3D-Analyze v1.4 beta 2 - 17.06.2002

3D-Analyze requires OpenGL and / or DirectX 8.1, DirectX 7 won't be used.

Infos regarding the the beta options is located in the beta.txt file!!!

Options:

force wireframe mode -> draws all polygons as wireframes

disable textures -> disables all textures, just for testing, how much the texture load affects the performance

disable rendering -> disables all drawing and page flipping, you can see, how much your CPU could do, without AGP & graphic card limitations

force SW TnL (DirectX 8.1 only) -> disables the T&L on the GPU and put it back on the CPU

performance logging -> writes down a PerfLog_DX.csv (DirectX 8.1) / PerfLog_GL.csv (OpenGL)  file, with FPS, number of polygons per second, average polys per scene and some other stats, resolution is one second, you should disable the frame counter, while logging, because it has little performance impact

frame + polygon counter -> displays 3 counters:
						1. frames per second
						2. polygons per frame
					        3. polygons per second

force small texture -> uses only a single 32x32 pixel texture, if the fps results gets higher, than without this option, your GPU has not enough RAM, to hold all textures in memory

emulate HW TnL -> makes an application think, it would run on a 3D cark with HW TnL capabilities, even its a kyro

force hook dll -> only use, if the selected application ignores the standard settings, it will backup all dll's in the EXE directory and will modify them, they will be restored! Serious Sam 2 is the only game I know, which needs this option with DirectX, not with OpenGL


File Selection:

Select always the EXE / BAT file first!!!, then if required select an extra dll path (open the dll selection dialog and select any file in the dll directory, its only for the dialog (won't close without) and has no effect)


Tested applications:

3D-Mark 2001 SE 		- EXE path ".\3DMark2001 SE" 	- DLL path ".\3DMark2001 SE\e2driver"
AquaMark 			- EXE path ".\AquaMark" 	- no extra DLL path required
GL Excess 			- EXE path ".\GL Excess" 	- no extra DLL path required
NVIDIA's Effects Browser 3.0 	- EXE path ".\NVSDK\bin" 	- no extra DLL path required
Ghost Recon 			- EXE path ".\Ghost Recon" 	- no extra DLL path required
EA's F1 2001 			- EXE path ".\F1 2001"		- no extra DLL path required
Vulpine GLmark			- EXE path ".\Vulpine GLmark"	- no extra DLL path required
Codecreatures Benchmark Pro	- EXE path ".\Codecreatures Benchmark Pro" 	- DLL path ".\Codecreatures Benchmark Pro\content"
Comanche 4 			- EXE path ".\comanche4" 	- no extra DLL path required
Serious Sam 2	(force hook dll)- EXE path ".\Serious Sam 2\bin"- no extra DLL path required


Tested Graphic Cards:

ATi Radeon 8500
GeForce 4 Ti 4600


So, happy testing, please report problems and bugs to thomas@tommti-systems.com !