// Converted from BW`s Totally_stripped.txt
// DEFINE OBJECTS 0 // no needed at all
DEFINE MISSIONS 0
//DEFINE MISSION {ID} 0 AT {LABEL} @mission

//-------------MAIN---------------
thread 'MAIN'
 var
  $PLAYER_CHAR: Player 
 end // var
fade 0  0 ms
01F0: set_max_wanted_level_to 6
set_wb_check_to 0
00C0: set_current_time 12 0
04E4: unknown_refresh_game_renderer_at 83.0 -849.8
Camera.SetAtPos(83.0, -849.8, 9.3)
$PLAYER_CHAR = Player.Create(#NULL, 80.0, -849.8, 9.3)
$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)
wait 0 ms                  
set_weather 0
0180: set_on_mission_flag_to $ONMISSION // Note: your missions should use the variable defined here ($ONMISSION)
if 0
  NOT Actor.Dead($PLAYER_ACTOR)
then
  0352: set_actor $PLAYER_ACTOR skin_to 'PLAYER'
  038B: load_requested_models
  0353: refresh_actor $PLAYER_ACTOR
end
fade 1 (out)  1000 ms
if
  $PLAYER_CHAR.Defined
then
  select_interior 0  // select render area
  $PLAYER_CHAR.CanMove = True
  01B7: release_weather
end
// put your create_thread commands here


end_thread

// put your mods (threads) here



//-------------Mission 0---------------
// put your missions here


