 
###################################################
 
Opcodes and functions used with conditional checks.
 
( example:
if
..(contitional function)
jump_if_false )
###################################################
 
002A:    0 >= $359(4)  ;; integer values
0023:    0.0 > @7  ;; floating-point values
001A:    10 > $SYNDICATE_MISSIONS_PASSED  ;; integer values
001B:    3 > @20  ;; integer values
002B:    3000 >= @8  ;; integer values 
0032:    8.0 >= $5924  ;; floating-point values
0024:   $1307 > $1304  ;; floating-point values only
0020:   $1323 >  0.0  ;; floating-point values
002E:   $1422 >= @131  ;; integer values 
001E:   $16 > @3  ;; integer values
0042:   $279 ==  0.0  ;; floating-point values
0044:   $3498 == $3506($8548,151f)  ;; floating-point values 
003A:   $393 == $389  ;; integer values and handles
0028:   $5282 >=  180000  ;; integer values
001C:   $5344 > $5346  ;; integer values
05AD:   $5364(@227,10s) == s@142  ;; 8-byte strings
0038:   $672 ==  1  ;; integer values
0026:   $73 > @513(@227,10f)  ;; floating-point values 
0036:   $73 >= @181(@217,8f)  ;; floating-point values 
0030:   $815 >=  100.0  ;; floating-point values
0034:   $8275 >= $8277  ;; floating-point values 
002C:   $883 >= $885  ;; integer values 
003C:   $CAR_MODEL_TO_EXPORT(@4,10i) == @6  ;; integer values 
0018:   $CATALINA_MISSIONS_PASSED >  2  ;; integer values
0033:   -.05 >= @42  ;; floating-point values 
0022:   -180.0 > $1316  ;; floating-point values
0019:   @0 >  0  ;; integer values
0039:   @1 ==  0  ;; integer values
002F:   @1 >= $1264($1288,2i)  ;; integer values
0029:   @17 >=  4  ;; integer values
003B:   @18 == @21  ;; integer values 
0037:   @189(@217,8f) >= $74  ;; floating-point values 
0021:   @26 >  64.0  ;; floating-point values
001D:   @27 > @33  ;; integer values  
0025:   @3 > @6  ;; floating-point values  
0043:   @301 ==  .2  ;; floating-point values
05AE:   @377(@40,10s) == s@108  ;; 8-byte strings
0031:   @42 >=  .05  ;; floating-point values 
002D:   @43 >= @271  ;; integer values 
0027:   @513(@227,10f) > $74  ;; floating-point values only
0045:   @85 == @69  ;; floating-point values 
001F:   @9 > $359  ;; integer values
0035:   @98 >= @50(@119,4f)  ;; floating-point values 
8023:   NOT    .1 > @471(@678,101f)  ;; floating-point values
801A:   NOT    0 > $1285  ;; integer values
8022:   NOT    10.0 > $10745  ;; floating-point values
8032:   NOT    1010.031 >= $75  ;; floating-point values
801B:   NOT    17 > @389  ;; integer values
8033:   NOT    280.0 >= @40  ;; floating-point values 
802B:   NOT    99 >= @194  ;; integer values 
803A:   NOT   $1021 == $1020  ;; integer values and handles
8042:   NOT   $10612($1865,4f) ==  0.0  ;; floating-point values
8018:   NOT   $1513 >  0  ;; integer values
8044:   NOT   $2754 == $689  ;; floating-point values 
803C:   NOT   $48 == @17  ;; integer values 
8024:   NOT   $6439 > $6201  ;; floating-point values only
8020:   NOT   $7936 >  1005.4  ;; floating-point values
8028:   NOT   $8737 >=  999999  ;; integer values
8038:   NOT   $ACTIVE_INTERIOR ==  0  ;; integer values
8043:   NOT   @10 ==  0.0  ;; floating-point values
803B:   NOT   @22 == @25  ;; integer values 
8039:   NOT   @26 ==  0  ;; integer values
8019:   NOT   @32 >  1000  ;; integer values
8031:   NOT   @40 >=  260.0  ;; floating-point values 
8029:   NOT   @415(@414,20i) >=  8  ;; integer values
801D:   NOT   @45 > @208  ;; integer values  
802D:   NOT   @927(@759,12i) >= @828  ;; integer values 
8184:   NOT   actor $10022 health >=  99
80F2:   NOT   actor $131 near_actor @98 radius  40.0  40.0  0
8179:   NOT   actor $132 picked_up_object @110(@176,10i)  
80EC:   NOT   actor $PLAYER_ACTOR  0 ()near_point  1812.369 -1929.922 radius  500.0  500.0
80DD:   NOT   actor $PLAYER_ACTOR driving_vehicle_type #AMBULAN
856C:   NOT   actor $PLAYER_ACTOR driving_police_vehicle
80FE:   NOT   actor $PLAYER_ACTOR  0 ()near_point $2343 $2344 $2345 radius  3.0  3.0  3.0
8202:   NOT   actor $PLAYER_ACTOR near_car $1189(@4,5i) radius  500.0  500.0 unknown  0
8104:   NOT   actor $PLAYER_ACTOR near_actor @1 radius  67.0  67.0  10.0 sphere  0
80A4:   NOT   actor $PLAYER_ACTOR  0 ()in_cube -1790.7  1209.0  23.0 -1784.0  1221.5  27.5
82D8:   NOT   actor $PLAYER_ACTOR currentweapon ==  56
80DF:   NOT   actor $PLAYER_ACTOR driving
844B:   NOT   actor $PLAYER_ACTOR has_objective
82E0:   NOT   actor $PLAYER_ACTOR aggressive
80DB:   NOT   actor $PLAYER_ACTOR in_car $60
8448:   NOT   actor $PLAYER_ACTOR in_car $137
80FF:   NOT   actor $PLAYER_ACTOR  0 ()near_point_on_foot  2072.11 -1793.8  12.56 radius  10.0  10.0  3.0
8102:   NOT   actor $PLAYER_ACTOR stopped_near_point_on_foot $678 $679 $680 radius  1.0  1.0  3.0 sphere  0
8491:   NOT   actor $PLAYER_ACTOR has_weapon  41 
8205:   NOT   actor $PLAYER_ACTOR near_car $136 radius  30.0  30.0  10.0 unknown  0
8101:   NOT   actor $PLAYER_ACTOR stopped_near_point @88 @89 @90 radius  10.0  10.0  10.0 sphere  0
80A3:   NOT   actor $PLAYER_ACTOR  0 ()in_rectangle  1744.2 -1686.68  1698.34 -1616.4
80EF:   NOT   actor $PLAYER_ACTOR stopped  0 ()near_point  1724.626 -1640.693 radius  1.5  1.5  
8204:   NOT   actor $PLAYER_ACTOR near_car_in_car @72 radius  15.0  15.0 unknown  0  
8154:   NOT   actor $PLAYER_ACTOR in_zone 'SF'
80ED:   NOT   actor $PLAYER_ACTOR  0 ()near_point_on_foot @370 @371 radius  2.5  2.5
8106:   NOT   actor $PLAYER_ACTOR near_actor_in_car @72 radius  10.0  10.0  5.0  0  
80F4:   NOT   actor $PLAYER_ACTOR near_actor_in_car @77 radius  20.0  20.0  0  
831D:   NOT   actor $PLAYER_ACTOR hit_by_weapon  41
82CB:   NOT   actor @101 bounding_sphere_visible
8449:   NOT   actor @101 in_a_car
8100:   NOT   actor @123 near_point_in_car @53 @54 @55 radius  20.0  20.0  20.0 sphere  0
8118:   NOT   actor @2 dead
8203:   NOT   actor @394 near_car_on_foot @543 radius  8.0  8.0 unknown  0
80EE:   NOT   actor @54(@119,4i)  0 ()near_point_in_car @75 @76 radius  400.0  400.0
86EE:   NOT   actor @75 in_group $PLAYER_GROUP 
8105:   NOT   actor @93 near_actor_on_foot $PLAYER_ACTOR radius  300.0  300.0  300.0 sphere  0  
84EE:   NOT   animation "LOWRIDER" loaded
896E:   NOT   car $10421 lowrider
81AF:   NOT   car $1118  0 ()near_point -1572.168  63.2853  16.3281 radius  30.0  30.0  5.0
820D:   NOT   car $1290 flipped
8185:   NOT   car $136 health >=  250
80B0:   NOT   car $198  0 ()in_rectangle -2042.0 -126.0 -2058.0 -220.0
81F3:   NOT   car $48 airborne
8431:   NOT   car $48 car_passenger_seat_free  0
82BF:   NOT   car $63 sunk
80B1:   NOT   car $7930  0 ()in_cube  2497.387  2858.018  8.0  2676.413  2683.661  60.0
81AD:   NOT   car @0  0 ()near_point @3 @4  3.0  3.0
8119:   NOT   car @0 wrecked
82CA:   NOT   car @22 bounding_sphere_visible
87AB:   NOT   car @334 attached_to_car @327 
81AC:   NOT   car @35 stopped  0 ()in_cube  288.0 @45  16.0  328.0 @47  18.0  
81B0:   NOT   car @35 stopped  1 (in-sphere)near_point @56 @57 @58 radius  26.31  26.31  26.31
81C1:   NOT   car @543 stopped
81F4:   NOT   car @63 flipped
83C9:   NOT   car @73 damaged
8137:   NOT   car @89 id == #DOZER
86EA:   NOT   car_component_available #WHEEL_OR1 
838A:   NOT   car_in_cube @207 @208 @209  5.0  5.0  5.0
86B9:   NOT   cutscene_data_loaded
8356:   NOT   explosion_type  0 in_cube  819.55  8.09  1003.4  822.27  10.98  1005.72  
88AB:   NOT   external_script  35 (DANCE) loaded
816B:   NOT   fading
82D0:   NOT   fire @142(@213,21i) extinguished
83B1:   NOT   garage 'BURG_LK' door_closed
83B0:   NOT   garage 'BURG_LK' door_open
87FD:   NOT   group @239 alive
84DA:   NOT   has_object @0 collided
840C:   NOT   is_german_game
80E1:   NOT   key_pressed  0  19
875C:   NOT   marker $398($389,6i) enabled
8424:   NOT   metric
8248:   NOT   model $1070($1149,6i) available
83CA:   NOT   object @27 exists
8366:   NOT   object @106 blown_up
84E7:   NOT   object @62(@42,25i) in_water
8339:   NOT   objects_in_cube @2 @3 @4 @5 @6 @7  0  1  0  0  0
8214:   NOT   pickup @135 picked_up
8256:   NOT   player $PLAYER_CHAR defined
810F:   NOT   player $PLAYER_CHAR wanted_level >  0
810A:   NOT   player $PLAYER_CHAR money > -499
8500:   NOT   player $PLAYER_CHAR skin == "BALACLAVA"  17 
8457:   NOT   player $PLAYER_CHAR aiming_at_actor @80(@91,10i)
8117:   NOT   player $PLAYER_CHAR wasted
8436:   NOT   reached_end_of_credits
85AD:   NOT   s$8217 == s$8215  ;; 8-byte strings
85AE:   NOT   s@5 == 'DUMMY'  ;; 8-byte strings
83D9:   NOT   save_done
823D:   NOT   special_actor  1 loaded
80C2:   NOT   sphere_onscreen -1572.168  63.2853  16.3281  5.0
8496:   NOT   tire  2 on_car @38 deflated
8981:   NOT   train $63 wrecked
84A3:   NOT   unknown $154 ==  0
8471:   NOT   unknown_actor $PLAYER_ACTOR near_object @0 radius  20.0  20.0 unknown  0
8495:   NOT   unknown_car_check @543
8583:   NOT   unknown_player $PLAYER_CHAR unknown_zone_check 'GLN1'
82CC:   NOT   unknown_object @53 bounding_sphere_visible
851A:   NOT   unknown_actor @83 hit_by_actor $PLAYER_ACTOR
856D:   NOT   unknown_actor @284 dead_but_valid
84F1:   NOT   unknown_car_check @161
848C:   NOT   unknown_pickup_exists_at  2146.487  1622.805  993.0
84EA:   NOT   unknown_object @1 in_cube @2 @3 @4 @5 @6 @7 unknown  0
8112:   NOT   wasted_or_busted
83D2:   NOT   wav  1 ended
83D0:   NOT   wav  1 loaded
8736:   NOT  13 
8735:   NOT  20 
87C1:   NOT  706 
8969:   NOT $10421 
8975:   NOT $10421 
896F:   NOT $10421 
89F2:   NOT $1256 
89D0:   NOT $137 
88B4:   NOT $390  1 
88B5:   NOT $406 $393 
88B6:   NOT $406 @0 
8602:   NOT $PLAYER_ACTOR 
847A:   NOT $PLAYER_ACTOR
8818:   NOT $PLAYER_ACTOR 
89DE:   NOT $PLAYER_ACTOR 
8474:   NOT $PLAYER_ACTOR @51  5.0  5.0  4.0  0 
85FD:   NOT $PLAYER_ACTOR -1558.932  1338.285 -5.0 -1563.078  1329.29  5.0  10.0  0 
87A9:   NOT $PLAYER_ACTOR @424 
895D:   NOT $PLAYER_ACTOR 
84A9:   NOT $PLAYER_ACTOR 
84AB:   NOT $PLAYER_ACTOR 
84C8:   NOT $PLAYER_ACTOR 
85F8:   NOT $PLAYER_ACTOR @198 @199 @195 @196 -30.0  0 
84A7:   NOT $PLAYER_ACTOR 
8596:   NOT $PLAYER_CHAR
89E7:   NOT $PLAYER_CHAR 
8A29:   NOT $PLAYER_CHAR 
8A0C:   NOT $PLAYER_CHAR 
87F1:   NOT $PLAYER_CHAR 
87F2:   NOT $PLAYER_CHAR 
8A2A:   NOT 'AP_0003'   ; You need a higher Flying Skill stat to access the airport. The Pilot School can help you get better.
