 fading 
 wasted_or_busted 
001C:  $752 > $748 // integer values 
001F:  17@ > $1480 // integer values 
0024:  $760 > $757 // floating-point values only 
003A:  $1290 == $1280 // integer values and handles 
0053: $132 = create_player #NULL at 811.875 -939.9375 35.75 
0054: store_player $132 position_to $1347 $1348 $1349 
0055: put_player $132 at 888.5625 -308.375 -100.0 
0056:  player $132 0 -230.0 255.0 -210.0 275.0 
0057:  player $132 0 1066.5625 -403.5 14.0 1072.75 -394.0 18.0 
0058: $755 += $747 // integer values 
0059: $773 += $774 // floating-point values 
0060: $752 -= $750 // integer values 
0061: $773 -= $772 // floating-point values 
0068: $755 *= $739 // integer values 
0069: $766 *= $766 // floating-point values 
0070: $1293 /= $1280 // integer values 
0071: $1363 /= $1365 // floating-point values 
0084: $755 = $741 // integer values and handles 
0086: $3 = $2 // floating-point values only 
008C: $747 = float_to_integer $775 
008D: $771 = integer_to_float $744 
0099: $3260 = random_integer_0-to-65535 
009A: $94 = create_actor 21 #SPECIAL04 at 1070.75 -396.9375 14.1875 
009B: destroy_actor_instantly $94 
009C: set_actor $828 wander_path_to 0 
009F: set_actor $1131 objective_to-1 
00A0: store_actor $1306 position_to $1355 $1356 $1357 
00A1: put_actor $1484 at 1204.1875 -801.875 13.6875 
00A2:  actor $2959 alive 
00A3:  actor $2082 0 1538.0 -741.0 1304.0 -901.0 
00A4:  actor $137 0 1428.75 -187.0 50.0 1442.5 -179.875 53.0 
00A5: $922 = create_car $924 at 1504.0625 -680.0625 12.0625 
00A6: destroy_car $922 
00A7: car $1130 drive_to 1023.0 -480.0 19.6875 
00A8: set_car $1130 to_psycho_driver 
00A9: set_car $1141 to_normal_driver 
00AA: store_car $735 position_to $758 $759 $760 
00AB: put_car $1406 at $1436 $1437 $1438 
00AC:  car $2003 on_land 
00AD: set_car $1130 max_speed_to 40.0 
00AE: unknown_set_car $1130 to_ignore_traffic_lights 2 
00AF: set_car $1640 driver_behaviour_to 11 
00B0:  car $922 0 1496.75 -686.1875 1523.25 -666.75 
00B1:  car $1815 0 1135.75 55.5 -1.0 1149.75 46.25 30.0 
00BA: text_styled 'RC1' 15000 ms 2 
00BB: text_lowpriority 'DIAB2_1' 5000 ms 1 
00BC: text_highpriority 'WRONGT1' 5000 ms 1 
00BD: text_mediumpriority 'TAXI1' 1500 ms 1 
00BE: text_clear_all 
00BF: $65 = current_time_hours, $66 = current_time_minutes 
00C0: set_current_time 12 0 
00C1: $2453 = minutes_to_current_time $2451 $2452 
00D9: $1406 = actor $1412 car 
00DA: $1156 = player $132 car 
00DB:  actor $1131 in_car $1130 
00DC:  player $132 driving $1483 
00DE:  player $132 driving_vehicle_type #TOYZ 
00DF:  actor $1306 driving 
00E0:  player $132 driving 
00E1:  key_pressed 0 19 
00E3:  player $132 0 1140.25 50.0625 radius 20.0 20.0 
00E4:  player $132 0 811.875 -939.9375 radius 3.5 3.5 
00E5:  player $132 0 940.375 -933.6875 radius 4.0 4.0 
00E6:  player $132 stopped $10 1529.0 -824.0 radius 3.0 4.0 
00E7:  player $132 stopped 0 1440.625 -181.375 radius 1.0 1.0 
00E8:  player $132 stopped 0 906.0 -425.0 radius 4.0 4.0 
00E9:  player $132 0 $1412 radius 150.0 150.0 
00EA:  player $132 0 $3276 radius 40.0 40.0 
00EB:  player $132 0 $1548 radius 20.0 20.0 
00EC:  actor $1306 0 $1352 $1353 radius 25.0 25.0 
00ED:  actor $1484 0 1204.1875 -801.875 radius 0.5 0.5 
00EE:  actor $137 0 1371.0 -283.875 radius 50.0 50.0 
00EF:  actor $2130 stopped 1 1529.0 -824.0 radius 3.0 4.0 
00F0:  actor $138 stopped 0 1440.5 -179.125 radius 1.0 1.0 
00F5:  player $132 0 1014.0 -120.0 5.0 radius 5.0 5.0 5.0 
00F6:  player $132 0 1224.5625 -840.25 15.0 radius 1.0 1.0 2.0 
00F7:  player $132 0 793.125 -929.9375 42.125 radius 4.0 2.0 3.0 
00F9:  player $132 stopped 0 1224.5625 -840.25 15.0 radius 1.0 1.0 2.0 
00FA:  player $132 stopped 1 $1344 $1345 $1346 radius 6.0 6.0 2.0 
00FB:  player $132 0 $1588 radius 10.0 10.0 10.0 
