VEHICLE		Mercedes-Benz CL600
FORMAT		Grand Theft Auto 3
		DFF model, TXD texture archive
AUTHOR		chrominance
DATE		August 28, 2002
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NOTES: Scratch-built CL600 model created in ZModeler v1.06f for 
Grand Theft Auto 3. The flagship of the Mercedes fleet, the CL600
was the most technologically advanced production car on the market
upon release. Everything a super-luxury coupe should be - heavy,
powerful, big, and with enough class for five cars. Installation 
instructions are as follows:

1) Download IMG Tool from http://www.gta3files.com/ if you do not
   already have this utility.

2) Backup your gta3.img and txd.img files. They should be located in
   your gta3/models directory. If you don't do this, then the only
   way to return your game to normal will be to reinstall.

3) At the moment, the only way to load new car models in the game is
   to replace an existing car with the new one. I chose the Esperanto,
   and cannot guarantee that the model will load if you replace any
   other car. People have had success replacing other cars with previous
   models of mine, but use your own judgement. Read the warning below
   for more info regarding replacing specific types of cars.

   Using IMG Tool, load txd.img. Find the corresponding car TXD
   (ex. stallion.txd) and delete it from txd.img. This will take some
   time. Then, once the original car TXD is gone, add elise.txd to
   txd.img. IMG Tool will prompt you to provide a new filename for the
   TXD; use the name of the TXD you just deleted from txd.img (from the
   previous example, also stallion.txd)

4) Repeat the same steps for gta3.img, only using the DFF files instead
   of the TXD files. So, delete carname.dff from gta3.img and add
   elise.dff and give carname.dff as the new name.

5) Load up GTA3 and look for your brand new shiny car. Enjoy.

This model includes fully-working doors, as well as a complete set of
damage models and some new textures (lights, interior, grille). 
No changes to handling.cfg or carcols.dat were made - you can probably
tune a car better than I can. I recommend changing the wheel size in 
default.ide to 0.76. Edit these values at your own risk.

No known bugs. This vehicle has rear door dummies that link to
invisible objects, so theoretically you can replace four-door
vehicles like the Kuruma with the CL600. This has not been tested,
however, and as before I cannot guarantee success with anything other
than the Esperanto.

You may modify this car for public distribution on TWO CONDITIONS:
1) Tell me what you're doing, just so I know, and
2) On the website you host your new model on and/or in any
   documentation included with the model, you credit me and provide a
   link to the original.

If there are any problems or bugs, send comments to 
gta3models@chrominance.net.
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PHOTO / REFERENCE CREDITS:

familycar.com for a great series of interior photos and the photo
for the engine texture.

edmunds.com for a number of exterior shots, including references
for the grille and headlights.

funkadelic.org for two large rear three-quarter shots and the
reference for the taillights.

Onno van Braam (http://www.onnovanbraam.com/) for top/front/rear/side
blueprints of the CL600 coupe.