89BE:   NOT (unknown)
88FE:   NOT (unknown)
8A03:   NOT (unknown)
876F:   NOT (unknown)
887A:   NOT (unknown)
856A:   NOT (unknown)
899D:   NOT (unknown)
8934:   NOT (unknown)
8800:   NOT (unknown)
83A3:   NOT (unknown) @35(@37,2i) 
894D:   NOT @0 
889B:   NOT @0 
895B:   NOT @0 
8977:   NOT @0 
87D6:   NOT @0 $1012 
871A:   NOT @0 'DEAL2' 
874F:   NOT @1  36 
85A3:   NOT @105 
89FC:   NOT @142 
8973:   NOT @153(@51,18i) 
872D:   NOT @16 @17 @19 @20  7.0  0 
86AA:   NOT @188 
8A32:   NOT @2 
8611:   NOT @2 "LRGIRL_BDBNCE" 
89D1:   NOT @214 
87DE:   NOT @271 
88A7:   NOT @34  2 
860E:   NOT @35 
8737:   NOT @354 @355 
84A4:   NOT @39  7 
84AD:   NOT @395(@253,16i)
88B7:   NOT @54  3 
89A8:   NOT @56 
8685:   NOT @62(@42,25i) 
85A5:   NOT @668(@227,10f) @678(@227,10f)  8.0  8.0  320.0  224.0  640.0  448.0 
86BD:   NOT @67 @68 @69 @287 @288 @289  1  0  0  0  0 
856E:   NOT @68 
881E:   NOT @716(@253,16i) 
881F:   NOT @716(@253,16i) 
8820:   NOT @716(@253,16i) 
8686:   NOT @84 
851B:   NOT @914(@759,12i) @902(@941,12i) 
82E9:   NOT cutscene_reached_end
84ED:   NOT load_animation "FINALE"
8247:   NOT request_model #WBDYG2
8844:   NOT s$706 
82F2:   NOT unknown_actor @5 flag  195
834E:   NOT unknown_move_object $2657 to  1903.383  967.62  15.438 unknown_angle  0.0  0.0  .05  0
8846:   NOT v$1221 
02CB:   actor $130 bounding_sphere_visible
031D:   actor $132 hit_by_weapon  51
0448:   actor $132 in_car $137
0491:   actor $PLAYER_ACTOR has_weapon  46 
00EC:   actor $PLAYER_ACTOR  0 ()near_point  1812.369 -1929.922 radius  80.0  80.0
00A3:   actor $PLAYER_ACTOR  0 ()in_rectangle  2037.536  2365.372  2117.176  2483.922
00FE:   actor $PLAYER_ACTOR  0 ()near_point  658.0068 -1866.313  4.4537 radius  15.0  15.0  15.0
00FF:   actor $PLAYER_ACTOR  0 ()near_point_on_foot $459 $460 $461 radius  1.0  1.0  2.0
00DF:   actor $PLAYER_ACTOR driving
00DD:   actor $PLAYER_ACTOR driving_vehicle_type #AMBULAN
056C:   actor $PLAYER_ACTOR driving_police_vehicle
0965:   actor $PLAYER_ACTOR in_water
02D8:   actor $PLAYER_ACTOR currentweapon ==  28
044B:   actor $PLAYER_ACTOR has_objective
0103:   actor $PLAYER_ACTOR stopped_near_point_in_car -1577.942  52.6333  16.3281 radius  4.0  4.0  6.0 sphere  0  
00DB:   actor $PLAYER_ACTOR in_car @22
0104:   actor $PLAYER_ACTOR near_actor @1 radius  15.0  15.0  15.0 sphere  0
0101:   actor $PLAYER_ACTOR stopped_near_point @10 @11 @12 radius  5.0  5.0  3.0 sphere  0
02E0:   actor $PLAYER_ACTOR aggressive
0100:   actor $PLAYER_ACTOR near_point_in_car  1793.068 -1904.254  12.3989 radius  4.0  4.0  4.0 sphere  1
00ED:   actor $PLAYER_ACTOR  0 ()near_point_on_foot  2043.68 -1635.73 radius  4.0  4.0
00A4:   actor $PLAYER_ACTOR  0 ()in_cube  2782.693 -1921.125  11.7984  2746.098 -1993.905  16.9599
0207:   actor $PLAYER_ACTOR near_car_in_car @62 radius  20.0  20.0  10.0 unknown  0  
02A0:   actor $PLAYER_ACTOR stopped  
0449:   actor $PLAYER_ACTOR in_a_car
00EE:   actor $PLAYER_ACTOR  0 ()near_point_in_car  2067.4 -1831.2 radius  15.0  15.0
0206:   actor $PLAYER_ACTOR near_car_on_foot @95 radius  5.0  5.0  3.0 unknown  0  
0105:   actor $PLAYER_ACTOR near_actor_on_foot @102(@42,9i) radius  5.0  5.0  2.0 sphere  0  
0102:   actor $PLAYER_ACTOR stopped_near_point_on_foot  2468.8 -1278.2  29.1 radius  1.2  1.2  3.0 sphere  1
0202:   actor $PLAYER_ACTOR near_car @40 radius  45.0  45.0 unknown  0
0205:   actor $PLAYER_ACTOR near_car @73 radius  25.0  25.0  25.0 unknown  0
0154:   actor $PLAYER_ACTOR in_zone 'EASB'
0179:   actor $PLAYER_ACTOR picked_up_object @72  
01A7:   actor $PLAYER_ACTOR  0 ()in_cube_in_car -2042.943  167.5841  26.759 -2055.202  180.1328  32.3919  
0106:   actor $PLAYER_ACTOR near_actor_in_car @71 radius  15.0  15.0  15.0  0  
01A6:   actor $PLAYER_ACTOR  0 ()in_cube_on_foot -777.827  510.0  1369.0 -797.0  494.0  1373.0  
00F3:   actor $PLAYER_ACTOR near_actor_on_foot @15 radius  2.0  2.0  0
0203:   actor $PLAYER_ACTOR near_car_on_foot @1 radius  12.0  12.0 unknown  0
0118:   actor @0 dead
06EE:   actor @263 in_group @260 
04C5:   actor @284 photographed
00F4:   actor @34 near_actor_in_car $PLAYER_ACTOR radius  6.0  6.0  0  
0184:   actor @35 health >=  119
0204:   actor @66 near_car_in_car @34 radius  15.0  15.0 unknown  0  
00F2:   actor @67 near_actor $PLAYER_ACTOR radius  20.0  20.0  0
00EF:   actor @72 stopped  0 ()near_point  2196.239 -1191.459 radius  2.0  2.0  
00F0:   actor @87 stopped  0 ()near_point_on_foot  2175.29 -2259.22 radius  3.0  3.0
04EE:   animation "GANGS" loaded
01F3:   car $1290 airborne
020D:   car $1290 flipped
096E:   car $2197 lowrider
0431:   car $48 car_passenger_seat_free  0
01C1:   car $48 stopped
0137:   car @0 id == #REMINGTN
0119:   car @0 wrecked
01F4:   car @108 flipped
07AB:   car @334 attached_to_car @327 
01AB:   car @35 stopped  0 ()in_rectangle @44 @45 @46 @47  
02BF:   car @51 sunk
02CA:   car @61 bounding_sphere_visible
01B0:   car @71 stopped  0 ()near_point  2644.462 -2017.282  12.5547 radius  4.0  4.0  4.0
00B1:   car @73  0 ()in_cube  855.6 -2067.9  5.0  812.6 -2085.9  20.0
03C9:   car @73 damaged
0185:   car @73 health >=  700
01AF:   car @74  0 ()near_point @143 @150 @157 radius  .2  .2  1.0
00B0:   car @79(@163,4i)  0 ()in_rectangle  1940.82  72.1365  2145.438  140.5141
03CE:   car @79(@163,4i) stuck
01AD:   car @99  0 ()near_point @252 @253  6.0  6.0
06EA:   car_component_available $10405 
038A:   car_in_cube @176 @177 @177  25.0  25.0  10.0
051D:   cars @57 and @40 collided
06B9:   cutscene_data_loaded
0356:   explosion_type -1 in_cube @107 @108 @109 @110 @111 @112  
08AB:   external_script  66 (CARMOD1) loaded
016B:   fading
02D0:   fire @163 extinguished
03B0:   garage 'BODLAWN' door_open
03B1:   garage 'HBGDSFS' door_closed
07FD:   group @274 alive
06EF:   group_leader @37 @274 
04DA:   has_object @110(@176,10i) collided
0445:   improved_handling_cheat_used
00E1:   key_pressed  0  19
075C:   marker @1 enabled
0424:   metric
0248:   model @15 available
0366:   object $1754 blown_up
03CA:   object $2726 exists
09CC:   object @0 model_is #CJ_COIN_OP_2 
04E7:   object @117(@34,7i) in_water
0339:   objects_in_cube @227 @228 @229 @230 @231 @232  0  0  1  0  0
0214:   pickup $BUY_ASSET_PICKUP picked_up
0256:   player $PLAYER_CHAR defined
03EE:   player $PLAYER_CHAR controllable
0500:   player $PLAYER_CHAR skin == "GIMPLEG"  17 
010A:   player $PLAYER_CHAR money > @461
0241:   player $PLAYER_CHAR in_remote_mode
0457:   player $PLAYER_CHAR aiming_at_actor @101
010F:   player $PLAYER_CHAR wanted_level >  0
0122:   player $PLAYER_CHAR pressing_horn
02EE:   projectile_in_cube @289 @291 @293 @290 @292 @294  
023D:   special_actor  1 loaded
00C2:   sphere_onscreen @159 @160 @161  5.0
0496:   tire  2 on_car @34 deflated
0981:   train $48 wrecked
04A3:   unknown $1866 ==  1
0471:   unknown_actor $PLAYER_ACTOR near_object $2726 radius  50.0  50.0 unknown  0
056D:   unknown_actor @0 dead_but_valid
051A:   unknown_actor @1 hit_by_actor $PLAYER_ACTOR
0480:   unknown_actor @131(@52,6i) pedgroup  25
0472:   unknown_actor $PLAYER_ACTOR near_pizza @0 radius  8.0  8.0 unknown  0
04F0:   unknown_actor_check $PLAYER_ACTOR
04F1:   unknown_car_check $137
0495:   unknown_car_check @78
018F:   unknown_car_check @244
04E6:   unknown_object @0 near_point @1 @2 @3 radius  .1  .1  .1 unknown  0
04EA:   unknown_object @62(@42,25i) in_cube  2774.308 -2405.28  12.6803  2801.607 -2430.073  15.3896 unknown  0
04E5:   unknown_object @38(@119,4i) near_point @90 @91 radius  20.0  7.0 unknown  0
02CC:   unknown_object @0 bounding_sphere_visible
048C:   unknown_pickup_exists_at -2182.652 -247.3813  36.4
0583:   unknown_player $PLAYER_CHAR unknown_zone_check 'GAN1'
0642:   unknown_sequences_packs @39 @205 
08F9:   v$1225 == v$1221  ;; 16-byte strings
031E:   vehicle @35(@328,10i) hit_by_weapon  38
0112:   wasted_or_busted
03D2:   wav @3 ended
03D0:   wav @3 loaded
0867:  0 
09C3:  1554.32 -1632.669  13.9475  1535.271 -1620.762  11.8805 
07C1:  201 
07F0:  2631.852 -1482.75  18.109  10.0 -170 
0736:  28 
0735:  30 
07E8:  4 @99  0 
096F: $10421 
09CB: $136 @274 
095D: $1874(@6,3i) 
0975: $1882 
08B6: $383($389,6i) @3 
08B4: $390  1 
08B5: $406 $389 
0942: $45 
0803: $48 
09D0: $48 
09E3: $48 
0A06: $9523 
04AD: $PLAYER_ACTOR
047A: $PLAYER_ACTOR
0602: $PLAYER_ACTOR 
09AE: $PLAYER_ACTOR 
04C8: $PLAYER_ACTOR 
04A7: $PLAYER_ACTOR 
0597: $PLAYER_ACTOR 
0741: $PLAYER_ACTOR 
0818: $PLAYER_ACTOR 
05F6: $PLAYER_ACTOR  2198.686 -2180.832  2116.212 -2263.317  82.0  0 
05FC: $PLAYER_ACTOR  2136.48 -2266.78  28.0  2145.55 -2275.04  18.0 -20.0  0 
05FD: $PLAYER_ACTOR -1611.833  1334.313  .8012 -1615.812  1329.394 -7.9862  2.0  0 
02D6: $PLAYER_ACTOR -2774.03 -1572.78 -2837.13 -1468.24  0 
0475: $PLAYER_ACTOR @117(@34,7i)  1.5  1.5  1.5  0 
0737: $PLAYER_ACTOR @117(@34,7i) 
05FE: $PLAYER_ACTOR @111 @112 @113 @114 @115 @116  3.0  0 
0474: $PLAYER_ACTOR @51  15.0  15.0  4.0  0 
05F8: $PLAYER_ACTOR @79 @81 @80 @82  1.0  0 
0A0C: $PLAYER_CHAR 
068C: $PLAYER_CHAR 
0861: $PLAYER_CHAR 
07F1: $PLAYER_CHAR 
09E7: $PLAYER_CHAR 
0458: $PLAYER_CHAR $1754 
0A3A: $PLAYER_CHAR -260 
0A2A: 'SGPUNT'   ; ~h~Gambling Skill~w~ - Gambler level reached. Your maximum wager has increased to $1,000. You can now borrow up to $1,000 from the casino.
