  001C: $5345 > $5347 // integer values 
  001D: 27@ > 33@ // integer values 
  001E: $CURRENT_TIME_IN_MS2 > 3@ // integer values 
  001F: 9@ > $359 // integer values 
  0024: $1307 > $1304 // floating-point values only 
  0025: 3@ > 6@ // floating-point values 
  0026: $TEMPVAR_FLOAT_1 > 513@(227@,10f) // floating-point values 
  0027: 513@(227@,10f) > $TEMPVAR_FLOAT_2 // floating-point values only 
  002C: $SAVE_PICKUPS_INDEX >= $TOTAL_AVAILABLE_SAVE_PICKUPS // integer values 
  002D: 43@ >= 271@ // integer values 
  002E: $1422 >= 131@ // integer values 
  002F: 1@ >= $1264($1288,2i) // integer values 
  0034: $8276 >= $8278 // floating-point values 
  0035: 98@ >= 50@(119@,4f) // floating-point values 
  0036: $TEMPVAR_FLOAT_1 >= 181@(217@,8f) // floating-point values 
  0037: 189@(217@,8f) >= $TEMPVAR_FLOAT_2 // floating-point values 
  003A: $393 == $GIRLFRIEND // integer values and handles 
  003B: 18@ == 21@ // integer values 
  003C: $CAR_MODELS_TO_EXPORT(4@,10i) == 6@ // integer values 
  0044: $3499 == $3507($8549,151f) // floating-point values 
  0045: 85@ == 69@ // floating-point values 
  00A3: actor $PLAYER_ACTOR 0 2037.5359 2365.3726 2117.1765 2483.9216 
  00A4: actor $PLAYER_ACTOR 0 2782.6931 -1921.1246 11.7984 2746.0984 -1993.9053 16.9599 
  00B0: car 79@(163@,4i) 0 1940.8201 72.1365 2145.4385 140.5141 
  00B1: car 73@ 0 855.6 -2067.8999 5.0 812.6 -2085.8999 20.0 
  00C2: sphere_onscreen 159@ 160@ 161@ 5.0 
  00E1: key_pressed 0 19 
  00EC: actor $PLAYER_ACTOR 0 1812.369 -1929.9215 radius 80.0 80.0 
  00ED: actor $PLAYER_ACTOR 0 2043.6801 -1635.73 radius 4.0 4.0 
  00EE: actor $PLAYER_ACTOR 0 2067.3999 -1831.2 radius 15.0 15.0 
  00EF: actor 72@ stopped 0 2196.239 -1191.459 radius 2.0 2.0 
  00F0: actor 87@ stopped 0 2175.29 -2259.22 radius 3.0 3.0 
  00F2: actor 67@ near_actor $PLAYER_ACTOR radius 20.0 20.0 0 
  00F3: actor $PLAYER_ACTOR near_actor_on_foot 15@ radius 2.0 2.0 0 
  00F4: actor 34@ near_actor_in_car $PLAYER_ACTOR radius 6.0 6.0 0 
  00FE: actor $PLAYER_ACTOR 0 658.0068 -1866.3127 4.4537 radius 15.0 15.0 15.0 
  00FF: actor $PLAYER_ACTOR 0 $X_JOHNSON_HOUSE $Y_JOHNSON_HOUSE $Z_JOHNSON_HOUSE radius 1.0 1.0 2.0 
  0100: actor $PLAYER_ACTOR near_point_in_car 1793.0676 -1904.2538 12.3989 radius 4.0 4.0 4.0 sphere 1 
  0101: actor $PLAYER_ACTOR stopped_near_point 10@ 11@ 12@ radius 5.0 5.0 3.0 sphere 0 
  0102: actor $PLAYER_ACTOR stopped_near_point_on_foot 2468.8 -1278.2 29.1 radius 1.2 1.2 3.0 sphere 1 
  0103: actor $PLAYER_ACTOR stopped_near_point_in_car -1577.9417 52.6333 16.3281 radius 4.0 4.0 6.0 sphere 0 
  0104: actor $PLAYER_ACTOR near_actor 1@ radius 15.0 15.0 15.0 sphere 0 
  0105: actor $PLAYER_ACTOR near_actor_on_foot 102@(42@,9i) radius 5.0 5.0 2.0 sphere 0 
  0106: actor $PLAYER_ACTOR near_actor_in_car 71@ radius 15.0 15.0 15.0 0 
  0154: actor $PLAYER_ACTOR in_zone 'EASB' 
  0179: actor $PLAYER_ACTOR picked_up_object 73@ 
  0184: actor 35@ health >= 119 
  0185: car 73@ health >= 700 
  018F: unknown_car_check 244@ 
  01A6: actor $PLAYER_ACTOR 0 -777.827 510.0 1369.0 -797.0 494.0 1373.0 
  01A7: actor $PLAYER_ACTOR 0 -2042.9429 167.5841 26.759 -2055.2017 180.1328 32.3919 
  01AB: car 35@ stopped 0 44@ 45@ 46@ 47@ 
  01AD: car 99@ 0 252@ 253@ 6.0 6.0 
  01AE: car 61@ stopped 0 2195.8401 -2251.522 radius 3.0 3.0 
  01AF: car 74@ 0 143@ 150@ 157@ radius 0.2 0.2 1.0 
  01B0: car 71@ stopped 0 2644.4622 -2017.2823 12.5547 radius 4.0 4.0 4.0 
  01C1: car $TEMPVAR_ACTOR_CAR stopped 
  01F3: car $1290 airborne 
  01F4: car 108@ flipped 
  0202: actor $PLAYER_ACTOR near_car 40@ radius 45.0 45.0 unknown 0 
  0203: actor $PLAYER_ACTOR near_car_on_foot 1@ radius 12.0 12.0 unknown 0 
  0204: actor 66@ near_car_in_car 34@ radius 15.0 15.0 unknown 0 
  0205: actor $PLAYER_ACTOR near_car 73@ radius 25.0 25.0 25.0 unknown 0 
  0206: actor $PLAYER_ACTOR near_car_on_foot 95@ radius 5.0 5.0 3.0 unknown 0 
  0207: actor $PLAYER_ACTOR near_car_in_car 62@ radius 20.0 20.0 10.0 unknown 0 
  020D: car $1290 flipped 
  023B: actor 70@(43@,6i) colliding_with_object 105@ 
  023D: special_actor 1 loaded 
  02BF: car 51@ sunk 
  02CA: car 61@ bounding_sphere_visible 
  02CB: actor $ACTOR_SMOKE bounding_sphere_visible 
  02CC: unknown_object 0@ bounding_sphere_visible 
  02D0: fire 163@ extinguished 
  02D6: actor $PLAYER_ACTOR fires_weapon 0 -2774.03 -1572.78 -2837.1299 -1468.24 
  02D8: actor $PLAYER_ACTOR currentweapon == 28 
  02E0: actor $PLAYER_ACTOR aggressive 
  02E9: cutscene_reached_end 
  02EE: projectile_in_cube 289@ 291@ 293@ 290@ 292@ 294@ 
  031D: actor $ACTOR_RYDER hit_by_weapon 51 
  031E: vehicle 35@(328@,10i) hit_by_weapon 38 
  0339: objects_in_cube 227@ 228@ 229@ 230@ 231@ 232@ 0 0 1 0 0 
  034E: move_object 0@ to 1@ 2@ 3@ speed 13@ 16@ 19@ flag 1 