00FC:  player $132 0 $1683 on_foot radius 8.0 8.0 2.0 
00FD:  player $132 0 $1306 in_car radius 10.0 10.0 2.0 
00FE:  actor $2136 0 1517.5 -940.5625 18.375 radius 0.5 0.5 2.0 
00FF:  actor $1498 0 1209.375 -807.1875 14.0 radius 4.0 4.0 4.0 
0107: $1777 = create_object #NOODLESBOX at 975.0 -720.0 14.0 
0108: destroy_object $1118 
0109: player $132 money += $755 
010A:  player $132 money > 499999 
010C: change_player_into_rc_buggy $132 at $1162 $1163 $1164 180.0 
010D: set_player $132 wanted_level_to $1149 
010E: set_player $132 minimum_wanted_level_to 1 
010F:  player $132 wanted_level > 0 
0110: clear_player $132 wanted_level 
0117:  player $132 wasted 
0118:  actor $94 dead 
0119:  car $735 wrecked 
011A: set_actor $828 flags 1 
011C: actor $11 clear_objective 
0121:  player $132 in_zone 'S_VIEW' 
0123:  actor $2465 spotted_player $132 
0126:  actor $1808 walking 
0129: $1142 = create_actor 4 #COP in_car $1139 driverseat 
012A: put_player $132 at 1454.5625 -189.5 55.0 and_remove_from_car 
0130:  player $132 busted 
0135: 2 = car $1497 door_status 
0137:  car $735 id == #DODO 
0149:  car $1483 crushed_by_car_crusher 
014B: $497 = init_parked_car_generator #BFINJECT -1 -1 0 alarm 100 door_lock 0 0 10000 at 930.875 -267.625 -100.0 angle 340.0 
014C: set_parked_car_generator $497 cars_to_generate_to 0 
014D: text_pager 'DIAB1_A' 140 2 0 
014E: set_timer_to $1157 
014F: stop_timer $1157 
0151: remove_status_text $1155 
0152: set_zone_car_info 'CITYZON' 1 10 0 0 0 0 0 0 0 20 240 240 240 240 0 0 
0154:  actor $1383 in_zone 'PORT_W' 
0156: set_zone_ped_density 'PARK' 1 0 
0157: camera_on_player $132 15 2 
0158: camera_on_vehicle $776 15 2 
0159: camera_on_ped $1536 15 2 
015A: restore_camera 
015C: set_zone_gang_info 'CITYZON' 1 12 0 0 0 0 0 0 0 20 
015D: set_gamespeed 0.25 
015F: set_camera_position 884.5 -305.3125 13.5 0.0 0.0 0.0 
0160: point_camera 885.25 -305.8125 13.0 2 
0161: tie_marker $2342 to_car $2345 0 1 
0162: tie_marker $2854 to_actor $2856 1 3 
0164: disable_marker $211 
0165: set_marker $3881 color_to 4 
0166: set_marker $2341 brightness_to 1 
0167: $2341 = create_marker_at $2286 $2287 $2288 5 2 
0168: show_on_radar $2341 2 
0169: set_fade_color 0 0 0 
016C: restart_if_wasted at 1144.25 -596.875 13.875 90.0 
016D: restart_if_busted at 1143.875 -675.1875 -100.0 90.0 
016E: override_restart at 811.875 -939.9375 35.75 180.0 
016F: create_particle 3 0.0 1.0 0 255 0 0 at 1270.8125 -1107.6875 11.0625 
0171: set_player $132 z_angle_to 180.0 
0172: $2068 = actor $138 z_angle 
0173: set_actor $94 z_angle_to 170.0 
0174: $772 = car $735 z_angle 
0175: set_car $922 z_angle_to 90.0 
0176: $430 = object $13 z_angle 
0177: set_object $18 z_angle_to 180.0 
0178:  player $132 picked_up_object $4102 
017A: set_player $132 weapon 7 ammo_to 0 
0180: set_on_mission_flag_to $207 
0181: on_mission_for 12 flag = $231 
0182: contact 12 base_brief = 1000 
0185:  car $1449 health >= 500 
0186: $1368 = create_marker_above_car $1369 
0187: $1307 = create_marker_above_actor $1306 
0188: $2624 = create_marker_above_object $2627 
018A: $1195 = create_checkpoint_at $1215 $1216 $1217 
018B: show_on_radar $225 2 
018C: play_sound 94 at 0.0 0.0 0.0 
018D: $111 = create_sound 41 at 850.75 -663.6875 15.0 
018E: stop_sound $131 
0192: set_actor $1306 objective_to_stand_still 
0193: set_actor $1451 objective_to_act_like_ped 
0194: set_actor $1769 objective_to_go_to_point 976.0625 -715.25 14.1875 
0197:  player $132 0 1089.875 -223.875 1084.5 -228.5 
019B:  player $132 stopped 0 1089.875 -223.875 1084.5 -228.5 
019C:  player $132 0 891.1875 -309.6875 7.6875 899.25 -303.25 12.6875 
019D:  player $132 0 1339.5625 -459.5 49.0 1332.75 -462.75 53.0 
01A0:  player $132 stopped 0 839.1875 -667.375 14.0 842.0625 -673.875 17.0 
01A3:  actor $3145 stopped 0 1364.0625 -614.5 1473.75 -560.1875 