09BE: (unknown)
09FA: (unknown)
0A03: (unknown)
056A: (unknown)
09C8: (unknown)
08D0: (unknown)
076F: (unknown)
0A36: (unknown)
08FE: (unknown)
0934: (unknown)
0933: (unknown)
0A0F: (unknown)
0A2B: (unknown)
03A3: (unknown) @0 
0716: -1062.1 -1631.7  75.3  1.0 -203  0  1 
056E: @0 
0977: @0 
09C5: @0 
089B: @0 
06FF: @0  2.2 
0364: @102(@42,9i) $PLAYER_ACTOR 
0833: @107 
06FC: @125 
0973: @163(@213,4i) 
04A4: @17  3 
0A32: @2 
04B5: @2  180 
0611: @2 "LRGIRL_IDLE_TO_L0" 
0547: @234 $136 
08B9: @239 @216 
06AA: @244 
09BB: @322  0 
0A15: @34 
060E: @35 
09A8: @35 
06B7: @35(@165,7i) $PLAYER_ACTOR 
0837: @355 "POOL_XLONG_SHOT_O" 
075A: @355 "POOL_XLONG_SHOT_O" "POOL"  10000.0  0  1 
05A3: @38(@119,4i) 
08E3: @38(@119,4i) @104 @105 @106 @107  3.0  0 
04A9: @395(@253,16i) 
04AB: @395(@253,16i) 
0A01: @42 
05B0: @483 @484 @479 @480 @98 @100 @98 @101 @501 @502 
05A5: @489(@228,10f) @499(@228,10f)  12.0  12.0 @573(@227,10f) @583(@227,10f) @613 @613 
08B7: @54  5 
074F: @55  31 
071A: @55 s@287 
06B3: @58 
09DA: @6 @7 @8 
01AE: @61  2195.84 -2251.522  3.0  3.0  0 
0A1B: @62 $PLAYER_ACTOR 
0685: @62(@42,25i) 
06BD: @67 @68 @69 @287 @288 @289  1  0  0  0  0 
051C: @69(@43,7i) $PLAYER_ACTOR 
09ED: @71 $PLAYER_ACTOR 
081E: @716(@253,16i) 
0820: @716(@253,16i) 
081F: @716(@253,16i) 
09FC: @77(@125,10i) 
07D6: @8 $389 
08FF: @82(@39,16i)  54 
0686: @89 
09D1: @95(@43,3i) 
0897: @96 @282(@42,10i) 
02E9: cutscene_reached_end
023B: has_actor_collided_with_object @70(@43,6i) @105  
00D6: if  0
004D: jump_if_false MAIN_391
0844: s$706 
02F2: unknown_actor @164 flag  66
034E: unknown_move_object @0 to @1 @2 @3 unknown_angle @13 @16 @19  1
 
#######################################################
 
Opcodes and functions not used with conditional checks.
 
#######################################################
 
01AC:   car @35 stopped  1 (in-sphere)in_cube  288.0 @45  16.0  328.0 @47  18.0  
034D:   object $2708 at_angle  0.0 then_rotate_by_angle  360.0 flag  0
0A25:  .031 -2.152 
0A45:  .3 
06CF:  0 
09BA:  0 
0A2D:  0 
08DE:  0 
08DD:  0 
06C8:  0 
03E0:  0 
06D7:  0 
0A3F:  0 
09B9:  0 
09D2:  0 
084D:  0 
08F4:  0 
08EA:  0 
099E:  0 
072C:  0 
08FD:  0 
075B:  0 
09C1:  0 
0A2C:  0 
09EC:  0 
096A:  0 
0923:  0 
07A8:  0 
0822:  0 
08B1:  0 
09E4:  0 
08B2:  0 
06F3:  0 
06FA:  0 
0A2F:  0 
0898:  0  0  0 
060D:  0  0  0  0  255 
015B:  0  200  255 
03F4:  0 (clear) cars_can_be_damaged
0396:  0 (clear) useless_flag
06B1:  0.0  0.0  0.0  0.0  0.0  0.0  0.0  0.0 @383($7256,6i) 
08F8:  1 
09EE:  1 
03E3:  1 
092F:  1 
0930:  1 
09F5:  1 
0826:  1 
09D8:  1 
0A0E:  1 
08E7:  1 
09DD:  1 
06D0:  1 
0983:  1 
08AC:  1 
08A3:  1 
0879:  1 
0828:  1 
09A6:  1 
09A3:  1 
09AC:  1 
08A8:  1 
0A14:  1 
0931:  1 
0A24:  1 
09E6:  1 
0A3D:  1 
0A37:  1 
09BD:  1 
0A44:  1 
0A1E:  1 
0991:  1 
093D:  1 
0A48:  1 
0A46:  1  0 
099C:  1  20000.0  3.0 
0912:  1  355  370 
0746:  1  8  0 
038F:  1 "CROSS" 
0924:  1 -1 
09B2:  1 @150 @151 
0952:  10 
0755:  1289.988 -766.581  1084.063 "NONE" "NONE" 
0997:  1339 
07FC:  145.0  275.0 'BOAT_7' @238  2   ; Finish Time:
098A:  15.0 
09E0:  1526.9 -1654.5  12.1  180.0 @37 
08EB:  1580.85 -1752.32  12.91  0.0  0.0  1.0  60 
0624:  160  40.0 
0A10:  161  1 
0A40:  1685.7 -2238.9  14.0  14 $795 
038D:  17 $73 $74 @20 @19  128  128  128  255 
0625:  184  1 
06E0:  2 
081C:  2  0  0  0  255 
0628:  2 @17 
074B:  20 @428 @429 @430 @431 $72  220  220  220 @404 
06F1:  20.0 
0989:  200 
0873:  201 
09AF:  2097.009  1728.284  9.8203  169.1748 
0626:  21  1.0 
07A6:  2100.84 -1648.71  12.42 @78 @79 @80 
042E:  212 @448
0627:  215 $1922 
0864:  2165.72 -1673.14  10.0  1 
06BC:  2193.268 -1165.441  1031.124 $69 $70 $71  1 
0950:  2263.378 -2226.33  12.4  47.416 
088D:  2312.578 -7.4347  25.75  4.5 -198  0 
0936:  2358.656 -1246.348  28.7884  2358.656 -1246.348  28.7884  7000  1 
0920:  2359.521 -1246.843  28.7047  2359.276 -1247.128  28.7047  7000  1 
091E:  2380.682 -1274.528  22.0  2375.945 -1239.356  26.0 
0A1F:  24 @196 
0A35:  2453.8 -1305.0  22.5  0.0 @37 
0A0B:  2493.362 -1734.295  12.3828  258.7583 
0876:  2682.42  1420.237  28.0 -2630.365  1411.699  28.0  3  0 
091D:  2793.814 -1987.934  15.3045  2754.324 -1900.369  9.8752 
0985:  2816.857 -1169.075  1028.172  4.0 -152  0 @99 
09AD:  3 
0A16:  3 @59 
097C:  3 @85 
038E:  320.0  224.0  640.0  448.0  0  0  0  255 
09B4:  345.5621  306.2212  10.0  16384  0 
07A1:  4 
0747:  4 @99  0 
085A:  407  2340.637 -1152.722  25.9686 
0771:  424  2 
09BF:  459 
09EF:  468  1.0  1.0  .12 
0732:  567 
0733:  567 
059D:  6 
0904:  6 $3396 $3397 $3398 $3399 
0922:  70.0  100.0  10000  1 
07C0:  706 
0994:  76.6 -1527.6  4.1 
075E: "CARMOD1" 
075D: "CARMODS" 
066C: "CEMENT" @89  0.0 -4.4  0.0  0.0 -1.0  0.0  1 @178 
066E: "COKE_TRAIL" @22  0.0 -.2 -.1  0.0  0.0 -1.0  1 @20 
0669: "EXHALE" $132 @90 @91 @92  1 @55 
066A: "PETROLCAN" @71  0.0  .116  .048 @95 @96 @97  1 @137 
066B: "PRT_SPARK" @152 -1.69  3.607 -.271  1 @280 
064B: "PUKE" @90 @91 @92  1 @62 
066D: "SMOKE_FLARE" @94  0.0  0.0  .1  1 @100 
0778: "TRUTHSFARM" 
09A9: "TSHIRTLOCGREY" $10021 
08C8: $10021  15 
06E6: $10178 $10179 
000C: $1020 -=  1  ;; integer values
0A22: $10416 $10421  1 $10430 
097D: $10421 $10074 
0988: $10421 $10075 
06EC: $10421 $10436 
09B3: $10421 $10438 
06E5: $10421 $10439($2515,16i) $10455($2515,16i) 
07A3: $10506(@12,8i) $PLAYER_ACTOR  5.0  10.0 
09E1: $1070(@4,6i) $1119 
081D: $10924  1 
0878: $1118  0.0 
0090: $1119 = float_to_integer @12  
08DA: $1153 
08DB: $1153  0 'DUMMY' 'IE16' 'IE10' 'IE11' 'IE12' 'IE13' 'IE14' 'IE15' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'   ; Saturday
090E: $1153 $1148 
08D7: $1153 $1148 
08EE: $1154  1 @4 'DOLLAR' $1119   ; $~1~
0015: $1188 /=  1000.0  ;; floating-point values
0091: $1188 = integer_to_float @4  
0004: $121 =  0  ;; integer values
08BB: $1210 $389 
08C1: $1210 $389 
067B: $1238 -1.5  1.5  1.5 $1237  6.0  2 
07F7: $1242  0 
09CA: $1242  1  1  1  1  1 
0750: $1248  0 
01C0: $1259 = player $PLAYER_CHAR wanted_level
02E8: $129 = cutscenetime
09AB: $1290  37 
042D: $1299 = metric_to_imperial $1299
0944: $130 
081A: $130  1 
093B: $130  1 
0068: $1302 *= $1294  ;; integer values
072A: $131 $136 
0646: $131 @64 
0174: $1315 = car $1290 z_angle
0059: $1316 += $1317  ;; floating-point values
0014: $1319 /=  1000  ;; integer values
06C9: $132 
09F6: $132  0 
07CB: $132  0 
09B5: $132  0 
0A28: $132  2.3 
077C: $132  4 
08AF: $132  500 
07E1: $132 @191 @192 @193 
0823: $132 @35  .5  5 
008C: $1320 = float_to_integer $1323
008D: $1324 = integer_to_float $1320
09C9: $133 @36 
09F4: $134  1 
072B: $134 @36 -1 