  0356: explosion_type -1 in_cube 107@ 108@ 109@ 110@ 111@ 112@ 
  0364: actor 102@(42@,9i) can_see_actor $PLAYER_ACTOR 
  0366: object $1754 blown_up 
  038A: car_in_cube 176@ 177@ 177@ 25.0 25.0 10.0 
  03A3: actor 0@ male 
  03C9: car 73@ damaged 
  03CA: object $2727 exists 
  03CE: car 79@(163@,4i) stuck 
  03D0: wav 3@ loaded 
  03D2: wav 3@ ended 
  0424: metric 
  0431: car $TEMPVAR_ACTOR_CAR car_passenger_seat_free 0 
  0445: improved_handling_cheat_used 
  0448: actor $ACTOR_RYDER in_car $RYDER_CAR 
  0449: actor $PLAYER_ACTOR in_a_car 
  044B: actor $PLAYER_ACTOR has_objective 
  0457: player $PLAYER_CHAR aiming_at_actor 101@ 
  0458: player $PLAYER_CHAR targeting_object $1754 
  0471: unknown_actor $PLAYER_ACTOR near_object $2727 radius 50.0 50.0 unknown 0 
  0472: unknown_actor $PLAYER_ACTOR near_pizza 0@ radius 5.0 5.0 unknown 0 
  0474: actor $PLAYER_ACTOR near_object 51@ offset 15.0 15.0 4.0 unknown 0 
  0475: unknown_actor $PLAYER_ACTOR near 117@(34@,7i) radius 1.5 1.5 1.5 0 
  047A: actor $PLAYER_ACTOR driving_a_motorbike 
  0480: unknown_actor 131@(52@,6i) pedgroup 25 
  048C: unknown_pickup_exists_at -2182.6523 -247.3813 36.4 
  0495: car 78@ burning 
  0496: tire 2 on_car 34@ deflated 
  04A3: island_variable $CURRENT_TOWN_NUMBER == 1 
  04A4: (unknown) 17@ 3 
  04A7: actor $PLAYER_ACTOR driving_boat 
  04A9: actor 395@(253@,16i) driving_helicopter 
  04AD: actor $PLAYER_ACTOR touching_water 
  04B5: (unknown) 2@ 180 
  04C5: actor 284@ photographed 
  04C8: actor $PLAYER_ACTOR driving_flying_vehicle 
  04DA: has_object 110@(176@,10i) collided 
  04E5: unknown_object 38@(119@,4i) near_point 90@ 91@ radius 20.0 7.0 unknown 0 
  04E6: unknown_object 0@ near_point 1@ 2@ 3@ radius 0.1 0.1 0.1 unknown 0 
  04E7: object 117@(34@,7i) in_water 
  04EA: unknown_object 62@(42@,25i) in_cube 2774.3079 -2405.28 12.6803 2801.6074 -2430.0728 15.3896 unknown 0 
  04EE: animation "GANGS" loaded 
  04F0: unknown_actor_check $PLAYER_ACTOR 
  04F1: unknown_car_check $RYDER_CAR 
  0500: player $PLAYER_CHAR skin == "GIMPLEG" 17 
  051A: actor 1@ damaged_by_actor $PLAYER_ACTOR 
  051C: car 69@(43@,7i) damaged_by_actor $PLAYER_ACTOR 
  051D: cars 57@ and 40@ collided 
  0547: actor 234@ colliding_with_car $SWEET_CAR 
  056A: (unknown) 
  056D: carcass_of_actor 0@ valid 
  056E: carcass_of_car 0@ valid 
  0597: actor $PLAYER_ACTOR crouching 
  05A3: (unknown) 38@(119@,4i) 
  05A5: (unknown) 489@(228@,10f) 499@(228@,10f) 12.0 12.0 573@(227@,10f) 583@(227@,10f) 613@ 613@ 
  05AD: $5365(227@,10s) == 142@s // 8-byte strings 
  05AE: 377@(40@,10s) == 108@s // 8-byte strings 
  05B0: (unknown) 487@ 488@ 483@ 484@ 98@ 100@ 98@ 101@ 505@ 506@ 
  05F6: (unknown) $PLAYER_ACTOR 2198.686 -2180.832 2116.2119 -2263.3169 82.0 0 
  05F8: (unknown) $PLAYER_ACTOR 79@ 81@ 80@ 82@ 1.0 0 
  05FC: (unknown) $PLAYER_ACTOR 2136.48 -2266.78 28.0 2145.55 -2275.04 18.0 -20.0 0 
  05FD: (unknown) $PLAYER_ACTOR -1611.8329 1334.313 0.8012 -1615.812 1329.3939 -7.9862 2.0 0 
  05FE: (unknown) $PLAYER_ACTOR 111@ 112@ 113@ 114@ 115@ 116@ 3.0 0 
  060E: (unknown) 35@ 
  0642: unknown_sequences_packs 39@ 205@ 
  0685: object 62@(42@,25i) attached 
  0686: car 89@ attached 
  068C: (unknown) $PLAYER_CHAR 
  06AA: (unknown) 244@ 
  06B3: (unknown) 58@ 
  06B7: (unknown) 35@(165@,7i) $PLAYER_ACTOR 
  06B9: cutscene_data_loaded 
  06BD: (unknown) 67@ 68@ 69@ 287@ 288@ 289@ 1 0 0 0 0 
  06EA: car_component $10415 available 
  06EE: actor 263@ in_group 260@ 
  06EF: actor 37@ leading_group 274@ 
  06FC: (unknown) 125@ 
  06FF: (unknown) 0@ 20.0 
  0716: object_model -201 in_object_group_at -1062.1 -1631.7 75.3 radius 1.0 destroyed 0 1 
  071A: (unknown) 55@ 287@s 
  0735: (unknown) 49 
  0736: (unknown) 32 
  0737: actor $PLAYER_ACTOR lifting_object 117@(34@,7i) 
  0741: (unknown) $PLAYER_ACTOR 
  074F: (unknown) 55@ 31 
  075A: (unknown) 359@ "POOL_XLONG_SHOT_O" "POOL" 10000.0 0 1 
  075C: marker 1@ enabled 
  076F: text_priority_displayed 
  07AB: car 334@ attached_to_car 327@ 
  07C1: path 201 available 
  07D6: (unknown) 8@ $GIRLFRIEND 
  07E8: (unknown) 4 99@ 0 
  07F0: (unknown) 2631.8521 -1482.75 18.109 10.0 -168 
  07F1: (unknown) $PLAYER_CHAR 
  07FD: group 274@ alive 
  0818: (unknown) $PLAYER_ACTOR 
  081E: (unknown) 716@(253@,16i) 
  081F: (unknown) 716@(253@,16i) 
  0820: (unknown) 716@(253@,16i) 
  0833: (unknown) 107@ 
  0837: (unknown) 359@ "POOL_XLONG_SHOT_O" 
  0844: s$CURRENT_SHOP_GXT_NAME // same as 0846 
  0861: (unknown) $PLAYER_CHAR 
  0867: (unknown) 0 
  0897: (unknown) 96@ 282@(42@,10i) 
  089B: (unknown) 0@ 
  08AB: external_script 66 (CARMOD1) loaded 
  08B4: test $390 bit 1 
  08B5: test $406 bit $GIRLFRIEND 
  08B6: test $383($GIRLFRIEND,6i) bit 3@ 