01A8:  actor $1683 stopped 0 1003.5 -883.0 13.875 996.75 -876.375 18.0 
01AB:  car $3721 stopped 0 -1049.125 -77.4375 -1037.1875 -69.125 
01AC:  car $1483 stopped 0 1135.75 55.5 -1.0 1149.75 46.25 9.0 
01AD:  car $1141 0 1133.0 -669.0 3.0 3.0 
01AE:  car $2008 stopped 0 1252.0 -1086.0 18.0 18.0 
01AF:  car $2008 0 $2068 $2069 $2070 radius 2.0 2.0 2.0 
01B0:  car $1497 stopped 0 1195.5625 -805.0 13.6875 radius 4.0 4.0 4.0 
01B1: give_player $132 weapon 4 ammo 20 
01B2: give_actor $94 weapon 4 ammo 999 
01B4: set_player $132 frozen_state 0 
01B5: force_weather 0 
01B7: release_weather 
01B8: set_player $132 armed_weapon_to 4 
01B9: set_actor $136 armed_weapon_to 0 
01BB: store_object $23 position_to $1090 $1091 $1092 
01BC: put_object $58 at -770.375 -599.25 11.8125 
01BD: $750 = current_time_in_ms 
01BE: set_actor $1536 to_look_at_spot 811.875 -939.9375 35.75 
01C0: $1149 = player $132 wanted_level 
01C1:  car $1406 stopped 
01C2: remove_references_to_actor $828 // Like turning an actor into a random pedestrian 
01C3: remove_references_to_car $922 // Like turning a car into any random car 
01C4: remove_references_to_object $1729 // This object will now disappear when the player looks away 
01C7: remove_object_from_mission_cleanup_list $14 
01C8: $1652 = create_actor 4 #PIMP in_car $1640 passenger_seat 0 
01C9: actor $1525 kill_actor $1526 
01CA: actor $94 kill_player $132 
01CB: actor $3818 kill_actor $3854 
01CC: actor $1412 kill_player $132 
01CE: actor $1412 avoid_player $132 
01D0: actor $1601 avoid_player $132 
01D1: actor $138 follow_actor $1997 
01D2: actor $1620 follow_player $132 
01D3: actor $1306 leave_car $1276 
01D4: actor $1145 go_to_car $1141 and_enter_it_as_a_passenger 
01D5: actor $1131 go_to_and_drive_car $1130 
01D9: actor $1412 run_away_from_car $1427 
01DE: tie_actor $1946 to_actor $1942 
01DF: tie_actor $1548 to_player $132 
01E0: clear_leader $1525 
01E1: set_actor $2135 follow_route 0 3 
01E2: add_route_point 0 at 1533.875 -926.0 -100.0 
01E3: text_1number_styled 'REWARD' $777 6000 ms 6 
01E4: text_1number_lowpriority 'HJ_IS' $755 2000 ms 1 
01E5: text_1number_highpriority 'DODO_FT' $752 5000 ms 1 
01E7: remove_forbidden_for_cars_cube 824.875 -633.75 13.0 845.25 -693.75 18.0 
01E8: create_forbidden_for_cars_cube 619.5625 -911.5 45.0 834.25 -954.5 32.0 
01E9: $1286 = car $1276 num_passengers 
01EA: $1285 = car $1276 max_passengers 
01EB: set_car_density_to 0.0 
01ED: reset_actor $1536 flags 
01EE: activate_crane 1570.25 -675.375 1638.6875 -687.0625 1647.875 -700.0625 1571.0625 -696.5 16.0 0.0 
01EF: deactivate_crane 1570.25 -675.375 
01F0: set_max_wanted_level_to 4 
01F3:  car $735 airborne 
01F4:  car $1406 flipped 
01F5: $11 = create_emulated_actor_from_player $132 
01F6: cancel_override_restart 
01F7: set_player $132 ignored_by_cops_state_to 1 
01F9: init_rampage 'PAGE_00' 6 120000 $902 #GANG05 #GANG06 #PLAYERSDOOR #PLAYERSDOOR 0 
01FA: $840 = rampage_status 
01FB: $769 = square_root $768 
01FC:  player $132 near_car $3101 radius 20.0 20.0 0 
01FD:  player $132 near_car_on_foot $3721 radius 15.0 15.0 0 
0202:  actor $3738 near_car $3721 radius 40.0 40.0 unknown 0 
0203:  actor $2467 near_car_on_foot $2494 radius 4.0 4.0 unknown 0 
0204:  actor $2458 near_car_in_car $2498 radius 10.0 10.0 unknown 0 
0208: $1364 = random_float 0.0 359.875 
0209: $1301 = random_int 0 2 
020A: set_car $922 door_status_to 1 
020B: explode_car $1369 
020C: create_explosion 5 at 965.75 -1111.875 15.5 
020D:  car $735 flipped 
020E: actor $1525 look_at_actor $1526 
020F: actor $1451 look_at_player $132 
0210: player $132 look_at_actor $138 
0211: actor $1306 walk_to $1350 $1351 
0213: $98 = create_pickup #COLT45 type 6 at 1068.5 -400.75 15.1875 
0214:  pickup $729 picked_up 
0215: destroy_pickup $729 