0011: $1341 *=  100.0  ;; floating-point values
0061: $1341 -= $1324  ;; floating-point values
09F7: $136  1147 
0852: $137  0 
068A: $137  2 
0653: $1485 = stat  21 (fat)  ; float
09FB: $154 
09C7: $155  63 
0005: $166 =  292.33  ;; floating-point values
0723: $1754  1 
0842: $1866 = unknown_player $PLAYER_CHAR data
0987: $1867 $10741 
005E: $1923 += @25  ;; integer values 
0058: $1924 += $1929  ;; integer values
08F3: $198  0 
03C0: $2197 = actor $PLAYER_ACTOR car
08D8: $2419 $9628 
0A23: $2423 $2515  0 
0890: $253  3 
0107: $2705 = create_object #AD_FLATDOOR at  1833.36 -1995.45  12.5
0827: $2721 $2724 
0799: $2728 
0797: $2728  .7 
0796: $2728 $10486 
0798: $2728 @17 @18 @19 
0083: $2738 -= unknown_inaccurate_float_timer @8  ;; floating-point 
0A17: $2785  1 
0959: $2881 = create_horseshoe_at  1224.0  2617.0  11.0 
0958: $2931 = create_photo_at -2511.28 -672.99  195.75 
095A: $2981 = create_oyster_at  979.0 -2210.0 -3.0 
04CE: $31 = create_icon_marker_without_sphere  18 at  2447.364 -1974.496  12.5469
008A: $3395 = @0  ;; integer values and handles
08BA: $377  1 
08C2: $383($389,6i) @3 
08BC: $390 @3 
08C0: $391  31 
02A7: $439 = create_icon_marker_and_sphere $441 at $459 $460 $461
02A8: $439 = create_marker $441 at $459 $460 $461
08C9: $45 
0956: $47 
07FF: $48  0 
0811: $48 = actor $PLAYER_ACTOR car
0327: $48 = create_random_car_with_actors -1 in_area $111 $112 $114 $115
08EC: $49 = car $48 type
0060: $5282 -= $5284  ;; integer values
0084: $5282 = $5283  ;; integer values and handles
01BD: $5283 = current_time_in_ms
0835: $5344 $5345 
0080: $5587 -= unknown_inaccurate_float_timer $5588  ;; floating-point 
007A: $5674($5656,16f) += unknown_inaccurate_float_timer $5590  ;; floating-point 
08DC: $582  2026.603  1007.735  20.0 
0071: $5940 /= $5941  ;; floating-point values
07E0: $61  1 
0186: $61 = create_marker_above_car $60
0570: $630 = create_asset_radar_marker_with_icon  36 at $2367 $2368 $2369
065D: $6442 "M_STAGE" 
065E: $6450 "CUE_BALL_SPEED" 
0226: $6458 = actor @164 health
0066: $6680 -= @171  ;; integer values 
0213: $669 = create_pickup #INFO type  3 at  2027.77 -1420.52  16.49
059C: $6704  0 
0078: $688 += unknown_inaccurate_float_timer  .008  ;; floating-point values
000D: $71 -=  .5  ;; floating-point values
094A: $710 $712 
04A6: $710 = create_asset_money_pickup_at  2508.359 -1676.538  12.579 money  10000 $712
08E2: $711 = gang_turf_controlled
0010: $712 *=  50  ;; integer values
0172: $72 = actor @211 z_angle
09E8: $720 = actor $PLAYER_ACTOR active_interior
0604: $73 $74 $72 
0454: $73 $74 $75 
0463: $73 $74 $75 
068D: $73 $74 $75 
068E: $73 $74 $75 
09FF: $73 $74 $75 
0A3E: $73 $74 $75  .6  .6  1.0 @17 
0948: $73 $74 $75  11  5.0 
09B8: $73 $74 $75 @207 @208 @209  20 $132 
006D: $73 *= @17  ;; floating-point values
0009: $73 +=  1.741  ;; floating-point values
007D: $73 += unknown_inaccurate_float_timer @2  ;; floating-point 
0067: $73 -= @593(@227,10f)  ;; floating-point values
0075: $73 /= @611  ;; floating-point values 
0086: $73 = $1038  ;; floating-point values only
0069: $75 *= $68  ;; floating-point values
005F: $75 += @18  ;; floating-point values 
007E: $75 -= unknown_inaccurate_float_timer  .02  ;; floating-point values
0088: $75 = @17  ;; floating-point values only
0A41: $795 
08E1: $801 = tags_sprayed
032B: $811 = create_weapon_pickup #M4  15 ammo  60 at  2021.879  1001.467  10.3203
058C: $815 = percentage_completed
0074: $8199 /= @51  ;; integer values 
0099: $8223 = random_integer_0-to-65535
0008: $89 +=  1  ;; integer values
059E: $9139 
0A07: $9523 
075F: $9533 
0790: $9543 
0761: $9543 $9532 
0782: $9543 $9542 
0781: $9543 $9544 
078C: $9543 s$9536 
04DD: $9585 = actor $PLAYER_ACTOR armour
0760: $9588 $9543 
0783: $9724  0 $9726 
077E: $ACTIVE_INTERIOR = active_interior
0517: $BUY_ASSET_PICKUP = create_unavailable_asset_pickup 'PROP_4' at $BUY_ASSET_PICKUP_X $BUY_ASSET_PICKUP_Y $BUY_ASSET_PICKUP_Z  ; You cannot buy this property yet.
0518: $BUY_ASSET_PICKUP = create_available_asset_pickup 'PROP_3' at $BUY_ASSET_PICKUP_X $BUY_ASSET_PICKUP_Y $BUY_ASSET_PICKUP_Z price $1653  ; Press ~K~ to buy this property.
097A: $BUY_ASSET_PICKUP_X $BUY_ASSET_PICKUP_Y $BUY_ASSET_PICKUP_Z  1149 
0926: $EXTERNAL_SCRIPT_STATUS = external_script_status  66 (CARMOD1) 
0652: $ISLANDS_UNLOCKED = stat  181 (islands unlocked)  ; integer
09E2: $PARKED_IMPORT_CAR = parked_car_generator_w_numberplate #EUROS -1 -1  0 alarm  50 door_lock  0  0  10000 plate "IMPEXP__" at  0.0  0.0  0.0 angle  180.0
014B: $PARKED_RHINO = init_parked_car_generator #RHINO -1 -1  1 alarm  0 door_lock  0  0  10000 at  2435.302 -1671.848  12.8007 angle  90.0
048F: $PLAYER_ACTOR
0687: $PLAYER_ACTOR 
0792: $PLAYER_ACTOR 
07A7: $PLAYER_ACTOR 
093E: $PLAYER_ACTOR  .3 
0887: $PLAYER_ACTOR  0  60.0 
083C: $PLAYER_ACTOR  0.0  0.0  0.0 
067C: $PLAYER_ACTOR  0.0  2.0 -2.0  0.0  0.0  0.0  0.0  2 
09A1: $PLAYER_ACTOR  0 
09F1: $PLAYER_ACTOR  1169 
0851: $PLAYER_ACTOR  10  1 
0972: $PLAYER_ACTOR  2509.892 -1672.469  13.5032 
08C7: $PLAYER_ACTOR  2469.7 -1657.0  12.3 
0947: $PLAYER_ACTOR  348 $2563 
077B: $PLAYER_ACTOR  4  24 
09BC: $PLAYER_ACTOR $678 $679 $680 
06AC: $PLAYER_ACTOR $73 
083D: $PLAYER_ACTOR $73 $74 $75 
08AD: $PLAYER_ACTOR -2240.854  129.3346  1.5 
01F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR
0819: $PLAYER_ACTOR @162 
0966: $PLAYER_ACTOR @285 
09A0: $PLAYER_ACTOR @26  0.0  0.0  0.0  5  16 "NULL" "NULL" -1 
06A7: $PLAYER_ACTOR @386 -.2  .5  0.0  1  110.0  70.0  43 
094C: $PLAYER_ACTOR @69 @70 @71 @72 
094B: $PLAYER_ACTOR v$1252 
061A: $PLAYER_ACTOR v$5298 @12 
070D: $PLAYER_CHAR 
0297: $PLAYER_CHAR 
0A3B: $PLAYER_CHAR 
07CC: $PLAYER_CHAR  0 
07B4: $PLAYER_CHAR  0 
06AF: $PLAYER_CHAR  0 
0784: $PLAYER_CHAR  0  0  17 
0960: $PLAYER_CHAR  0 
0992: $PLAYER_CHAR  0 
082A: $PLAYER_CHAR  0 
0881: $PLAYER_CHAR  0 
09EB: $PLAYER_CHAR  0 
0901: $PLAYER_CHAR  0 
04E2: $PLAYER_CHAR  1
0A20: $PLAYER_CHAR  1 
0A31: $PLAYER_CHAR  1 
09D7: $PLAYER_CHAR  1 
08F7: $PLAYER_CHAR  1 $2542 $2543 
0858: $PLAYER_CHAR  225.0  225.0 
0298: $PLAYER_CHAR  459 $6473 
0945: $PLAYER_CHAR $9586 
0053: $PLAYER_CHAR = create_player #NULL at  2488.562 -1666.864  12.8757
0806: $PLAYER_CHAR @0 
06F0: $PLAYER_GROUP  30.0 
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group
00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes
07D0: $WEEKDAY = weekday
0964: 'CARM1'  29.0  145.0  25.7  8  1  1  1 $10416   ; Colors
076A: 'CHC1A'  4 
0874: 'CHC1A'  9 
0A08: 'COMMA' @39 @41   ; ~1~,
0884: 'DANCER' = init_external_script_named_handle  52 (DANCER) 
09A4: 'DEAL1' 'DEAL2' 'DEAL3'  191  77  78   ; Fuck you man!
09AA: 'DEAL2'  79   ; Take it easy man.