  08B7: test 54@ bit 5 
  08B9: test 239@ bit 216@ 
  08D0: (unknown) 
  08E3: object 38@(119@,4i) 0 104@ 105@ 106@ 107@ radius 3.0 
  08F9: v$1225 == v$1221 // 16-byte strings 
  08FE: text_box_displayed 
  08FF: (unknown) 82@(39@,16i) 54 
  0933: (unknown) 
  0934: (unknown) 
  0942: (unknown) $SELECTED_MENU_ITEM 
  095D: (unknown) $1874(6@,3i) 
  0965: actor $PLAYER_ACTOR swimming_in_water 
  096E: car $2197 lowrider 
  096F: car $CARMOD_CAR street_racing_vehicle 
  0973: fire 163@(213@,4i) exist 
  0975: car $1882 emergency_vehicle 
  0977: (unknown) 0@ 
  0981: train $TEMPVAR_ACTOR_CAR wrecked 
  09A8: (unknown) 35@ 
  09AE: actor $PLAYER_ACTOR driving_train 
  09BB: car 322@ recieved_heavy_damage 0 
  09BE: (unknown) 
  09C3: police_vehicle_in_rectangle 1554.3199 -1632.6689 13.9475 1535.2715 -1620.7622 11.8805 
  09C5: (unknown) 0@ 
  09C8: (unknown) 
  09CB: (unknown) $SWEET_CAR 274@ 
  09D0: (unknown) $TEMPVAR_ACTOR_CAR 
  09D1: (unknown) 95@(43@,3i) 
  09DA: (unknown) 6@ 7@ 8@ 
  09E3: (unknown) $TEMPVAR_ACTOR_CAR 
  09E7: player $PLAYER_CHAR not_frozen 
  09ED: (unknown) 71@ $PLAYER_ACTOR 
  09FA: (unknown) 
  09FC: (unknown) 77@(125@,10i) 
  0A01: (unknown) 42@ 
  0A03: (unknown) 
  0A06: (unknown) $TRAINS_TRAIN_HANDLE 
  0A0C: (unknown) $PLAYER_CHAR 
  0A0F: (unknown) 
  0A15: (unknown) 34@ 
  0A1B: (unknown) 62@ $PLAYER_ACTOR 
  0A2A: text_box 'SGPUNT' displayed  // ~h~Gambling Skill~w~ - Gambler level reached. Your maximum wager has increased to $1,000. You can now borrow up to $1,000 from the casino.
  0A2B: (unknown) 
  0A32: (unknown) 2@ 
  0A36: (unknown) 
  0A3A: (unknown) $PLAYER_CHAR -258 
  0A4B: controls_keyboard_and_mouse 
  801D: not 45@ > 208@ // integer values 
  8024: not $6440 > $6202 // floating-point values only 
  802D: not 927@(759@,12i) >= 828@ // integer values 
  803A: not $1021 == $1020 // integer values and handles 
  803B: not 22@ == 25@ // integer values 
  803C: not $TEMPVAR_ACTOR_CAR == 17@ // integer values 
  8044: not $2755 == $AMMU_X_SELLER // floating-point values 
  80A3: not actor $PLAYER_ACTOR 0 1744.2 -1686.6801 1698.34 -1616.4 
  80A4: not actor $PLAYER_ACTOR 0 -1790.7 1209.0 23.0 -1784.0 1221.5 27.5 
  80B0: not car $198 0 -2042.0 -126.0 -2058.0 -220.0 
  80B1: not car $7931 0 2497.387 2858.0181 8.0 2676.4131 2683.6609 60.0 
  80C2: not sphere_onscreen -1572.1682 63.2853 16.3281 5.0 
  80E1: not key_pressed 0 19 
  80EC: not actor $PLAYER_ACTOR 0 1812.369 -1929.9215 radius 500.0 500.0 
  80ED: not actor $PLAYER_ACTOR 0 370@ 371@ radius 2.5 2.5 
  80EE: not actor 54@(119@,4i) 0 75@ 76@ radius 400.0 400.0 
  80EF: not actor $PLAYER_ACTOR stopped 0 1724.626 -1640.693 radius 1.5 1.5 
  80F2: not actor $ACTOR_SWEET near_actor 98@ radius 40.0 40.0 0 
  80F4: not actor $PLAYER_ACTOR near_actor_in_car 77@ radius 20.0 20.0 0 
  80FE: not actor $PLAYER_ACTOR 0 $2343 $2344 $2345 radius 3.0 3.0 3.0 
  80FF: not actor $PLAYER_ACTOR 0 2072.1101 -1793.8 12.56 radius 10.0 10.0 3.0 
  8100: not actor 123@ near_point_in_car 53@ 54@ 55@ radius 20.0 20.0 20.0 sphere 0 
  8101: not actor $PLAYER_ACTOR stopped_near_point 88@ 89@ 90@ radius 10.0 10.0 10.0 sphere 0 
  8102: not actor $PLAYER_ACTOR stopped_near_point_on_foot $X_BUY_MARKER $Y_BUY_MARKER $Z_BUY_MARKER radius 1.0 1.0 3.0 sphere 0 
  8104: not actor $PLAYER_ACTOR near_actor 1@ radius 67.0 67.0 10.0 sphere 0 
  8105: not actor 93@ near_actor_on_foot $PLAYER_ACTOR radius 150.0 150.0 150.0 sphere 0 
  8106: not actor $PLAYER_ACTOR near_actor_in_car 72@ radius 10.0 10.0 5.0 0 
  8154: not actor $PLAYER_ACTOR in_zone 'SF' 
  8179: not actor $ACTOR_RYDER picked_up_object 110@(176@,10i) 
  8184: not actor $FOOD_SELLER health >= 99 
  8185: not car $SWEET_CAR health >= 250 
  81AC: not car 35@ stopped 0 288.0 45@ 16.0 328.0 47@ 18.0 
  81AD: not car 0@ 0 3@ 4@ 3.0 3.0 
  81AF: not car $1118 0 -1572.1682 63.2853 16.3281 radius 30.0 30.0 5.0 
  81B0: not car 35@ stopped 1 56@ 57@ 58@ radius 26.31 26.31 26.31 
  81C1: not car 543@ stopped 
  81F3: not car $TEMPVAR_ACTOR_CAR airborne 
  81F4: not car 63@ flipped 
  8202: not actor $PLAYER_ACTOR near_car $1189(4@,5i) radius 500.0 500.0 unknown 0 
  8203: not actor 394@ near_car_on_foot 543@ radius 8.0 8.0 unknown 0 
  8204: not actor $PLAYER_ACTOR near_car_in_car 72@ radius 15.0 15.0 unknown 0 
  8205: not actor $PLAYER_ACTOR near_car $SWEET_CAR radius 30.0 30.0 10.0 unknown 0 
  820D: not car $1290 flipped 
  823D: not special_actor 1 loaded 
  82BF: not car $63 sunk 
  82CA: not car 22@ bounding_sphere_visible 
  82CB: not actor 101@ bounding_sphere_visible 
  82CC: not unknown_object 53@ bounding_sphere_visible 
  82D0: not fire 142@(213@,21i) extinguished 
  82D8: not actor $PLAYER_ACTOR currentweapon == 56 
  82E0: not actor $PLAYER_ACTOR aggressive 