0216: set_car $1449 taxi_available_light_to 1 
0217: text_styled 'USJ' 5000 ms 5 
0218: text_1number_styled 'REWARD' $1428 6000 ms 6 
0219: $60 = create_garage 16 from 891.25 -311.0625 7.6875 898.375 -315.5 12.6875 
021B: set_garage $69 to_accept_car $1591 
021C:  car_inside_garage $79 
021D: set_free_bomb_shop_to 1 
0221: set_player $132 trapped_in_car 0 
0222: set_player $132 health_to 100 
0223: set_actor $3017 health_to 5 
0224: set_car $1276 health_to $1304 
0226: $1775 = actor $142 health 
0227: $1283 = car $1276 health 
0228:  car $1754 bomb_status == 5 
0229: set_car $1537 color_to 58 1 
022A: remove_forbidden_for_peds_cube 1609.75 -615.1875 9.0 1557.75 -673.375 20.0 
022B: create_forbidden_for_peds_cube 659.5625 200.0 -25.0 945.75 147.5 5.0 
022C: set_actor $1145 to_look_at_actor $1151 
022D: set_actor $94 to_look_at_player $132 
022E: set_player $132 to_look_at_actor $136 
022F: set_actor $1146 stop_looking 
0230: set_player $132 stop_looking 
0236: set_gang 0 car_to #MAFIA 
0237: set_gang 0 primary_weapon_to 2 secondary_weapon_to 2 
0239: actor $1536 run_to 892.6875 -308.5625 
023C: load_special_actor 4 'SAM' 
0240: unknown $4102 1 
0242: set_car $1970 bomb_status_to 1 
0243: set_actor $94 ped_stats_to 16 
0244: set_cutscene_pos -537.375 1051.1875 36.875 
0245: set_actor $1536 walk_style_to 9 
0247: request_model #GANG03 
0248:  model #SENTINEL available 
0249: release_model #GANG03 
024A: $298 = create_phone_at 937.875 -230.0625 
024C: text_phone $305 'AM4_1A' 
024E: disable_phone $301 
024F: create_corona 1.0 5 0 with_color 0 200 200 at_point $1215 $1216 $1217 
0250: create_light_at 780.5 -942.875 39.0 RGB_values 235 255 250 
0255: set_critical_mission_restart_at 811.875 -939.9375 35.75 angle 180.0 
0256:  player $132 defined 
0291: unknown_actor $1412 unknown_behavior_flag 1 
0293: $12 = current_controls 
0294: unknown_car $1754 flag 0 
0296: unload_special_actor 4 
0297: clear_rampage_kills 
0298: $1155 = rampage_kills #DIABLOS 
0299: activate_garage $81 
029B: $14 = init_object #PLAYERSDOOR at 890.875 -307.6875 8.75 
029C:  $776 stopped 
029F:  player $132 stopped 
02A0:  actor $2035 stopped 
02A1: (unknown) 3500 1 
02A2: create_particle 4 0 at 791.625 -936.875 38.3125 
02A3: toggle_widescreen 0 
02A7: $211 = create_icon_marker_and_sphere 13 at 892.75 -425.75 13.875 
02A8: $400 = create_marker 18 at 925.0 -359.5 -100.0 
02A9: set_actor $1306 immune_to_nonplayer 1 
02AA: set_car $1369 immune_to_nonplayer 1 
02AB: set_actor $1808 immunities 1 1 1 1 1 
02AC: set_car $1781 immunities 1 1 0 0 1 
02B3:  player $132 in_cube 1247.5625 -822.0 12.0 1253.9375 -815.0 18.0 radius 14.0 sphere 0 
02B4:  player $132 in_cube_on_foot 1466.1875 -175.0 50.0 1452.875 -172.0625 60.0 radius 11.5625 sphere 0 
02B9: deactivate_garage $81 
02BC: set_cop_behaviour 0 
02BF:  car $735 sunk 
02C0: set $1352 $1353 $1354 to_ped_path_coords_closest_to $1342 $1343 $1349 
02C1: set $1394 $1395 $1396 to_car_path_coords_closest_to $1387 $1388 $1393 
02C2: car $1141 drive_to_point 1133.0 -669.0 15.0 
02C3: create_donkey_mags 0 
02C5: $2433 = donkey_mags_picked_up 
02C6: remove_pickup_items_from_ground 
02C7: scatter_platinum 90 at -1080.0 -163.1875 -100.0 100.0 
02C8: $4207 = platinum_pieces_in_car 
02C9: remove_platinum_from_car 
02CA:  car $1640 bounding_sphere_visible 
02CB:  actor $2959 bounding_sphere_visible 
02CD: call @NonameThread_79_67 @NonameThread_79_67 
02CE: $3196 = ground_z $3194 $3195 $3196 
02CF: $1978 = create_fire_at 966.0 -1111.75 13.75 
02D3: boat $2614 drive_to 744.75 -350.0625 0.0 
02D4: unknown_turn_off_car $2235 engine 
02D5:  player $132 firing_weapons_in_rectangle 1610.5625 -614.5625 1340.875 -1074.5 0 
02D7:  player $132 currentweapon == 2 
02D9: donkey_mags_picked_up = none 
02DB: set_boat $2614 speed_to 48.0 