076C: 'ELCO1'  2  40 
098E: 'FDPIZA'  512  1   ; Pizza Stack
09B7: 'GAN1'  1 
076D: 'GAN1'  1 @35   ; (text not found)
08F0: 'GANGRL3' 'GFRIEND' 
08B3: 'GLN1'   ; (text not found)
090C: 'GLN1'   ; (text not found)
07D3: 'HOUSE' = init_external_script_named_handle  23 (BURG_BRAINS)
08D4: 'IE09'  29.0  170.0  180.0  1  1  1  0 $1153   ; Imports
0390: 'LD_BEAT' 
0917: 'LOWRIDE'  1   ; (text not found)
0A19: 'MARKS'   ; Saint Mark's
0767: 'MARKST'  14   ; Market Station
093A: 'MICHDR'  1 
0513: 'SLOT_02' @14   ; ~t~ Use Slot Machine $~1~
09FD: 'XSELECT' @455   ; ~x~ Select
0793: (unknown)
0955: (unknown)
0391: (unknown)
0A43: (unknown)
091B: (unknown)
08CA: (unknown)
0954: (unknown)
0701: (unknown)
06D9: (unknown)
0925: (unknown)
08F5: (unknown)
086A: (unknown)
08F6: (unknown)
087C: (unknown)
0986: (unknown)
0951: (unknown)
06DB: (unknown)
06DA: (unknown)
09F0: (unknown)
0719: (unknown)
0754: (unknown)
0995: (unknown)
0915: (unknown)
0734: (unknown)
0607: (unknown)
09D9: (unknown)
0970: (unknown)
0974: (unknown)
0794: (unknown)
0971: (unknown)
090D: (unknown)
04C1: (unknown)
0595: (unknown)
09C2: (unknown)
09F8: (unknown)
0A26: (unknown)
096B: (unknown)
096C: (unknown)
0A13: (unknown)
09D4: (unknown)
079E: (unknown)
07FA: (unknown)
079F: (unknown)
079D: (unknown)
07F9: (unknown)
0A47: (unknown)
088E: (unknown)
0414: (unknown) $PLAYER_CHAR  1 
0446: (unknown) @2  0 
0418: (unknown) @234  1 
039C: (unknown) @379(@253,16i)  1 
03ED: (unknown) @379(@253,16i)  1 
0433: (unknown) @50  1 
039E: (unknown) @65  1 
03A2: (unknown) @69  3 
03AB: (unknown) @95  1 
0855: -1 @160 @161 @162 @166 
07B1: -1 @20 @21 @22 
08E0: -1379.843  2635.74  54.4315  1500.0  170.6194 
073E: -1577.942  52.6333  16.3281  4.0 -1 $48 
0606: -1695.1  587.6 -1771.3 -1310.0 
0810: -1760.178  972.2405  16.1633 -1679.605  1064.293  24.8629 $73 $74 $75 
0834: -2.2  1.7 
08DF: -2570.511  1139.582  54.8547  1500.0  160.0 
07DF: -963.0789  1006.746 -1152.824  1105.155 
0980: -973.759  1077.152  1350.399  200.0 
094F: @0 
0968: @0 
09B6: @0  0 
094E: @0  1 
0A09: @0  1 
0A0A: @0  1 
089C: @0  1 
08A0: @0  100.0  0  0.0  0.0  0.0 "DANCER" 
0967: @0  10000 
097B: @0  1011 
080A: @0  2 @2 @3 @4 
096D: @0  7 @17 
0859: @0 $PLAYER_ACTOR 
000E: @0 -=  1  ;; integer values
0006: @0 = -1  ;; integer values
00A5: @0 = create_car #PONY at  0.0  0.0  0.0
0A33: @0 @1 
0815: @0 @20 @21 @22 
07D5: @0 @9 @10  0.0  0.0  0.0  0.0 
0762: @1 
09D6: @1  30450  1  1  0 
077A: @1  4  0 
07F5: @1 $1023 $1024 $1025 $1026 
0072: @1 /= @17  ;; integer values 
018A: @1 = create_checkpoint_at @14 @15 @16
0946: @101  1 
0982: @102  1 
071E: @102 @103 
05CF: @102 @73  2316.4 -1519.2  24.3 
060F: @102(@42,9i)  100.0 
0996: @102(@56,20i) @60(@56,20f) 
0706: @108  1.0 
0648: @109  150.0 
071F: @109(@214,5i)  1 
09A7: @11  1 
0905: @111  1 
0841: @114  1 
0724: @114 $PLAYER_CHAR  50.0 
0654: @114(@50,7i)  1 
0907: @116 @118 
08E9: @117(@34,7i)  1 
0839: @119(@214,3i) "BD_FIRE1" @295 
08E5: @12 @13 @14  50.0 @0 
08A5: @122  0 
0188: @123(@214,5i) = create_marker_above_object @109(@214,5i)
046C: @125 = car @42 driver
078B: @126 = car_on_heli @34 magnet unknown @127 @128 
070E: @126(@48,2i) $PLAYER_CHAR  10.0 
0062: @13 -= @11  ;; integer values 
0085: @13 = @12  ;; integer values and handles
0176: @13 = object @0 z_angle
02F7: @13 = sinus  45.0 ;; cosine swapped with sinus
05DA: @133  1646.332 -1053.721  23.385  100.0  15000 
02E1: @136(@212,2i) = create_cash_pickup  500 at  2338.55 -1186.939  1027.976 unknown  1 
0326: @138 = create_actor @94 fire
0976: @139 
0017: @14 /=  1000.0  ;; floating-point values 
0089: @14 = $73  ;; floating-point values only
02F6: @14 = cosine  45.0  ;; sinus swapped with cosine
0093: @14 = integer_to_float @13  
091C: @14 @15 @16 @6  0 "BARGUY" @8 
06F5: @142(@213,21i) @290 @292 @294 
08D6: @144  0  1 
09DB: @144  0  192 
095C: @144 @145 @146 @147 @148 @149 @150 @151 @152 @153 @154 @155 
0801: @146 
0843: @146 @147 @148 s$8215 
08A2: @146(@48,3i) $PLAYER_CHAR  30.0 
0710: @146(@50,3i) $PLAYER_ACTOR -1  70.0 
07B3: @147  2 
0560: @148 @149
084E: @149  1 
03BC: @149 = create_sphere  2596.589  2758.158  22.862  1.0
0167: @149(@256,33i) = create_marker_at @50(@256,33f) @50(@256,33f) @50(@256,33f)  0  2
0615: @15 
0616: @15 
061B: @15 
0643: @15  1 
068B: @150 
095F: @152  6 @161 
04AF: @157 = unknown_wav_reference  11800 
02CE: @16 = ground_z @2 @3 @4
0679: @161  0.0 -2.0 $688  0.0  0.0 @204  0.0  2 
06A2: @163 $73 $74 $75 
06DE: @163 = car_handle_from_train_handle @129 
0619: @164  0 
070B: @164  0 
064F: @167 
03DC: @167 = create_marker_above_pickup @50
0953: @17 
09A2: @17 
0704: @17 $3928(@26,85f) $4013(@26,85f) $4098(@26,85f) 
0013: @17 *=  9.8  ;; floating-point values 
005C: @17 += $1029  ;; integer values 
0087: @17 = @3  ;; floating-point values only
0509: @17 = distance between point $73 $74 and point @14 @15
050A: @17 = distance_between $73 $74 $75 and @4 @5 @6 
008F: @17 = integer_to_float $1926  
0208: @17 = random_float -.2  .2
0209: @17 = random_int  0  10
0582: @175($352,30i) @450
0650: @177 
0430: @18 $48  0 
006B: @18 *= @28  ;; floating-point values
0063: @18 -= @6  ;; floating-point values 
0073: @18 /= @17  ;; floating-point values 
0376: @18 = create_random_actor -1576.88  55.26  8.57
0432: @18 = get_actor_handle_from_car $48 passenger  0
067A: @186  15.0  15.0  10.0 @34  15.0  2 
09C4: @188  0 
02E3: @188 = car @59 speed
07DB: @189  3.5  7.3999  8.1003 
062F: @192 = create_group_type  0
092E: @195 @196  0 @200 
051E: @196 
0568: @2  1
062E: @2  1560 @17 
0613: @2 "LRGIRL_IDLE_TO_L0" @26 
009A: @2 = create_actor  4 #MALE01 at  0.0  0.0  0.0
0618: @2 @15 
005D: @20 += $73  ;; floating-point values 
0065: @20 -= $73  ;; floating-point values 
06D5: @205 $73 $74 $75 $73 $74 $75  6.0 @449 
08EF: @206  2 @34 'DES1_66' @48 @49   ; ~1~:0~1~
08D9: @206 @34  0 
0684: @208  20.0  180.0  0.0  0 
0683: @208 @188  0.0 -4.6  .65  15.0  0.0  0.0 
06AB: @209  1 
0614: @211 "POOL_SHORT_SHOT" @243 
0393: @211 "POOL_SHORT_SHOT" @244 
054E: @219
0012: @22 *= -1  ;; integer values 
0092: @22 = float_to_integer @17  
09E5: @225 @226 @227  255  255  255  200.0 
05A1: @225(@224,15i)  0.0 @151  0.0 
0752: @244 
006A: @25 *= @29  ;; integer values
008E: @25 = float_to_integer $68  
080E: @251(@97,6i) @96 
08D3: @26 
0940: @260  1 
087F: @263  1 
029B: @27 = init_object #NF_BLACKBOARD at  0.0  0.0  0.0
06E7: @276 = add_car_component #WHEEL_OR1 to_car @47 
01FB: @28 = square_root @18
073C: @280  0 
0730: @280  1 
07C3: @281 @332 @333 @334 @335 
07C4: @281 @332 @333 @334 @335 
050E: @281 @95
06C3: @282 @283 @284  1.2 @215 
01FA: @283 = rampage_status
0888: @284 @285 
0594: @289  0
0786: @289 @291 @293 @290 @292 @294 @214 
000A: @3 +=  3000  ;; integer values
005A: @3 += @1  ;; integer values 
0064: @3 -= $1204($389,6i)  ;; integer values 
008B: @3 = $16  ;; integer values and handles
00C1: @3 = minutes_to_current_time @5 @6
0949: @3 @0 
089E: @3 @4 @5  5.0 @11 
08F1: @3 @4 @5 s$9450 
0A30: @314 
0A12: @314 @237 @238 
0A11: @314 @237 @238 
06A5: @324  10000 
0564: @34
0763: @34 
09E9: @34 
0918: @34  0 
06ED: @34  0 
0699: @34  2 
088A: @34 "RAIL_FALL" "SWAT"  8.0  0  0  0  1 -1  0  1 
088C: @34 $73 @75 $75 
0484: @34 = player $PLAYER_CHAR rc_car
0731: @34 @73 
08D2: @343(@39,10i)  .3 
0508: @35
05C3: @35 
0587: @35  0
099A: @35  0 
087E: @35  0 
07EE: @35  1 
08E6: @35  1 
05E9: @35  152 
067F: @35  2 
09D5: @35  340  1  0  0 @256 
0657: @35  4 
05EB: @35  706 
077D: @35 $7512 
083F: @35 $7521 
091F: @35 @151 
0A02: @35(@165,7i)  0 
0745: @35(@328,10i) 
0742: @35(@328,10i) -.8 
089F: @35(@37,2i) @519 
0079: @351 += unknown_inaccurate_float_timer -2.65  ;; floating-point 
0656: @351 @351 
083A: @355 "POOL_XLONG_SHOT_O" @42 
0836: @355 "POOL_XLONG_SHOT_O"  0.0 
08F2: @36  0 
0919: @36  1 
06D8: @36 = create_train_at  2285.152 -1257.5  23.0 track  13 unknown  1 
05F2: @36 @35 
0770: @37  1 
0743: @37 -2244.48  129.14  34.56  0.0  0.0 
07AC: @37 @34 
05F1: @37 @35 
0816: @37(@36,6i)  1 
0727: @377 $PLAYER_ACTOR -1  20.0 
0714: @38  1 
070F: @38  180.0  200.0  200.0 
0817: @38  4  3 
0293: @38 = current_controls
053E: @38 = get_random_car_with_actors -1 in_area @120 @121 @122 @123
0682: @38(@119,4i)  0.0  0.0  0.0  0 
06CA: @383 @389 @395 @401  0.0  1.181  .768 
06C4: @383 @407 
07FE: @39  5  6 
0187: @39 = create_marker_above_actor @67
069A: @39 @46  0.0  0.0  0.0  0.0  0.0  0.0 
04D8: @395(@253,16i)  0
07E4: @4 $73 $74 $75 @7 @8 @9 
005B: @4 += @17  ;; floating-point values 
0016: @4 /=  2  ;; integer values 
0227: @4 = car @22 health
010B: @4 = player $PLAYER_CHAR money
0825: @40 
06C1: @40  0.0  1.0 -.5  2228.36 -1171.48  25.82  5.0  .4 @58 
0853: @40  3 
074E: @40  5.0  1 
0726: @40 $PLAYER_ACTOR -1  20.0 
01C8: @40 = create_actor  23 #SPECIAL01 in_car @35 passenger_seat  0
070C: @41 
041A: @41 = actor $PLAYER_ACTOR weapon  22 ammo
0129: @41 = create_actor  23 #SPECIAL02 in_car @35 driverseat
07A0: @41 @114  0  3 
07A4: @41 @119 @120 
0961: @42  1 
007F: @421 -= unknown_inaccurate_float_timer  2.0  ;; floating-point 