  82E9: not cutscene_reached_end 
  8339: not objects_in_cube $3404 $3405 $3406 $3401 $3402 $3403 0 0 1 0 0 
  834E: not move_object $2658 to 1903.3831 967.62 15.438 speed 0.0 0.0 0.05 flag 0 
  8356: not explosion_type 0 in_cube 819.55 8.09 1003.4 822.27 10.98 1005.72 
  8366: not object 106@ blown_up 
  838A: not car_in_cube 207@ 208@ 209@ 5.0 5.0 5.0 
  83A3: not actor 35@(37@,2i) male 
  83C9: not car 73@ damaged 
  83CA: not object 27@ exists 
  83D0: not wav 1 loaded 
  83D2: not wav 1 ended 
  83D9: not save_done 
  840C: not is_german_game 
  8424: not metric 
  8431: not car $TEMPVAR_ACTOR_CAR car_passenger_seat_free 0 
  8436: not reached_end_of_credits 
  8448: not actor $PLAYER_ACTOR in_car $RYDER_CAR 
  8449: not actor 101@ in_a_car 
  844B: not actor $PLAYER_ACTOR has_objective 
  8457: not player $PLAYER_CHAR aiming_at_actor 80@(91@,10i) 
  8471: not unknown_actor $PLAYER_ACTOR near_object 0@ radius 20.0 20.0 unknown 0 
  8474: not actor $PLAYER_ACTOR near_object 51@ offset 5.0 5.0 4.0 unknown 0 
  847A: not actor $PLAYER_ACTOR driving_a_motorbike 
  848C: not unknown_pickup_exists_at 2146.4871 1622.8053 993.0 
  8495: not car 543@ burning 
  8496: not tire 2 on_car 38@ deflated 
  84A3: not island_variable $154 == 0 
  84A4: not (unknown) 39@ 7 
  84A7: not actor $PLAYER_ACTOR driving_boat 
  84A9: not actor $PLAYER_ACTOR driving_helicopter 
  84AD: not actor $PLAYER_ACTOR touching_water 
  84C8: not actor $PLAYER_ACTOR driving_flying_vehicle 
  84DA: not has_object 0@ collided 
  84E7: not object 62@(42@,25i) in_water 
  84EA: not unknown_object 1@ in_cube 2@ 3@ 4@ 5@ 6@ 7@ unknown 0 
  84ED: not load_animation "FINALE" 
  84EE: not animation "LOWRIDER" loaded 
  84F1: not unknown_car_check 161@ 
  8500: not player $PLAYER_CHAR skin == "BALACLAVA" 17 
  851A: not actor 83@ damaged_by_actor $PLAYER_ACTOR 
  851B: not (unknown) 914@(759@,12i) 902@(941@,12i) 
  856A: not (unknown) 
  856D: not carcass_of_actor 284@ valid 
  856E: not carcass_of_car 0@ valid 
  8596: not (unknown) $PLAYER_CHAR 
  85A3: not (unknown) 105@ 
  85A5: not (unknown) 668@(227@,10f) 678@(227@,10f) 8.0 8.0 320.0 224.0 640.0 448.0 
  85AD: not s$8218 == s$8216 // 8-byte strings 
  85AE: not 5@s == 'DUMMY' // 8-byte strings 
  85F8: not (unknown) $PLAYER_ACTOR 198@ 199@ 195@ 196@ -30.0 0 
  85FD: not (unknown) $PLAYER_ACTOR -1558.932 1338.2853 -5.0 -1563.0785 1329.2897 5.0 10.0 0 
  860E: not (unknown) 35@ 
  8685: not object 62@(42@,25i) attached 
  8686: not car 84@ attached 
  86AA: not (unknown) 188@ 
  86B9: not cutscene_data_loaded 
  86BD: not (unknown) 67@ 68@ 69@ 287@ 288@ 289@ 1 0 0 0 0 
  86EA: not car_component #WHEEL_OR1 available 
  86EE: not actor 75@ in_group $PLAYER_GROUP 
  871A: not (unknown) 0@ 'DEAL2' 
  872D: not (unknown) 16@ 17@ 19@ 20@ 7.0 0 
  8735: not (unknown) 81 
  8736: not (unknown) 74 
  8737: not actor 358@ lifting_object 359@ 
  874F: not (unknown) 1@ 36 
  875C: not marker $398($GIRLFRIEND,6i) enabled 
  876F: not text_priority_displayed 
  87A9: not (unknown) $PLAYER_ACTOR 424@ 
  87AB: not car 334@ attached_to_car 327@ 
  87C1: not path 706 available 
  87D6: not (unknown) 0@ $1012 
  87DE: not (unknown) 271@ 
  87F1: not (unknown) $PLAYER_CHAR 
  87F2: not (unknown) $PLAYER_CHAR 
  87FD: not group 239@ alive 
  8800: not (unknown) 
  8818: not (unknown) $PLAYER_ACTOR 
  881E: not (unknown) 716@(253@,16i) 
  881F: not (unknown) 716@(253@,16i) 
  8820: not (unknown) 716@(253@,16i) 
  8844: not s$CURRENT_SHOP_GXT_NAME // same as 0846 
  8846: not v$1221 // same as 0844 
  887A: not gang_war_provoking 
  889B: not (unknown) 0@ 
  88A7: not (unknown) 34@ 2 
  88AB: not external_script 35 (DANCE) loaded 
  88B4: not test $390 bit 1 
  88B5: not test $406 bit $393 
  88B6: not test $406 bit 0@ 
  88B7: not test 54@ bit 3 
  88FE: not text_box_displayed 
  8934: not (unknown) 
  894D: not (unknown) 0@ 
  895B: not (unknown) 0@ 
  895D: not (unknown) $PLAYER_ACTOR 
  8969: not (unknown) $CARMOD_CAR 
  896E: not car $CARMOD_CAR lowrider 
  896F: not car $CARMOD_CAR street_racing_vehicle 
  8973: not fire 153@(51@,18i) exist 
  8975: not car $CARMOD_CAR emergency_vehicle 
  8977: not (unknown) 0@ 
  8981: not train $63 wrecked 
  899D: not (unknown) 
  89A8: not (unknown) 56@ 
  89BE: not (unknown) 
  89D0: not (unknown) $RYDER_CAR 
  89D1: not (unknown) 214@ 
  89DE: not (unknown) $PLAYER_ACTOR 
  89E7: not player $PLAYER_CHAR not_frozen 
  89F2: not (unknown) $1256 
  89FC: not (unknown) 142@ 
  8A03: not (unknown) 
  8A0C: not (unknown) $PLAYER_CHAR 
  8A29: not (unknown) $PLAYER_CHAR 
  8A2A: not text_box 'AP_0003' displayed  // You need a higher Flying Skill stat to access the airport. The Pilot School can help you get better.