02DD: set_actor $1451 creation_zone 'IND_ZON' 
02DE:  player $132 driving_taxi_vehicle 
02DF:  unknown_player $132 
02E1: $3315 = create_cash_pickup 20000 at 238.9375 -993.6875 21.0 
02E2: set_actor $2586 weapon_accuracy_to 70 
02E3: $803 = car $776 speed 
02E4: load_cutscene_data 'BET' 
02E5: $150 = create_cutscene_object #SPECIAL04 
02E6: set_cutscene_anim $150 'PLAYERX' 
02E7: start_cutscene 
02E8: $149 = cutscenetime 
02EA: end_cutscene 
02EB: restore_camera_with_jumpcut 
02EC: put_hidden_package_at 1105.25 -1020.0 25.0625 
02ED: set_total_hidden_packages_to 100 
02EF: projectile_in_cube 376.0625 -445.1875 28.0625 380.0625 -441.1875 31.6875 
02F1: unknown_create_gta3_exploding_barrel_at $3194 $3195 $3196 
02F3: load_object #CUTOBJ01 'CS_BAN' 
02F4: create_cutscene_actor $1103 from_head #CUTOBJ05 and_body $3625 
02F5: set_head_anim $1103 'CAT' 
02F8: unknown_car $3147 unknown_cosine $3203 
02F9: unknown_car $3147 unknown_sinus $3204 
02FA: garage $63 change_to_type 19 
02FB: create_crusher_crane 1119.75 51.75 1135.75 56.0625 1149.75 46.25 1143.0 59.875 5.0 180.0 
02FD: text_2numbers_lowpriority 'AM1_F' $2451 $2452 15000 ms 1 
02FE: text_2numbers_highpriority 'AM1_8' $2451 $2452 5000 ms 1 
0302: text_4numbers 'HJSTAWF' $744 $737 $741 $747 5000 ms 5 
0308: text_6numbers 'HJSTATW' $744 $743 $737 $742 $741 $747 5000 ms 5 
030C: set_mission_points += 1 
030D: set_total_mission_points_to 154 
030E: save_jump_distance $769 
030F: save_jump_height $757 
0310: save_jump_flips $741 
0311: save_jump_rotation $747 
0312: save_jump_type 1 
0313: increment_unique_jumps_found 
0314: set_total_unique_jumps_to 20 
0315: increment_taxi_dropoffs 
0316: save_taxi_earnings_from $1455 
0318: set_latest_mission_passed 'RC1' 
0319: set_actor $1306 wander_state_to 1 
031A: remove_all_fires 
031D:  actor $4215 hit_by_weapon 1 
0321: kill_actor $1306 
0323: unknown_car $2235 flag 1 
0324: set_zone_pedgroup_info 'CITYZON' 1 0 
0325: $1367 = create_car $1369 fire 
0327: $2494 = create_random_car_with_actors -1 in_area 900.4375 -431.875 905.75 -419.9375 
0329: garage $62 respray_done 
032B: $602 = create_weapon_pickup #AK47 14 ammo 60 at 1249.0 -858.5 20.5625 
032C: car $1140 ram $1150 
032D: car $3727 block $3721 
0330: set_player $132 infinite_run_to 1 
0332: set_actor $1306 bleeding_to 1 
0335: set_free_paynspray_to 1 
0336: (unknown) $132 0 
0339:  objects_in_cube 870.375 -309.875 6.0 865.1875 -314.6875 12.0 0 1 1 1 1 
033A: create_incoming_cessna 
033B:  incoming_cessna_landed 
033C:  incoming_cessna_destroyed 
033E: text_draw 320.0 400.0 'PAPER1' 
033F: set_text_draw_letter_width_height 0.75 1.0 
0340: set_text_draw_color 190 190 190 $1122 
0342: (unknown) 1 
0344: (unknown) 580.0 
0345: (unknown) 1 
0346: set_text_draw_background_color 0 0 0 $1122 
0348: (unknown) 1 
0349: text_draw_style = 0 
034A: portland_complete 
034B: staunton_complete 
034C: shoreside_complete 
034D:  unknown_rotate_object $27 unknown_angle 180.0 10.0 0 
034E:  unknown_move_object $58 to -770.375 -597.8125 11.8125 unknown_angle 0.0625 0.0625 0.0625 0 
034F: destroy_actor_with_fade $1306 // The actor fades away like a ghost 
0350: unknown_actor $94 not_scared_flag 1 
0351:  gore_enabled 
0352: set_actor $11 skin_to 'PLAYER' 
0353: refresh_actor $11 
0354: set_up_chase_scene 1.0 
0355: clean_up_chase_scene 
0358: create_drop_off_cessna 
0359:  drop_off_cessna_shot_down 
035A: get_drop_off_cessna_coords $3440 $3441 $3442 
035B: $3422 = create_drop_off_package $3440 $3441 $3442 
035C: place_object $3095 relative_to_car $3101 offset 0.25 -1.6875 -0.0625 
035D: make_object $31 targetable 
035F: set_actor $142 armour_to 100 
0360: open_garage $63 
0361: close_garage $63 
0362: remove_actor $2615 from_car_and_place_at 547.25 -778.375 -100.0 