01E9: @43 = car @71 num_passengers
078A: @43 = create_carriage_on_train @40 position  1 
0A27: @44  1 
006E: @44 *= $8210  ;; integer values
07BF: @443($7256,8i)  1 
06D6: @449 
07DA: @46  0.0 -.35  .2 
098D: @46 $7935 
095E: @47  4  1 -1.0 
08FB: @48  2 
07F3: @48 @59 @60 @61 
007B: @489(@460,5f) += unknown_inaccurate_float_timer @514(@460,5f)  ;; floating-point 
0325: @49 = create_car @35 fire
07DD: @50  30 
0077: @50 /= $75  ;; floating-point values
05EC: @51 
0574: @51  1
0875: @51  1 
050F: @53 
08BD: @54  10 
08C3: @54  11 
0705: @54  342 
08BF: @54 @49 
06E2: @54(@119,4i) @38(@119,4i) -1  1.0 
0698: @543  4 
0697: @543  4  1 
0081: @549 -= unknown_inaccurate_float_timer @551  ;; floating-point 
064E: @55 
08ED: @55 
0717: @55 
0883: @55 $132  5 
046D: @55 = unknown_actor @36 car car_seats
06E4: @55(@141,9i) $PLAYER_ACTOR 
06B2: @58 
0941: @58  1 
06B4: @58  2228.36 -1171.48  25.82  2215.41 -1142.51  25.5  .5 
06B6: @58 $131  .2 
0338: @59  0 
006F: @6 *= $1040  ;; floating-point values
000B: @6 +=  .1  ;; floating-point values
0441: @6 = car $48 model
073F: @6 @7 @8  2.0  1  1  1 @11 
0A39: @60 
085E: @60  347 
01EA: @60 = car @59 max_passengers
064C: @62 
06C5: @62 
088B: @62  .1 
073B: @62  1 
06F8: @62 @63 @64  1 @342 @343 @344 @345 
0937: @62 @74 @86 @98 'DUMMY'  0   ; (text not found)
0906: @62(@42,25i)  1000.0 
0866: @63 @64 @65  5.0 @49 
0588: @65  1
08C6: @65  1 
0612: @66 "SHP_HANDSUP_SCR"  0 
0575: @67  0 
0468: @68
09FE: @68 
00D9: @68 = actor $PLAYER_ACTOR car
000F: @692 -=  8.0  ;; floating-point values
0007: @7 =  0.0  ;; floating-point values
067E: @70  0.0 -5.0  4.0 @70  0.0  2 
05ED: @71 
05EE: @71 
04DF: @71  0
0A21: @72  0 
07F8: @74 @72  27.0 
07BB: @75  10 
0889: @75 $73 $74 $75 
0780: @75 $PLAYER_ACTOR -1  15.0  170.0 
0470: @76 = actor $PLAYER_ACTOR armed_weapon unknown
018D: @76 = create_sound  65535 at  2181.127 -2251.999  14.036
0A1C: @77  1 
06FD: @77  1.0 
09C0: @79 @81 @80 @82  1.0 -1 @37 
0A1D: @8 $PLAYER_ACTOR 
092B: @8 = group $PLAYER_GROUP member @6 
083E: @8 @26  0.0 @27 
05A2: @82 $74  0.0 $73 
05A7: @82 @249 @250  0.0 
05A8: @82 @48 
05A6: @82 @49 @50 @51 
0909: @82 @641 
0900: @82(@39,16i) 
059F: @82(@39,16i) $73 $74 $75 
0908: @82(@39,16i) @641 
07EF: @83 @84 @85 @58 
0939: @84 @106  0.0  0.0 -.8  0.0  0.0  180.0 
054F: @87 
069B: @88 @38  0.0  .5 -1.0  0.0  0.0  0.0 
0703: @88 @89 @90 @91  0 
0702: @88 @89 @90 @91 $27 
0665: @88 @94 
07C6: @89 -.0448  .0178  1.003 -.0611 
08A4: @89 @46 
06A3: @89 @46 
05A4: @9 @10  0.0 -1.0 @26 
0984: @9 @15 
0A2E: @914(@759,12i) @854(@759,12f) @866(@759,12f) @878(@759,12f)  7 -2  8.0 
0916: @92  0 
0957: @95  0 
09B0: @95  0 
0689: @95  1  0 
0850: @95 $PLAYER_ACTOR 
06BE: @95 @274 
065B: @95(@43,3i) $73 $74 $75 
072F: @96  1.0  2000  1  1  1 -1 
0856: @98  0 
08A6: @98  0  0.0 
0052: @98 @100 $75 @99 @100 $75 
0830: @98 @100 $75 @99 @101 $75 
08CB: @99  0  0  0 
05D8: AS_assign_scmpath to_actor $PLAYER_ACTOR flags  6  0 
07E7: AS_assign_scmpath_to_actor -1 in_car @102 speed  25.0 flags  1  0  1 
06BB: AS_assign_scmpath_to_actor -1 in_car @64 speed  10.0 
0622: AS_unknown_remove_actor $PLAYER_ACTOR from_car @35 
0299: activate_garage 'VECMOD'  
0623: add  1 to_stats  214
05D7: add_point_to_scmpath  372.0 -120.1  1000.5 
0998: add_respect  3 
04F4: align_actor @37 with_scripted_file_path_object @52 offset  2.85 -.7  5.9  0  360.0  0
08E8: assign_external_script_handle 'DEALER' to_actor_model #BMYDRUG 
087D: assign_sequence $PLAYER_GROUP to_group @147 
0681: attach_object @71 to_car @60 offset  .5  .3  .3   0.0  0.0  0.0 
02D3: boat @290($7256,2i) drive_to @343(@366,6f) @349(@367,4f)  0.0
0159: camera_on_ped @211  15  2
0158: camera_on_vehicle @34  18  2
01F6: cancel_override_restart
0397: car @103 siren =  1 (on)  
039F: car @51 race_to @116 @117
02C2: car @71 drive_to_point  2644.462 -2016.282  12.5547
03CD: car @73 remove_from_stuck_car_check
04E0: car @76 abandon_path_radius  30
03CC: car @79 add_to_stuck_car_check  2.0 =  2000
0423: car @96 improve_handling  2.0
00A7: car @99 drive_to @252 @253 @254
062A: change_stat  165 (energy) to  800.0  ; float
0629: change_stat  181 (islands unlocked) to  0  ; integer see statdisp.dat
0395: clear_area  1 at  681.8004 -474.1063  15.5363 range  3.0
03BA: clear_cars_from_cube  2288.28 -1648.13  14.0  2274.92 -1641.33  14.31
042B: clear_peds_from_cube  1721.117 -1967.489  11.0  1904.391 -1838.315  15.0
0110: clear_player $PLAYER_CHAR wanted_level
05D6: clear_scmpath
03EB: clear_small_messages_only
0361: close_garage 'MICHDR'
0400: create_coordinate @20 @21 @22 from_object @9 offset @17 @18 @19
04C4: create_coordinate $73 $74 $75 from_actor @211 offset  1.0  3.0  1.0
0407: create_coordinate @120 @130 @140 from_car @543 offset -.337  1.566  .657
024F: create_corona  .2  2  0 with_color  255  0  0 at_point $73 $74 $75
04D5: create_corona_at $73 $74 $75 radius @110 type  2 flare  2 RGB  0  255  0
020C: create_explosion_with_radius  0 at @72 @73 @74
02CF: create_fire_at  0.0  0.0  0.0  0  1 @142(@213,21i) 
01E8: create_forbidden_for_cars_cube  2500.0 -1677.0  20.0  2430.0 -1653.0  0.0
022B: create_forbidden_for_peds_cube  2380.682 -1274.528  22.0  2375.945 -1239.356  26.0
016F: create_particle  2  0.0  1.0  150  0  0  0 at @127(@56,20f) @147(@56,20f) @167(@56,20f) 
04C0: create_police_roadblock_at  2336.63 -1548.68  23.99  2347.01 -1548.37  23.68  1 
03C5: create_random_car_for_carpark  2077.872  2398.657  9.8203  89.6383
0565: create_temporary_explosion_fire $73 $74 $75  7
004F: create_thread Two_Player_Thread 
00D7: create_thread_with_wasted_busted_check Fake_Thread_Does_Nothing_1
02B9: deactivate_garage 'BEACSV'  
0814: define_unique_jump  1939.136 -1968.052  17.6649  2.5  2.728  3.17  1989.958 -1971.951  28.7249  11.134  5.398  7.23  1960.545 -1963.571  25.3229  500 
04FE: deflate_tire  2 on_car @280
009B: destroy_actor_instantly @18
034F: destroy_actor_with_fade @2  ;; The actor fades away like a ghost
00A6: destroy_car @22
0108: destroy_object $1147
0777: destroy_objects_in_object_group "BARRIERS1" 
0215: destroy_pickup $BUY_ASSET_PICKUP
03BD: destroy_sphere @149
07BD: destroy_train @41 
0164: disable_marker $483
0788: enable_heli @34 magnet  1 
04D6: enable_rc_car_detonation  0  ; or opcode 048Ah
048A: enable_rc_car_detonation  0  ; or opcode 04D6h
0435: end_credits
02EA: end_cutscene
090F: end_external_script  66 (CARMOD1) 
004E: end_thread
0459: end_thread_named 'INT'
04DB: exit_rc_mode  ; on foot version
020B: explode_car @57
016A: fade  0 ()  0 ms
0541: fire_guns_on_vehicle @35
03E7: flash_hud  10
01B5: force_weather  1
0237: gang_weapons  1  24  29  4 
02FA: garage 'MICHDR' change_to_type  5
03F3: get_car $1867 color @90 @91
07F6: get_group_info @260 @262 @261 
0494: get_joystick_data  0 $17 $18 $19 $20
04B8: get_weapon_data player $PLAYER_ACTOR weapon_group  2 weapon @380 ammo @381 model @381
01B2: give_actor @2 weapon  28 ammo  60  ;; Load the weapon model before using this
0050: gosub Fade_Back_Subroutine
04A2: heli @379(@253,16i) fly_to @331(@253,16f) @347(@253,16f) @363(@253,16f) speed  0.0 @363(@253,16f)
04D0: heli @58 turn_to_angle  270.0
0317: increment_mission_attempts
0914: init_external_script  0 (PLAYER_PARACHUTE) 
0929: init_external_script_with_object_trigger  4 (SLOT_MACHINE) object #KB_BANDIT_U priority  100  6.0  1 
0928: init_external_script_with_actor_trigger  19 (DEALER) actor_model #BMYDRUG priority  100 
0871: init_jump_table $VIDEO_GAME total_jumps  8  0 MAIN_597 jumps  0 MAIN_571  1 MAIN_574  2 MAIN_577  3 MAIN_580  4 MAIN_583  5 MAIN_586  6 MAIN_589 
0776: init_objects_in_object_group "CRACK" 
01F9: init_rampage 'DUMMY'  29 @266 @267 -1 -1 -1 -1  0  ; (text not found)
04F9: interior_colors  1  0
0002: jump Second_Segment
0872: jump_table_jumps  7 MAIN_592 -1 MAIN_597 -1 MAIN_597 -1 MAIN_597 -1 MAIN_597 -1 MAIN_597 -1 MAIN_597 -1 MAIN_597 -1 MAIN_597 
0321: kill_actor $130
0860: link_actor $PLAYER_ACTOR to_interior  6 
0840: link_car @379(@253,16i) to_interior @221 
04ED: load_animation "LOWRIDER"
02E4: load_cutscene_data 'PROLOG1'
08A9: load_external_script  66 (CARMOD1) 
038B: load_requested_models
023C: load_special_actor  1 'TENPEN'
03CF: load_wav  11805 as  1
04D7: lock_actor $PLAYER_ACTOR in_current_position  1
0096: make $10745 absolute_float  
0094: make $10927 absolute_integer  
0097: make @196 absolute_float  
0095: make @9 absolute_integer  
01EC: make_car @34 very_heavy  1
055D: make_player $PLAYER_CHAR fireproof  1
057E: make_radar_grey  1
00D8: mission_cleanup
03A4: name_thread 'MAIN'
0566: object $2702 set_interior  1
0453: object $2728 set_rotation  15.0  0.0 $72
04D9: object @0 set_scripted_collision_check  1
0392: object @0 toggle_in_moving_list  1
038C: object @102 scatter  0.0  0.0 -2.0
04E1: open_and_freeze_trunk_of_car @524
0360: open_garage 'BURG_LK'
016E: override_restart at -1605.792  716.8598  11.0241  355.2978
0512: permanent_text_box 'HOSP_1'  ; If your health reaches zero, you will pass out and you will be treated at the local medical center.