  8A32: not (unknown) 2@ 
  Actor.Dead(0@)
  Actor.Driving($PLAYER_ACTOR)
  Actor.DrivingPlane(395@(253@,16i))
  Actor.DrivingPoliceVehicle($PLAYER_ACTOR)
  Actor.DrivingTaxiVehicle($PLAYER_ACTOR)
  Actor.DrivingVehicleType($PLAYER_ACTOR, #AMBULAN)
  Actor.HasWeapon($PLAYER_ACTOR, 46)
  Actor.InCar($PLAYER_ACTOR, 22@)
  Actor.Stopped($PLAYER_ACTOR)
  Car.HasHydraulics(1@)
  Car.Wrecked(0@)
  fading 
  Garage.IsClosed('HBGDSFS')
  Garage.IsOpen('BODLAWN')
  Model.Available(15@)
  Pickup.Picked_up($BUY_ASSET_PICKUPS)
  Player.Controllable($PLAYER_CHAR)
  Player.Defined($PLAYER_CHAR)
  Player.InRemoteMode($PLAYER_CHAR)
  Player.InZone($PLAYER_CHAR, 'GAN1')
  Player.PressingHorn($PLAYER_CHAR)
  wasted_or_busted 
0052: (unknown) 98@ 100@ $TEMPVAR_FLOAT_2 99@ 100@ $TEMPVAR_FLOAT_2 
0058: $1924 += $1929 // integer values 
0059: $1316 += $1317 // floating-point values 
005A: 3@ += 1@ // integer values 
005B: 4@ += 17@ // floating-point values 
005C: 17@ += $1029 // integer values 
005D: 20@ += $TEMPVAR_FLOAT_1 // floating-point values 
005E: $1923 += 25@ // integer values 
005F: $TEMPVAR_FLOAT_2 += 18@ // floating-point values 
0060: $5283 -= $5285 // integer values 
0061: $1341 -= $1324 // floating-point values 
0062: 13@ -= 11@ // integer values 
0063: 18@ -= 6@ // floating-point values 
0064: 3@ -= $1204($GIRLFRIEND,6i) // integer values 
0065: 20@ -= $TEMPVAR_FLOAT_1 // floating-point values 
0066: $6681 -= 171@ // integer values 
0067: $TEMPVAR_FLOAT_1 -= 593@(227@,10f) // floating-point values 
0068: $1302 *= $1294 // integer values 
0069: $TEMPVAR_FLOAT_2 *= $DISTANCE_BETWEEN_POINTS // floating-point values 
006A: 25@ *= 29@ // integer values 
006B: 18@ *= 28@ // floating-point values 
006D: $TEMPVAR_FLOAT_1 *= 17@ // floating-point values 
006E: 44@ *= $PARAMEDIC_MISSION_LEVEL // integer values 
006F: 6@ *= $1040 // floating-point values 
0071: $5941 /= $5942 // floating-point values 
0072: 1@ /= 17@ // integer values 
0073: 18@ /= 17@ // floating-point values 
0074: $8200 /= 51@ // integer values 
0075: $TEMPVAR_FLOAT_1 /= 620@ // floating-point values 
0077: 50@ /= $TEMPVAR_FLOAT_2 // floating-point values 
0078: $5576 += unknown_inaccurate_float_timer 6.0 // floating-point values 
0079: 351@ += unknown_inaccurate_float_timer -1.325 // floating-point 
007A: $5575 += unknown_inaccurate_float_timer $5574 // floating-point 
007B: 290@(227@,60f) += unknown_inaccurate_float_timer 425@ // floating-point 
007D: $TEMPVAR_FLOAT_1 += unknown_inaccurate_float_timer 2@ // floating-point 
007E: $5576 -= unknown_inaccurate_float_timer 6.0 // floating-point values 
007F: 421@ -= unknown_inaccurate_float_timer 1.0 // floating-point 
0080: $5588 -= unknown_inaccurate_float_timer $5589 // floating-point 
0081: 549@ -= unknown_inaccurate_float_timer 551@ // floating-point 
0082: 18@ -= unknown_inaccurate_float_timer $8736 // floating-point 
0083: $2739 -= unknown_inaccurate_float_timer 8@ // floating-point 
0084: $5283 = $5284 // integer values and handles 
0085: 13@ = 12@ // integer values and handles 
0086: $TEMPVAR_FLOAT_1 = $1038 // floating-point values only 
0087: 17@ = 3@ // floating-point values only 
0088: $TEMPVAR_FLOAT_2 = 17@ // floating-point values only 
0089: 14@ = $TEMPVAR_FLOAT_1 // floating-point values only 
008A: $3396 = 0@ // integer values and handles 
008B: 3@ = $CURRENT_TIME_IN_MS2 // integer values and handles 
008C: $1320 = float_to_integer $1323 
008D: $1324 = integer_to_float $1320 
008E: 25@ = float_to_integer $DISTANCE_BETWEEN_POINTS 
008F: 17@ = integer_to_float $1926 
0090: $1119 = float_to_integer 12@ 
0091: $1188 = integer_to_float 4@ 
0092: 22@ = float_to_integer 17@ 
0093: 14@ = integer_to_float 13@ 
0094: make $10937 absolute_integer 
0095: make 9@ absolute_integer 
0096: make $10755 absolute_float 
0097: make 196@ absolute_float 
0099: $8224 = random_integer_0-to-65535 
00AE: unknown_set_car 71@ to_ignore_traffic_lights 3 
00BA: text_styled 'BEEFY' 1000 ms 2  // Beefy Baron
00BB: text_lowpriority 'IE23' 3000 ms 1  // ~s~This vehicle is not required for export.
00BC: text_highpriority 'MTIME3' 1000 ms 1  // ~s~Come back between 9:00 and 17:00.