0363: toggle_model_render_at 1027.25 -933.75 15.0 radius 50.0 object #INDHELIX_BARRIER 0 
0365: set_actor $1451 objective_to-29 
0366:  (unknown) $3943 
0367: init_gta3_rampage 'PAGE_00' 7 120000 $908 #GANG09 #GANG10 #PLAYERSDOOR #PLAYERSDOOR 0 
0368: create_ev_crane 1570.25 -675.375 1565.6875 -686.5 1576.75 -706.5625 1639.875 -696.6875 26.0 0.0 
0369: put_player $132 in_car $1803 
036A: put_actor $1412 in_car $1406 
036D: text_2numbers_styled 'IN_ROW' $1452 $1481 5000 ms 6 
0372: set_actor $1997 anim 0 wait_state_time 100 ms 
0373: set_camera_directly_behind_player 
0374: set_motion_blur 5 
0376: $1306 = create_random_actor $1352 $1353 $1354 
0377: set_actor $1412 objective_to-32 
037F: give_player_detonator 
0381: throw_object $1983 distance -10.0 6.0 18.0 
0382: unknown_set_object $3095 collision_detection 0 
0384: text_1string 'F_START' 'PORT_W' 5000 ms 1 
038B: load_requested_models 
038C: object $3095 scatter 0.0 0.0 16.0 
0392: object $1983 toggle_in_moving_list 1 
0394: play_music 1 
0395: clear_area 1 at 888.5625 -308.375 range -100.0 1.0 
0396: 1 useless_flag 
0397: car $1130 siren = 1 
0399: create_forbidden_for_peds_angled_cube 1222.875 -838.375 13.5 1256.25 -804.875 16.0 angle 58.0 
039C: (unknown) $1640 1 
039D: scatter_particles 19 1.0 0 0 0 0 at $1123 $1124 $1125 $1126 $1127 $1128 
039E: (unknown) $1484 1 
039F: car $2345 race_to $2277 $2278 
03A2: (unknown) $1803 0 
03A3:  (unknown) $1306 
03A5: set_garage $68 type_to 7 118 
03A6: get_drug_plane_coords $4099 $4100 $4101 
03AA: play_suspect_last_seen_at $1436 $1437 $1438 
03AB: (unknown) $1818 1 
03AC: clear_route 0 
03AD: set_rubbish 0 
03AE: remove_objects_from_cube 804.0 -948.0 30.0 765.125 -924.3125 50.0 
03AF: set_streaming 0 
03B1:  garage $67 door_closed 
03B2: start_catalina_flyby 
03B3: catalina_take_off 
03B4: remove_catalina_heli 
03B5:  catalina_shot_down 
03B6: replace_model_at 1027.25 -933.75 15.0 radius 50.0 from #INDHELIX_BARRIER to #LOD_LAND014 
03B7: process_cut_scene_only 0 
03B8: clear_weapons_from_player $132 
03B9: create_catalinas_chopper $4298 
03BA: clear_cars_from_cube 266.8125 -610.875 30.375 306.25 -479.875 34.8125 
03BB: set_garage $67 door_type_to_swing_open 
03BC: $1607 = create_sphere 925.0625 -350.5 9.25 2.5 
03BD: destroy_sphere $1607 
03BF: set_player $132 ignored_by_everyone_to 1 
03C1: $735 = player $132 car 
03C4: set_status_text_to $1155 0 'KILLS' 
03C5: create_random_car_for_carpark 311.5 -510.25 28.0625 91.0 
03C6:  current_island == 1 
03C7: unknown_maby_cops_density 0.5 
03C8: rotate_player-180-degrees 
03C9:  car $1754 damaged 
03CA:  object $13 exists 
03CB: set_camera -559.625 1030.5 40.0 
03CC: car $2089 add_to_stuck_car_check 5.0 = 30000 
03CD: car $2089 remove_from_stuck_car_check 
03CE:  car $2089 stuck 
03CF: load_wav 'DOOR_1' 
03D0:  wav_loaded 
03D1: play_wav 
03D2:  wav_ended 
03D3: point $1436 $1437 $1438 get_nearby_vector $1436 $1437 $1438 $1445 
03D4:  garage $63 contains_neededcar 1 
03D5: remove_text 'MEA1_H' 
03D6: remove_big_text 'M_PASS' 
03D7: set_wav_location $2074 $2075 $2076 
03D8: show_save_screen 
03DA: set_garage $63 camera_follows_player 
03DC: $1611 = create_marker_above_pickup $1606 
03DD: pickup $1645 show_on_radar 20 $1637 
03DE: set_pedestrians_density_multiplier_to 0.0 
03DF: all_random_peds #PIMP 
03E1: $1043 = packages_found 
03E2: actor $2355 exit_car 
03E5: text_box 'ATUTOR' 
03E6: remove_text_box 
03E7: flash_hud 4 
03EA: generate_cars_around_camera 1 
03EB: clear_small_messages_only 
03EC:  ev_crane_collected_all_cars 
03ED: (unknown) $1406 1 
03EE:  player $132 controllable 
03EF: player $132 make_safe 
03F0: (unknown) 1 
03F1: pedtype 12 add_threat 1 
03F2: pedgroup 8 remove_threat 1 
03F3: get_car $1537 color $1581 $1582 
03F4: 1 cars_can_be_damaged 
03F7: load_island_data 0 