035C: place_object $201(7) relative_to_car $198 offset -7.0  74.0 -.5
0394: play_music  2
018C: play_sound  1052 at  0.0  0.0  0.0
03AA: play_suspect_last_seen_at @116 @117 $75
03D1: play_wav  1
0109: player $PLAYER_CHAR money +=  1000000
03EF: player $PLAYER_CHAR make_safe
03D3: point $73 $74 $75 get_nearby_vector $73 $74 $75 $72
0160: point_camera  665.8948 -479.5685  16.4175  2
0631: put_actor $132 in_group $PLAYER_GROUP 
00A1: put_actor $PLAYER_ACTOR at  345.5621  306.2212  998.4484
0630: put_actor @423 in_group @192 as_leader 
036A: put_actor @93 in_car @70
0464: put_actor @99 into_turret_on_car @68 at_car_offset @266 @267 @268 unknown  0 angle  0.0 with_weapon  0
00AB: put_car @22 at -1577.942  52.6333  40.0
01BC: put_object @0 at $73 $74 $75
046E: put_player $PLAYER_CHAR in_RC_mode_at @40 @41 @42 angle  40.09 RC_model #RCBARON
0715: put_player $PLAYER_CHAR in_RC_mode_in_car @70  ; on foot version
0893: put_trailer @37 on_cab @34 
07C7: put_train @40 at  1880.06 -1953.67  12.44 
04EF: release_animation "LOWRIDER"
06EB: release_car_component #WHEEL_OR1 
0632: release_group $PLAYER_GROUP 
0249: release_model $1070($1149,6i)
07BE: release_train @40 
01B7: release_weather
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at  2239.367 -1261.939  22.9375
0465: remove_actor $PLAYER_ACTOR from_turret_mode
01C5: remove_actor_from_mission_cleanup_list @1
031A: remove_all_fires
03D6: remove_big_text 'BOXBURG'  ; Boxville
022A: remove_forbidden_for_peds_cube  1782.802 -1203.497  0.0  1788.272 -1236.15  20.0
01E7: remove_forbidden_for_cars_cube  2272.922 -1649.556  14.3311  2266.101 -1633.219  14.3505
01C7: remove_object_from_mission_cleanup_list @27
01C3: remove_references_to_car $1118  ;; Like turning a car into any random car
01C2: remove_references_to_actor @2  ;; Like turning an actor into a random pedestrian
01C4: remove_references_to_object @82(@39,16i)  ;; This object will now disappear when the player looks away
0151: remove_status_text $1924
03D5: remove_text 'TTUTOR'  ; Press ~C~ to toggle taxi missions on or off.
03E6: remove_text_box
0555: remove_weapon  22 from_actor @65 
03B6: replace_model_at -2049.171  250.3193  34.477 radius  20.0 from #HUBHOLE1_SFSE to #HUBHOLE2_SFSE
06E9: request_car_component #WHEEL_OR1 
0247: request_model $1070($1149,6i)
04FA: reset_interior_colors  0
016D: restart_if_busted at  1550.68 -1675.49  14.51 angle  90.0 unknown  0 
016C: restart_if_wasted at  2027.77 -1420.52  15.99 angle  137.0 unknown  0 
015A: restore_camera
02EB: restore_camera_with_jumpcut
0254: restore_current_time
0051: return
03C8: rotate_player-180-degrees
0913: run_external_script  66 (CARMOD1) 
05A9: s$1167 = 'IE16'  ;; 8-byte strings  ; Sunday
07B0: s$706 
076B: s@17 @16 
0A18: s@281 s@283 s@285 @291 @292 @293 
0A3C: s@285 @297 
05AA: s@5 = s$ACTOR_SPEECH_GXT_REFERENCE  ;; 8-byte strings
0253: save_current_time
04BB: select_interior  0  ;; select render area
02C1: set @119 @120 @121 to_car_path_coords_closest_to @116 @117 @118
02C0: set @137 @138 @139 to_ped_path_coords_closest_to @141 @142 @143
0245: set_actor $130 walk_style_to "FATMAN"
0173: set_actor $PLAYER_ACTOR z_angle_to  262.0
017B: set_actor $PLAYER_ACTOR weapon  22 ammo_to  10  
0114: set_actor $PLAYER_ACTOR car_weapon  38 ammo_to  200000
02A9: set_actor @1 immune_to_nonplayer  1
03FE: set_actor @1 money  0
01B9: set_actor @2 armed_weapon_to  0
0223: set_actor @2 health_to  500
02AB: set_actor @2 immunities  0  0  1  1  0
02E2: set_actor @2 weapon_accuracy_to  75
0332: set_actor @66 bleeding_to  1 (true)
02DD: set_actor @88 creation_zone 'SAN_AND'  1  0  1
035F: set_actor @98 armour_to  100
02DB: set_boat @379(@253,16i) speed_to  50.0
03CB: set_camera  2488.562 -1666.864  13.3757
0373: set_camera_directly_behind_player
041D: set_camera_near_clip  .1 
0460: set_camera_pointing_time  0.0  3000
015F: set_camera_position  664.9277 -479.6112  16.1668  0.0  0.0  0.0
0229: set_car $1118 color_to  11  0
020A: set_car @0 door_status_to  4
02AC: set_car @0 immunities  1  1  1  1  1
0175: set_car @22 z_angle_to  315.0
0224: set_car @34 health_to  1000
04BA: set_car @34 speed_instantly  0.0
00AD: set_car @36 max_speed_to  10.0
053F: set_car @37 tires_vulnerable  0
00A8: set_car @44 to_psycho_driver
00A9: set_car @54 to_normal_driver
00AF: set_car @62 driver_behaviour_to  5
02AA: set_car @69 immune_to_nonplayer  1
0477: set_car @77 animation  3  6000 ms
0216: set_car @87 taxi_available_light_to  0 (off)
01EB: set_car_density_to  0.0
0674: set_car_model $1070($1149,6i) numberplate "N13_LLF_" 
00C0: set_current_time  8  0
0244: set_cutscene_pos @4 @7 @10
0169: set_fade_color  0  0  0
0335: set_free_paynspray_to  1 (true)
015D: set_gamespeed  .9
021B: set_garage 'HBGDSFS' to_accept_car $1867
07FB: set_interior 'GYM1' accessible  1   ; Ganton Gym
0318: set_latest_mission_passed 'INTRO_1'  ; Big Smoke
0165: set_marker @42 color_to  1
01F0: set_max_wanted_level_to  6
030C: set_mission_points +=  1
0382: set_object @0 collision_detection  1
0177: set_object @27 z_angle_to  180.0
0180: set_on_mission_flag_to $ON_MISSION
014C: set_parked_car_generator $PARKED_RHINO cars_to_generate_to  0
03DE: set_pedestrians_density_multiplier_to  0.0
087B: set_player $PLAYER_CHAR clothes "VEST" "VEST"  0 
01B4: set_player $PLAYER_CHAR frozen_state  1 (unfrozen)
0221: set_player $PLAYER_CHAR trapped_in_car  1
010E: set_player $PLAYER_CHAR minimum_wanted_level_to  2
03BF: set_player $PLAYER_CHAR ignored_by_everyone_to  1 (true)
0330: set_player $PLAYER_CHAR infinite_run_to  0 (false)
01F7: set_player $PLAYER_CHAR ignored_by_cops_state_to  1 (true)
052C: set_player $PLAYER_CHAR drunk_visuals  100
010D: set_player $PLAYER_CHAR wanted_level_to  0
0563: set_player $PLAYER_CHAR driveby_ammo_to  78
03FD: set_player $PLAYER_CHAR handling_responsiveness @145
055E: set_player $PLAYER_CHAR max_health +=  100
055F: set_player $PLAYER_CHAR max_armour +=  50
041E: set_radio_station  3 
03AD: set_rubbish  0 (invisible)
03C4: set_status_text_to $6473  0 (number) 'ZER2_43'  ; Score ~1~
03AF: set_streaming  0 (disabled)
0572: set_taxi_boost_jump  1
03E4: set_text_draw_align_right  0
0342: set_text_draw_centered  1
0340: set_text_draw_color  180  180  180  255
0345: set_text_draw_in_box  0
033F: set_text_draw_letter_width_height  1.3  3.36
0348: set_text_draw_proportional  1
0343: set_text_linewidth  640.0
014E: set_timer_to $7233 type  1
03C3: set_timer_with_text_to $1923 type  1 text 'BB_19'  ; Time
042C: set_total_missions_to  147
030D: set_total_mission_points_to  187
06DC: set_train @36 acc  0.0 
06DD: set_train @36 speed  0.0 
09CF: set_train @40 flag  0 
0111: set_wasted_busted_check_to  0 (disabled)
03D7: set_wav  3 location  884.9761 -1079.983  23.3133
01B6: set_weather  1
0003: shake_camera  40
0434: show_credits
018B: show_on_radar $1629  2
0168: show_on_radar @45  2
03D8: show_save_screen
02E7: start_cutscene
0417: start_mission  0   ; Originally: Initial 1
04F7: status_text $1924  0 line  1 'BB_18'  ; Score
018E: stop_sound @82
014F: stop_timer $1923
00A0: store_actor $PLAYER_ACTOR position_to $73 $74 $75
00AA: store_car @0 position_to @3 @4 @5
01BB: store_object @0 position_to $73 $74 $75
04FC: store_stunt_data $PLAYER_CHAR two_wheels: $1319 $1323 wheelie: $1326 $1330 stoppie: $1333 $1337
01E5: text_1number_highpriority 'LOW_38' @271  5000 ms  1  ; ~s~You need $~1~ to compete.