00BE: text_clear_all 
00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes 
00C0: set_current_time 8 0 
00C1: 3@ = minutes_to_current_time 5@ 6@ 
0129: 41@ = create_actor 23 #SPECIAL02 in_car 35@ driverseat 
014B: $PARKED_RHINO = init_parked_car_generator #RHINO -1 -1 1 alarm 0 door_lock 0 0 10000 at 2435.3018 -1671.8483 12.8007 angle 90.0 
014C: set_parked_car_generator $PARKED_RHINO cars_to_generate_to 0 
014E: set_timer_to $7234 type 1 
014F: stop_timer $1923 
0151: remove_status_text $1924 
015B: (unknown) 0 200 255 
015D: set_gamespeed 0.9 
0167: 149@(256@,33i) = create_marker_at 50@(256@,33f) 50@(256@,33f) 50@(256@,33f) 0 2 
0169: set_fade_color 0 0 0 
016C: restart_if_wasted at 2027.77 -1420.52 15.99 angle 137.0 unknown 0 
016D: restart_if_busted at 1550.6801 -1675.49 14.51 angle 90.0 unknown 0 
016E: override_restart at -1605.7917 716.8598 11.0241 355.2978 
016F: create_particle 2 0.0 1.0 150 0 0 0 at 127@(56@,20f) 147@(56@,20f) 167@(56@,20f) 
017B: set_actor $PLAYER_ACTOR weapon 22 ammo_to 10 
0180: set_on_mission_flag_to $ONMISSION 
018A: 1@ = create_checkpoint_at 14@ 15@ 16@ 
018B: show_on_radar $1629 2 
018C: play_sound 1052 at 0.0 0.0 0.0 
018D: 76@ = create_sound 65535 at 2181.127 -2251.999 14.036 
018E: stop_sound 82@ 
0190: unknown_car 244@ 
01AC: car 35@ stopped 1 288.0 45@ 16.0 328.0 47@ 18.0 
01B2: give_actor 2@ weapon 28 ammo 60 // Load the weapon model before using this 
01B5: force_weather 1 
01B7: release_weather 
01B9: set_actor 2@ armed_weapon_to 0 
01BD: $5284 = current_time_in_ms 
01C8: 40@ = create_actor 23 #SPECIAL01 in_car 35@ passenger_seat 0 
01E3: text_1number_styled 'BB_15' $1922 5000 ms 1  // NEW HIGH SCORE!!~n~~w~~1~
01E4: text_1number_lowpriority 'HJ_IS' $1302 2000 ms 1  // INSANE STUNT BONUS: $~1~
01E5: text_1number_highpriority 'LOW_38' 271@ 5000 ms 1  // ~s~You need $~1~ to compete.
01E7: remove_forbidden_for_cars_cube 2272.9219 -1649.5563 14.3311 2266.1013 -1633.2192 14.3505 
01E8: create_forbidden_for_cars_cube 2500.0 -1677.0 20.0 2430.0 -1653.0 0.0 
01E9: 43@ = car 71@ num_passengers 
01EA: 60@ = car 59@ max_passengers 
01EB: set_car_density_to 0.0 
01EC: make_car 34@ very_heavy 1 
01F0: set_max_wanted_level_to 6 
01F6: cancel_override_restart 
01F7: set_player $PLAYER_CHAR ignored_by_cops_state_to 1 
01FB: 28@ = square_root 18@ 
0208: 17@ = random_float -0.2 0.2 
0209: 17@ = random_int 0 10 
020B: explode_car 57@ 
020C: create_explosion_with_radius 0 at 72@ 73@ 74@ 
0221: set_player $PLAYER_CHAR trapped_in_car 1 
0229: set_car $1118 color_to 11 0 
022A: remove_forbidden_for_peds_cube 1782.8021 -1203.4969 0.0 1788.2726 -1236.1504 20.0 
022B: create_forbidden_for_peds_cube 2380.6816 -1274.528 22.0 2375.9453 -1239.3557 26.0 
0237: gang_weapons 1 24 29 4 
023C: request_special_actor 'TENPEN' as 1 
0244: set_cutscene_pos 4@ 7@ 10@ 
0245: set_actor $ACTOR_SMOKE walk_style_to "FATMAN" 
024F: create_corona 0.2 2 0 with_color 255 0 0 at_point $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_2 
0253: save_current_time 
0254: restore_current_time 
0293: 38@ = current_controls 
0294: set_car 37@ sprayable 0 
0296: unload_special_actor 1 
0297: (unknown) $PLAYER_CHAR 
0298: (unknown) $PLAYER_CHAR 459 $BEEFYBARON_SCORE 
02A3: toggle_widescreen 1 
02A8: $439 = create_marker $ICON_CJ at $X_JOHNSON_HOUSE $Y_JOHNSON_HOUSE $Z_JOHNSON_HOUSE 
02A9: set_actor 1@ immune_to_nonplayer 1 
02C0: set 137@ 138@ 139@ to_ped_path_coords_closest_to 141@ 142@ 143@ 
02C1: set 119@ 120@ 121@ to_car_path_coords_closest_to 116@ 117@ 118@ 
02C2: car 71@ drive_to_point 2644.4622 -2016.2823 12.5547 
02CE: 16@ = ground_z 2@ 3@ 4@ 
02CF: 142@(213@,21i) = create_fire_at 0.0 0.0 0.0 0 1 
02D1: remove_fire 138@ 
02D3: boat 290@($7257,2i) drive_to 343@(366@,6f) 349@(367@,4f) 0.0 
02D4: unknown_turn_off_car 290@($7257,2i) engine 
02DB: set_boat 379@(253@,16i) speed_to 50.0 
02DD: set_actor 88@ creation_zone 'SAN_AND' 1 0 1 
02E1: 136@(212@,2i) = create_cash_pickup 500 at 2338.5505 -1186.9388 1027.9766 unknown 1 
02E3: 188@ = car 59@ speed 
02E4: load_cutscene_data 'PROLOG1' 
02E7: start_cutscene 
02E8: $129 = cutscenetime 
02EA: end_cutscene 
02F6: 14@ = cosine 45.0 // sinus swapped with cosine 
02F7: 13@ = sinus 45.0 // cosine swapped with sinus 
02F8: unknown_car 95@ unknown_cosine 294@ 
02F9: unknown_car 95@ unknown_sinus 295@ 
02FD: text_2numbers_lowpriority 'BB_05' $1926 $1927 5000 ms 1  // ~b~1 Pointer!~s~ Distance ~1~.~1~m
02FF: text_3numbers 'WHEEL02' $1289 $1322 $1319 time 3000 ms 1  // TWO WHEELS DOUBLE BONUS: $ ~1~ Distance: ~1~ feet Time: ~1~ seconds
0302: text_4numbers 'WHEEL01' $1289 $1320 $1321 $1319 3000 ms 1  // TWO WHEELS DOUBLE BONUS: $ ~1~ Distance: ~1~.~1~m Time: ~1~ seconds
0303: text_4numbers_highpriority 'QUAR_P6' 208@ 209@ 210@ 211@ 10000 ms 1  // ~s~You set a new best time - ~1~m ~1~s. The quarry missions have now been completed in ~1~m ~1~s.