03F8: (unknown) $3248 
03F9: make_actors $1588 $1601 converse_in -1 ms 
03FB: (unknown) $2634 1 
03FC: (unknown) $138 0 
03FD: save_offroad_time $386 
03FE: save_offroadII_time $387 
03FF: save_offroadIII_time $388 
0400: save_mayhem_time $389 
0401: increment_people_saved_in_ambulance 
0402: increment_criminals_stopped 
0403: save_highest_ambulance_level $1295 
0404: increment_fires_extinguished 
0405: enable_phone $301 
0406: save_dodo_flight_time $752 
0407: time_taken_defuse_mission = $4199 
0408: set_total_rampages_to 20 
0409: blow_up_rc_buggy 
040A: remove_car_from_chase 2 
040D: clear_mission_audio 
0410: override_gang_model 6 0 
0411: (unknown) $2470 1 
0413: (unknown) $132 1 
0418: (unknown) $1106 1 
0419: $2956 = player $132 weapon 11 ammo 
041C: make_actor $94 say 103 
041D: set_camera_near_clip 2.5 
041E: set_radio_station 0 0 
041F: override_hospital 2 
0420: override_police_station 2 
0421: toggle_rain 1 
0422:  garage_contain_car $69 $1591 
0424:  metric 
0426: create_save_cars_between_levels_cube 619.5625 -911.5 45.0 834.25 -954.5 32.0 
0428: unknown_car $1406 flag 1 
042A:  ped_threat_exists 8 1 
042B: clear_peds_from_cube 1164.25 -888.8125 10.0 1291.75 -811.6875 20.0 
042C: set_total_missions_to 73 
042D: $744 = metric_to_imperial $744 
042F: save_record 1 $402 
0433: (unknown) $1412 1 
0434: show_credits 
0435: end_credits 
0436:  reached_end_of_credits 
0437: scatter_particle 5 0.0 at $1123 $1124 $1125 $1126 $1127 $1128 
0438: (unknown) $138 1 
043A: start_boat_foam_animation 
043B: update_boat $165 foam_animation 
043C: unknown_set_game_sounds 0 
043D: unknown_set_play_intro_flag 1 
043F: play_cutscene_music 
0440: stop_cutscene_music 
0442:  player $132 in_car $4166 
0444: create_fire_audio $2963 1 
0445:  unknown_cheat_check 
0447:  (unknown) $132 
044C: change_to_island 2 
044D: load_splash 'NEWS' 
044E: car $3721 level 1 
044F: (unknown) $1754 1 
0450: car $3812 warp_to_player 
0451: load_end_of_game_audio 
803A:  not $2356 == $2357 // integer values and handles 
8056:  not player $132 0 1294.0 -656.0 1316.0 -638.0 
8057:  not player $132 0 889.5625 -418.0625 15.0 895.125 -412.625 18.0 
80A3:  not actor $2958 0 375.0 -441.5 386.0 -434.0 
80A4:  not actor $138 0 565.25 -678.375 -2.0 575.25 -688.375 4.0 
80B0:  not car $1030 0 1668.5625 -685.6875 1548.0625 -745.5 
80B1:  not car $1754 0 1339.5625 -459.5 49.0 1332.75 -462.75 53.0 
80C2:  not sphere_onscreen $1436 $1437 $1438 4.0 
80DB:  not actor $1451 in_car $1449 
80DC:  not player $132 driving $1449 
80DE:  not player $132 driving_vehicle_type #TOYZ 
80DF:  not actor $1306 driving 
80E0:  not player $132 driving 
80E1:  not key_pressed 0 16 
80E3:  not player $132 0 908.25 -86.0 radius 100.0 100.0 
80E4:  not player $132 0 87.4375 -1548.6875 radius 1.0 1.0 
80E5:  not player $132 0 $2074 $2075 radius 30.0 30.0 
80E6:  not player $132 stopped $10 1196.0 -874.0 radius 3.0 4.0 
80E8:  not player $132 stopped $10 937.875 -259.75 radius 3.0 3.0 
80E9:  not player $132 0 $1412 radius 100.0 100.0 
80EB:  not player $132 0 $1306 radius 25.0 25.0 
80EC:  not actor $2035 0 $2077 $2078 radius 2.0 2.0 
80ED:  not actor $138 0 1266.8125 -1107.625 radius 1.0 1.0 
80EF:  not actor $1620 stopped 0 1196.0 -874.0 radius 3.0 4.0 
80F0:  not actor $138 stopped 0 $2074 $2075 radius 3.0 3.0 
80F1:  not actor $138 stopped $2065 1259.0 -1107.75 radius 3.0 3.0 
80F6:  not player $132 1 1219.5625 -320.6875 27.375 radius 1.0 1.0 2.0 
80F7:  not player $132 0 1088.375 -574.375 13.6875 radius 2.5 2.5 2.5 
80F8:  not player $132 stopped $10 452.25 -1465.75 17.5625 radius 4.0 4.0 4.0 
80F9:  not player $132 stopped 1 87.25 -1548.5625 28.25 radius 2.0 1.0 2.0 
80FA:  not player $132 stopped 1 827.25 -1084.25 6.75 radius 5.0 5.0 4.0 
80FB:  not player $132 0 $1484 radius 30.0 30.0 30.0 