01E4: text_1number_lowpriority 'HJ_IS' $1302  2000 ms  1  ; INSANE STUNT BONUS: $~1~
01E3: text_1number_styled 'BB_15' $1922  5000 ms  1  ; NEW HIGH SCORE!!~n~~w~~1~
0384: text_1string s@98 s@100  15000 ms  1
02FD: text_2numbers_lowpriority 'BB_05' $1926 $1927  5000 ms  1  ; ~b~1 Pointer!~s~ Distance ~1~.~1~m
036D: text_2numbers_styled 'TX_SEQ' $8197 @115  5000 ms  5  ; ~1~ IN A ROW bonus! $~1~
02FF: text_3numbers 'WHEEL02' $1289 $1322 $1319 time  3000 ms  1  ; TWO WHEELS DOUBLE BONUS: $ ~1~ Distance: ~1~ feet Time: ~1~ seconds
0302: text_4numbers 'WHEEL01' $1289 $1320 $1321 $1319  3000 ms  1  ; TWO WHEELS DOUBLE BONUS: $ ~1~ Distance: ~1~.~1~m Time: ~1~ seconds
0303: text_4numbers_highpriority 'QUAR_P6' @208 @209 @210 @211  10000 ms  1    ; ~s~Your set a new best time - ~1~m ~1~s. The quarry missions have now been completed in ~1~m ~1~s.
0308: text_6numbers 'HJSTAT' $1299 $1298 $1292 $1297 $1296 $1300  5000 ms  5  ; Distance: ~1~.~1~m Height: ~1~.~1~m Flips: ~1~ Rotation: ~1~|
03E5: text_box 'HELP101'  ; Respect can be earned be passing certain missions, killing rival gangs members, gaining territory and tagging.
00BE: text_clear_all
033E: text_draw  320.0  180.333 'BJ_PUSH'  ; Push
045A: text_draw_1number  320.0  155.333 'ALLRACE' @0
045B: text_draw_2numbers  320.0  390.0 'TIME' $TIME_MINS $6227  ; ~1~:~1~
0349: text_draw_style =  3  
03F0: text_draw_toggle  1
00BC: text_highpriority 'MTIME3'  1000 ms  1  ; ~s~Come back between 9:00 and 17:00.
00BB: text_lowpriority 'IE23'  3000 ms  1  ; ~s~This vehicle is not required for export.
00BA: text_styled 'BEEFY'  1000 ms  2  ; Beefy Baron
0381: throw_object @0 distance @23 @24 @25
0161: tie_marker @341 to_car @340  0  1
0363: toggle_model_render_at -2166.86 -236.5  40.86 radius  40.0 object #CRACKFACT_SFS  1
035D: toggle_object $1754 targetable  1 
0581: toggle_radar  0 (off)
02A3: toggle_widescreen  1 (on)
032A: unknown  1
058A: unknown  2193.268 -1165.441  1031.124 $69 $70 $71
04AE: unknown $441 radar_icon_or_model  15
04D2: unknown_RC_car @379(@253,16i) race_to @331(@253,16f) @347(@253,16f) @363(@253,16f)  0.0 @363(@253,16f) 
05D3: unknown_action_sequence $PLAYER_ACTOR  681.8004 -474.1063  15.5363  4  3000 
0812: unknown_action_sequence -1 "LRGIRL_IDLELOOP" "LOWRIDER"  4.0  0  0  0  0 -1 
05CD: unknown_action_sequence -1 @22 
05BA: unknown_action_sequence @2 -1 
0729: unknown_action_sequence $PLAYER_ACTOR  1 
05D1: unknown_action_sequence @149 @148 @152 @153 @154  15.0  0  0  0 
06A9: unknown_action_sequence -1 $73 $74 $75  999999 
0647: unknown_action_sequence @164 
0655: unknown_action_sequence @210 @82  10000 
070A: unknown_action_sequence @354 @355  0.0  0.0  0.0  6  16 "NULL" "NULL"  1 
05B9: unknown_action_sequence -1  1 
0605: unknown_action_sequence -1 "M_SMKLEAN_LOOP" "LOWRIDER"  4.0  1  0  0  0 -1 
0677: unknown_action_sequence -1 @80  1  1 
0639: unknown_action_sequence -1 @86 
06C7: unknown_action_sequence $PLAYER_ACTOR $48  6  2000000 
05CA: unknown_action_sequence $130 @41  10000  0 
05CB: unknown_action_sequence $PLAYER_ACTOR @41  10000 
0713: unknown_action_sequence @52 -1 -1  952.92 -1102.99  22.85  100.0  4  1  90 
05C0: unknown_action_sequence @66 @51  4000 
0673: unknown_action_sequence @66  1.0 -3.0  1000 
04EB: unknown_action_sequence @65  1 
05E2: unknown_action_sequence @65 @50 
0634: unknown_action_sequence @67 @50  4  2000  100 
06E1: unknown_action_sequence @50 @51 @69  29  30.0  2 
0633: unknown_action_sequence @50 
05D2: unknown_action_sequence @50 @51  20.0  2 
05BF: unknown_action_sequence @66 $PLAYER_ACTOR  30000 
0603: unknown_action_sequence @65(@48,3i)  2493.82 -1669.91  12.8  7 -1 
0668: unknown_action_sequence @35  374.2905 -125.681  1001.308  2000 
06A8: unknown_action_sequence -1 $PLAYER_ACTOR -1  .5  90.0 
05DE: unknown_action_sequence @54 
05C9: unknown_action_sequence -1  2000 
0829: unknown_action_sequence @49 "CRCKDETH3" "CRACK"  4.0  0 
05DD: unknown_action_sequence $130 $PLAYER_ACTOR  100.0  10000 
05BE: unknown_action_sequence @54 
05D4: unknown_action_sequence -1 unknown_angle  77.0 
0638: unknown_action_sequence @429  1 
0672: unknown_action_sequence -1 @543 
0637: unknown_action_sequence -1  2075.15 -1363.85  23.85  6  .5  5.0 $PLAYER_ACTOR 
06E3: unknown_action_sequence -1  1 
05DB: unknown_action_sequence -1 $PLAYER_ACTOR  50.0 -1 
0676: unknown_action_sequence -1 @543 
074D: unknown_action_sequence -1 @37 -2 
05F5: unknown_action_sequence @43  2516.686 -1675.86  13.1227  4  5500 
078F: unknown_action_sequence -1  1 
0667: unknown_action_sequence -1  969.3931 -1098.341  22.877  120000 
085B: unknown_action_sequence -1  1 
0688: unknown_action_sequence -1  0  0  0 
0804: unknown_action_sequence @95  2351.97 -1170.26  27.013  0.0  .2 "GRLFRD_KISS_03" "BD_FIRE"  4.0  0  0  0  0 -1 
05D9: unknown_action_sequence @87(@216,5i) $PLAYER_ACTOR  5000  3.0 
07A5: unknown_action_sequence -1 $PLAYER_ACTOR  1500 
05C2: unknown_action_sequence @98 
05C8: unknown_action_sequence -1 
0635: unknown_action_sequence -1 $PLAYER_ACTOR  2000 
06BA: unknown_action_sequence $PLAYER_ACTOR  2313.414 -1150.093  25.7997 
07BC: unknown_action_sequence -1 @236 
05C5: unknown_action_sequence @34 -1 
05BC: unknown_action_sequence -1  1 
06B0: unknown_action_sequence @41  400000 
099F: unknown_action_sequence -1  1 
05C4: unknown_action_sequence $PLAYER_ACTOR  15000 
0772: unknown_action_sequence -1 @79(@43,4i)  60000  5.0 
05DC: unknown_action_sequence @94  2336.399 -18.3093  25.4766  30.0  8000 
05C1: unknown_action_sequence -1  229 
06C2: unknown_action_sequence -1 -1762.369  951.1278  23.7487  4  1.0  1.0 @37  0.0  0.0  0.0 
07CD: unknown_action_sequence @80  362.2674 -2035.844  6.836  270.0  4.0 
05BB: unknown_action_sequence -1  0  500 
0751: unknown_action_sequence @71 $PLAYER_ACTOR  100000.0  999999  1  3000  5000  50.0 
07C9: unknown_action_sequence -1 @52 
05BD: unknown_action_sequence @71  60000 
074C: unknown_action_sequence -1 unknown_sequences_pack @205 
05C7: unknown_action_sequence -1 
0A1A: unknown_action_sequence @88 "HIKER_POSE_L" "MISC"  4.0  0  0  0  1 -1 
054A: unknown_actor $131 flag  0
0467: unknown_actor $132
0489: unknown_actor $PLAYER_ACTOR flag  1
0337: unknown_actor @18 flag  0
0350: unknown_actor @2 not_scared_flag  1
0526: unknown_actor @65  1
060B: unknown_actor_use_entity @1  65543 
0708: unknown_add_entity_item $1256  27 
0707: unknown_bunnyjump INTRO_391 
0519: unknown_car @22 flag  1
0190: unknown_car @244
0323: unknown_car @290 flag  1
048B: unknown_car @35 timer $8223
0428: unknown_car @35 flag  1
0294: unknown_car @37 flag  0
0466: unknown_car @39 flag  1
04BD: unknown_car @72  1
02F8: unknown_car @95 unknown_cosine @294
02F9: unknown_car @95 unknown_sinus @295
03A1: unknown_clear_point  2468.8 -1278.2  29.1 radius  1.2
07E5: unknown_copy_entity  65543 $1256 
07E6: unknown_copy_group -1 @268 
0561: unknown_create_actor_handle @51(@129,5i) from car @46(@129,5i) passenger  0
065C: unknown_create_def_entity $1230  ; unknown_destroy
060A: unknown_create_entity  0 @203 
0789: unknown_drop_car_from_magnet @34 
0978: unknown_fill/merge_entity  65540 $1230 
0503: unknown_gas_smoke  27  285  2223.56 -1168.05  32.28 @47 
0749: unknown_group_add_item @42  54 
06AE: unknown_group_creator  0 @42 
074A: unknown_group_set_item_params @146  54  1513  100.0  100.0  100.0  100.0  1  1 
06AD: unknown_group_use_entity $PLAYER_GROUP @42 
0550: unknown_keep_object @0 in_memory  1
03C7: unknown_maby_cops_density  .7
0425: unknown_metric_stuff @17 = @17
04F8: unknown_path  3  2435.2 -1741.0  2454.9 -1723.4  2481.0 -1707.0  2480.0 -1732.0  2481.0 -1707.0  2480.0 -1732.0
0501: unknown_pizza_mission_command player $PLAYER_CHAR flag  0
04E3: unknown_player $PLAYER_CHAR  7  360000
03F5: unknown_prepare_car @41 for_explosion flag  1
04D3: unknown_race_stuff $69 $70 $71  2 @88 @89 @90
04E4: unknown_refresh_game_renderer_at  2488.562 -1666.864
02D1: unknown_remove_fire @138
061D: unknown_sequences_packs  950.9462  2114.972  1011.5  180.0  15.0 @206 @205 
0680: unknown_sequences_packs @205  24 
061E: unknown_sequences_packs @205 
0621: unknown_sequences_packs  5  172 @6  1466 @10 
00AE: unknown_set_car @71 to_ignore_traffic_lights  3
0709: unknown_set_entity_item $1230  36  1022  0.0  100.0  0.0  0.0  1  0 
043C: unknown_set_game_sounds  0
04A5: unknown_store_dead_actor @72(@43,4i) position_to $73 $74 $75
04B9: unknown_stuff @153 @154 @145  10.0  500.0 @153 @154 @155 @157 @158 @159 @160
0341: unknown_text_stuff  0
02D4: unknown_turn_off_car @290($7256,2i) engine
0296: unload_special_actor  1
040D: unload_wav @3
054C: use_GXT_table 'INTRO1'
091A: v$1221 
06D1: v$1225 = "NIL"  ;; 16-byte strings
06D2: v@28 = "LAPDAN1"  ;; 16-byte strings
0506: vehicle_model #PICADOR set_next_variation  4  4
0001: wait  0 ms
0661: write_debug_error "GOSUB_PED_IS_DEAD" 
03A8: write_debug_float @204 
0664: write_debug_floatvar "FTEMP1_SPEED" @14 
03A7: write_debug_int $CARS_TO_EXPORT_LIST_COUNTER 
0663: write_debug_intvar "IGFIDX" $389 
0662: write_debug_message "I__________________________I" 
03A9: write_debug_newline