0308: text_6numbers 'HJSTAT' $1299 $1298 $1292 $1297 $1296 $1300 5000 ms 5  // Distance: ~1~.~1~m Height: ~1~.~1~m Flips: ~1~ Rotation: ~1~|
030C: set_mission_points += 1 
030D: set_total_mission_points_to 187 
0318: set_latest_mission_passed 'INTRO_1'  // Big Smoke
031A: remove_all_fires 
0321: kill_actor $ACTOR_SMOKE 
0323: unknown_car 290@ flag 1 
0325: 49@ = create_car 35@ fire 
0326: 138@ = create_actor 94@ fire 
0327: $TEMPVAR_ACTOR_CAR = create_random_car_with_actors -1 in_area $111 $112 $114 $115 
032A: unknown 1 
032B: $811 = create_weapon_pickup #M4 15 ammo 60 at 2021.8792 1001.4669 10.3203 
0332: set_actor 66@ bleeding_to 1 
0335: set_free_paynspray_to 1 
0337: unknown_actor 18@ flag 0 
0338: set_car 59@ visibility 0 
033E: text_draw 320.0 180.333 'BJ_PUSH'  // Push
033F: set_text_draw_letter_width_height 1.3 3.36 
0340: set_text_draw_color 180 180 180 255 
0341: unknown_text_stuff 0 
0342: set_text_draw_centered 1 
0343: set_text_linewidth 640.0 
0345: set_text_draw_in_box 0 
0348: set_text_draw_proportional 1 
0349: text_draw_style = 3 
034D: object $2709 at_angle 0.0 then_rotate_by_angle 360.0 flag 0 
0350: unknown_actor 2@ not_scared_flag 1 
035C: place_object $208 relative_to_car $198 offset -7.0 74.0 -0.5 
035D: toggle_object $1754 targetable 1 
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 2239.3674 -1261.9388 22.9375 
0363: toggle_model_render_at -2166.8601 -236.5 40.86 radius 40.0 object #CRACKFACT_SFS 1 
036A: put_actor 93@ in_car 70@ 
036D: text_2numbers_styled 'TX_SEQ' $8198 115@ 5000 ms 5  // ~1~ IN A ROW bonus! $~1~
0376: 18@ = create_random_actor -1576.88 55.26 8.57 
0384: text_1string 98@s 100@s 15000 ms 1 
038B: load_requested_models 
038C: object 102@ scatter 0.0 0.0 -2.0 
038D: create_texture 17 position $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 scale 20@ 19@ color 128 128 128 alpha 255 
038E: draw_box position 320.0 224.0 scale 640.0 448.0 color 0 0 0 alpha 255 
038F: request_texture "DOWN" as 1 // Load dictionary with 0390 first 
0390: load_txd_dictionary 'LD_BEAT' 
0391: release_txd_dictionary 
0393: (unknown) 215@ "POOL_SHORT_SHOT" 248@ 
0394: play_music 2 
0395: clear_area 1 at 681.8004 -474.1063 15.5363 range 3.0 
0396: 0 useless_flag 
0397: car 103@ siren = 1 
039C: (unknown) 379@(253@,16i) 1 
039E: (unknown) 65@ 1 
039F: car 51@ race_to 116@ 117@ 
03A1: unknown_clear_point 2468.8 -1278.2 29.1 radius 1.2 
03A2: (unknown) 69@ 3 
03A7: write_debug_int $CURRENT_WANTED_LIST 
03A8: write_debug_float 208@ 
03A9: write_debug_newline 
03AA: play_suspect_last_seen_at 116@ 117@ $TEMPVAR_FLOAT_2 
03AB: set_car 95@ do_nothing 1 
03AD: set_rubbish 0 
03AF: set_streaming 0 
03B6: replace_model_at -2049.1714 250.3193 34.477 radius 20.0 from #HUBHOLE1_SFSE to #HUBHOLE2_SFSE 
03B7: process_cut_scene_only 0 
03BA: clear_cars_from_cube 2288.28 -1648.13 14.0 2274.9199 -1641.33 14.31 
03BC: 149@ = create_sphere 2596.5891 2758.158 22.862 1.0 
03BD: destroy_sphere 149@ 
03BF: set_player $PLAYER_CHAR ignored_by_everyone_to 1 
03C0: $2197 = actor $PLAYER_ACTOR car 
03C3: set_timer_with_text_to $1923 type 1 text 'BB_19'  // Time
03C4: set_status_text_to $BEEFYBARON_SCORE 0 'ZER2_43'  // Score ~1~
03C5: create_random_car_for_carpark 2077.8723 2398.6567 9.8203 89.6383 
03C7: unknown_maybe_cops_density 0.7 
03C8: rotate_player-180-degrees 
03CC: car 79@ add_to_stuck_car_check 2.0 = 2000 
03CD: car 73@ remove_from_stuck_car_check 
03CF: load_wav 43205 as 1 
03D1: play_wav 1 
03D3: point $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_2 get_nearby_vector $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_2 $TEMPVAR_ANGLE 
03D5: remove_text 'TTUTOR'  // Press ~k~~TOGGLE_SUBMISSIONS~ to toggle taxi missions on or off.
03D6: remove_big_text 'BOXBURG'  // Boxville
03D7: set_wav 3 location 884.9761 -1079.983 23.3133 
03D8: show_save_screen 
03DC: 167@ = create_marker_above_pickup 50@ 
03DE: set_pedestrians_density_multiplier_to 0.0 
03E0: (unknown) 0 
03E3: (unknown) 1 
03E4: set_text_draw_align_right 0 
03E5: text_box 'HELP101'  // Respect can be earned be passing certain missions, killing rival gangs members, gaining territory and tagging.