80FD:  not player $132 0 $1451 in_car radius 7.0 7.0 2.0 
80FF:  not actor $1484 0 1205.875 -805.75 14.0 radius 1.0 1.0 1.0 
8103:  not actor $1484 stopped_near_point_in_car 1205.6875 -789.1875 14.75 radius 4.0 4.0 6.0 sphere $10 
8117:  not player $132 wasted 
8118:  not actor $94 dead 
8119:  not car $922 wrecked 
8121:  not player $132 in_zone 'PORT_W' 
8122:  not player $132 pressing_horn 
8126:  not actor $1620 walking 
8149:  not car $1815 crushed_by_car_crusher 
815E:  not car $735 wheels_on_ground 
8184:  not actor $1412 health >= 70 
8185:  not car $1406 health >= 250 
8198:  not player $132 0 1089.875 -223.875 1084.5 -228.5 
8199:  not player $132 0 922.5625 -366.0625 928.5625 -354.25 
819B:  not player $132 stopped 1 1089.875 -223.875 1084.5 -228.5 
819D:  not player $132 0 903.75 -420.1875 14.0 908.25 -431.0625 18.0 
819E:  not player $132 stopped 0 903.75 -420.1875 14.0 908.25 -431.0625 18.0 
81A0:  not player $132 stopped $10 879.375 -303.375 7.25 870.0625 -311.6875 10.0 
81A8:  not actor $1548 stopped $10 903.75 -420.1875 14.0 908.25 -431.0625 18.0 
81AA:  not actor $1536 stopped 0 879.375 -303.375 7.25 870.0625 -311.6875 10.0 
81AC:  not car $1449 stopped 1 $1461 $1462 $1463 $1464 $1465 $1466 
81AD:  not car $1803 0 1198.5 -871.375 2.0 2.0 
81AE:  not car $3524 stopped 0 113.0 -272.0 5.0 5.0 
81AF:  not car $2008 0 $2068 $2069 $2070 radius 2.0 2.0 2.0 
81B0:  not car $1497 stopped $10 1195.5625 -805.0 13.6875 radius 4.0 4.0 4.0 
81C1:  not car $1449 stopped 
81F3:  not car $776 airborne 
81F4:  not car $2089 flipped 
81FC:  not player $132 near_car $2614 radius 55.0 55.0 0 
81FD:  not player $132 near_car_on_foot $3623 radius 6.0 6.0 0 
81FE:  not player $132 near_car_in_car $3721 radius 15.0 15.0 0 
820D:  not car $735 flipped 
8214:  not pickup 0@ picked_up 
821C:  not car_inside_garage $69 
8228:  not car $1754 bomb_status == 2 
823D:  not special_actor 4 loaded 
8241:  not player $132 in_remote_mode 
8248:  not model #GANG03 available 
8256:  not player $132 defined 
829C:  not $735 stopped 
829F:  not player $132 stopped 
82BF:  not car $1517 sunk 
82CA:  not car $1406 bounding_sphere_visible 
82CB:  not actor $138 bounding_sphere_visible 
82D0:  not fire $1367 extinguished 
82D7:  not player $132 currentweapon == 3 
82D8:  not actor $3525 currentweapon == 4 
82E0:  not unknown_actor $2035 
82E9:  not cutscene_reached_end 
82EE:  not projectile_in_cube 376.5 -445.1875 28.0625 380.0625 -441.1875 31.6875 
8320:  not actor $1548 in_range_of_player $132 
8329:  not garage $62 respray_done 
8339:  not objects_in_cube 1008.0 -899.0 14.0 996.5 -886.5 20.0 0 1 1 0 1 
834D:  not unknown_rotate_object $14 unknown_angle 210.0 10.0 0 
834E:  not unknown_move_object $46 to 105.3125 -482.75 16.25 unknown_angle 0.0625 0.0 0.0 0 
8356:  not explosion_type 3 in_cube 961.0 -1112.5 12.5 969.5 -1122.75 15.0 
8366:  not (unknown) $3246 
8383:  not player $2392 car_horn_activated == true 
838A:  not car_in_cube $2243 $2244 $2245 4.0 4.0 4.0 
83A0:  not car $1483 picked_up_by_crane 1120.0 46.0 
83B1:  not garage $63 door_closed 
83B5:  not catalina_shot_down 
83C2:  not phone $305 answered 
83C6:  not current_island == 1 
83C9:  not car $2689 damaged 
83D0:  not wav_loaded 
83D2:  not wav_ended 
83D9:  not save_done 
83EE:  not player $132 controllable 
8436:  not reached_end_of_credits 
8442:  not player $132 in_car $1156 
8443:  not player $132 in_a_car 
8447:  not (unknown) $132 
8448:  not actor $1536 in_car $1537 
create_thread @NonameThread_4 
create_thread_wb @HJ 
end_thread 
fade 0 0 
gosub @C_CARP_1474 
if 
increment_mission_attempts 
jf @MAIN_14291 
jump @MAIN_14396 
mission_cleanup 
return 
set_wb_check_to 1 
set_weather 3 
shake_camera 300 
start_mission 0 
thread 'MAIN' 
wait 0 
