TXD Workshop 2.0a build: 241103

Copyright 2003 Delfi - Jernej L. 
email: delfi_2_4@yahoo.com 
 
this program can do everything with txd texture directory archives 
you can possibly imagine. 

program is freeware, feel free to redistribute the zip file on websites, but keep it unchanged! 
you also may NOT gain any money with using, redistributing, copying, changing this file unless 
you have my permission! 

program code weights 1.37 mb, excluding nvidia compressor it is 172 kb
 
version 2.0a now opens and saves some of XBOX txd's
 
USAGE: 
 
- GUI is mixtature of winzip and explorer 
 
- go to your favourite IMG TOOL or any other img manager and export a txd texture file from it 
  if you see a file "TXD.IMG" in your "\gta3 or vice city folder\models\" then you edit textures 
  from this "TXD.IMG" file otherwise "GTA3.IMG" - for gta3 and vc! 
 
- ADDING images: 
  to add a image to txd file go to menu > image > templates > insert from templates 
  to add a image to TEMPLATES go to menu > image > templates > add to template
  later to rename / delete / manage templates use menu > image > templates > edit templates
 
useful tips: 
 
- almost every menu item has an toolbar button or keyboard shortcut, you can work faster with keyboard than mouse.
- there is options to duplicate current image under menu > image > duplicate.
- two arrow buttons on toolbar move the image in order up / down
- click the export button once to get menu with more export options
  double-click it to directly choose export to bitmap
- the application has image zoom, use (+) (-) buttons at end of toolbar
- alpha mix view takes the image and its alpha, then it cuts the alpha trough the image 
  so you can see alpha transparency on it.
- you can import bmps and tgas, bmps are imported into currently selected channel (image or alpha)
  tgas are imported image to image channel, and its alpha into alpha channel.
 
- GTA3 might *not* support compressed textures, tell me if it does. 
 
- GTA VC has a known bug where it doesn't decompress file "PARTICLE.TXD" if you have older graphic card 
  and your card doesn't support dxtn compression, to decompress it yourself you cn open it and choose 
  menu -> decompress all images, decompressing this file has advantage that your custom imported textures 
  won't have compression artifacts. 
  
- TXD Workshop's "dxt.dll" DXTn compressing library is hardware independant and works on all computers 
  no matter the graphic card you use. If you wish to use the library in your own applications you can get
  SDK for it.
  
- And the last: i run gta: vice city on a:
  P2 366 celeron cpu
  nvidia riva tnt2 16mb graphic card
  128mb ram 
  4G alaways extra fragmented disk which has never free more than 250mb (extra swap file space for gtavc usage)
  the game runs on average 18FPS, 23 FPS on the vice beach and 3 FPS in litle haiti.

  ********
  if you could be so nice and you have a SOCKET 370 cpu 500mhz or more if you don't need it 
  and you can send things to central europe, drop me a mail: delfi_2_4@yahoo.com so this program isn't 
  a complete waste of my time and i would have something with this program.
  ********

- my gtavc records
  pcj wheelie time 11 seconds
  pcj stoppie time 5 seconds
  best stunt: sandking distance 113ft height 900ft flips 9 rotation 11161 + not so perfect landing