03E6: remove_text_box 
03E7: flash_hud 10 
03EB: clear_small_messages_only 
03ED: (unknown) 379@(253@,16i) 1 
03F0: text_draw_toggle 1 
03F3: get_car $1867 color 90@ 91@ 
03F4: 0 cars_can_be_damaged 
03F5: unknown_prepare_car 41@ for_explosion flag 1 
03FE: set_actor 1@ money 0 
0400: create_coordinate 20@ 21@ 22@ from_object 9@ offset 17@ 18@ 19@ 
0407: create_coordinate 120@ 130@ 140@ from_car 543@ offset -0.337 1.566 0.657 
040D: unload_wav 3@ 
0414: (unknown) $PLAYER_CHAR 1 
0418: (unknown) 238@ 1 
041A: 41@ = actor $PLAYER_ACTOR weapon 22 ammo 
041D: set_camera_near_clip 0.1 
041E: set_radio_station 3 
0423: car 96@ improve_handling 2.0 
0425: 17@ meters = 17@ feet 
0428: unknown_car 35@ flag 1 
042B: clear_peds_from_cube 1721.1167 -1967.4893 11.0 1904.3911 -1838.3147 15.0 
042C: set_total_missions_to 147 
042D: $1299 = metric_to_imperial $1299 
042E: (unknown) 212 448@ 
0430: put_actor 18@ into_vehicle $TEMPVAR_ACTOR_CAR passenger_seat 0 
0432: 18@ = get_actor_handle_from_car $TEMPVAR_ACTOR_CAR passenger 0 
0433: (unknown) 50@ 1 
0434: show_credits 
0435: end_credits 
043C: unknown_set_game_sounds 0 
0446: set_actor 2@ immune_to_headshots 0 
0453: object $CRANE_MAGNET set_rotation 15.0 0.0 $TEMPVAR_ANGLE 
0454: (unknown) $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_2 
045A: text_draw_1number 320.0 155.333 'ALLRACE' 0@  // ALL RACES WON!~n~~w~$~1~
045B: text_draw_2numbers 320.0 390.0 'TIME' $TIME_MINS $6228  // ~1~:~1~
0460: set_camera_pointing_time 0.0 3000 
0463: (unknown) $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_2 
0464: put_actor 99@ into_turret_on_car 68@ at_car_offset 266@ 267@ 268@ position 0 shooting_angle 0.0 with_weapon 0 
0465: remove_actor $PLAYER_ACTOR from_turret_mode 
0466: unknown_car 39@ flag 1 
0467: clear_actor $ACTOR_RYDER last_weapon_damage 
0468: clear_car 68@ last_weapon_damage 
046C: 125@ = car 42@ driver 
046D: 55@ = unknown_actor 36@ car car_seats 
046E: put_player $PLAYER_CHAR in_RC_mode_at 40@ 41@ 42@ angle 40.09 RC_model #RCBARON 
0470: 76@ = actor $PLAYER_ACTOR armed_weapon unknown 
0489: unknown_actor $PLAYER_ACTOR flag 1 
048A: enable_rc_car_detonation 0 // or opcode 04D6h 
048B: unknown_car 35@ timer $8224 
048F: (unknown) $PLAYER_ACTOR 
0494: get_joystick_data 0 $MOVE_AXIS_X $MOVE_AXIS_Y $SPECIAL_AXIS_X $SPECIAL_AXIS_Y 
04A2: heli 379@(253@,16i) fly_to 331@(253@,16f) 347@(253@,16f) 363@(253@,16f) speed 0.0 363@(253@,16f) 
04A6: $GS_GANG_MONEY_PICKUP = create_asset_money_pickup_at 2508.3589 -1676.538 12.579 money 10000 $GS_GANG_CASH 
04AE: unknown $ICON_CJ radar_icon_or_model 15 
04AF: 157@ = unknown_wav_reference 43200 
04B8: get_weapon_data player $PLAYER_ACTOR weapon_group 2 weapon 380@ ammo 381@ model 381@ 
04B9: unknown_stuff 153@ 154@ 145@ 10.0 500.0 153@ 154@ 155@ 157@ 158@ 159@ 160@ 
04BD: unknown_car 72@ 1 
04C0: create_police_roadblock_at 2336.6299 -1548.6801 23.99 2347.01 -1548.37 23.68 type 1 
04C1: (unknown) 
04C4: create_coordinate $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_2 from_actor 215@ offset 1.0 3.0 1.0 
04D0: heli 58@ turn_to_angle 270.0 
04D2: unknown_RC_car 379@(253@,16i) race_to 331@(253@,16f) 347@(253@,16f) 363@(253@,16f) 0.0 363@(253@,16f) 
04D3: unknown_race_stuff $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORD 2 88@ 89@ 90@ 
04D5: create_corona_at $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_2 radius 110@ type 2 flare 2 RGB 0 255 0 
04D6: enable_rc_car_detonation 0 // or opcode 048Ah 
04D8: (unknown) 395@(253@,16i) 0 
04D9: object 0@ set_scripted_collision_check 1 
04DB: exit_rc_mode // on foot version 
04DD: $9594 = actor $PLAYER_ACTOR armour 
04DF: (unknown) 71@ 0 
04E0: car 76@ abandon_path_radius 30 
04E1: open_and_freeze_trunk_of_car 524@ 
04E2: (unknown) $PLAYER_CHAR 1 
04E3: unknown_player $PLAYER_CHAR 7 360000 
04E4: unknown_refresh_game_renderer_at 2488.5623 -1666.8645 
04EB: AS_actor 65@ crouch 1 
04ED: load_animation "LOWRIDER" 
04EF: release_animation "LOWRIDER" 
04F4: align_actor 37@ with_scripted_file_path_object 52@ offset 2.85 -0.7 5.9 0 360.0 0 
04F7: status_text $1924 0 line 1 'BB_18'  // Score
04F8: unknown_path 3 2435.2 -1741.0 2454.8999 -1723.4 2481.0 -1707.0 2480.0 -1732.0 2481.0 -1707.0 2480.0 -1732.0 
04F9: interior_colors 1 0 
04FA: reset_interior_colors 0 
04FC: store_stunt_data $PLAYER_CHAR two_wheels: $1319 $1323 wheelie: $1326 $1330 stoppie: $1333 $1337 
04FE: deflate_tire 2 on_car 280@ 
0501: set_player $PLAYER_CHAR drive_by_mode 0 
0503: create_rappel 27 285 at 2223.5601 -1168.05 32.28 with_actor 47@ 
0506: vehicle_model #PICADOR set_next_variation 4 4 
0508: (unknown) 35@ 
0509: 17@ = distance between point $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 and point 14@ 15@ 
050A: 17@ = distance_between $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_2 and 4@ 5@ 6@ 
050E: (unknown) 281@ 95@ 
050F: 53@ = get_max_wanted_level 
0512: permanent_text_box 'HOSP_1'  // If your health reaches zero, you will pass out and you will be treated at the local medical center.
0513: text_1number_text_box 'SLOT_02' 14@  // ~k~~VEHICLE_ENTER_EXIT~ Use Slot Machine $~1~
0517: $BUY_ASSET_PICKUPS = create_unavailable_asset_pickup 'PROP_4' at $X_WANG_CARS $Y_WANG_CARS $Z_WANG_CARS  // You cannot buy this property yet.
0518: $BUY_ASSET_PICKUPS = create_available_asset_pickup 'PROP_3' at $X_WANG_CARS $Y_WANG_CARS $Z_WANG_CARS price $1653  // Press ~k~~PED_ANSWER_PHONE~ to buy this property.
051E: 196@ = get_current_radio_station 
0526: unknown_actor 65@ 1 
053E: 38@ = get_random_car_with_actors -1 in_area 120@ 121@ 122@ 123@ 
053F: set_car 37@ tires_vulnerable 0 
0541: fire_guns_on_vehicle 35@ 
054A: set_actor $ACTOR_SWEET immune_to_car_headshots 0 
054C: use_GXT_table 'INTRO1' 
054E: (unknown) 219@ 
054F: (unknown) 87@ 
0555: remove_weapon 22 from_actor 65@ 
055D: make_player $PLAYER_CHAR fireproof 1 
055E: set_player $PLAYER_CHAR max_health += 100 
055F: set_player $PLAYER_CHAR max_armour += 50 
0560: (unknown) 148@ 149@ 
0561: unknown_create_actor_handle 51@(129@,5i) from car 46@(129@,5i) passenger 0 
0563: set_player $PLAYER_CHAR driveby_ammo_to 78 
0564: (unknown) 34@ 
0565: create_temporary_explosion_fire $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_2 7 
0566: object $2703 set_interior 1 
0568: (unknown) 2@ 1 
0570: $630 = create_asset_radar_marker_with_icon 36 at $2367 $2368 $2369 
0572: set_taxi_boost_jump 1 
0574: (unknown) 51@ 1 
0575: (unknown) 67@ 0 
057E: make_radar_grey 1 
0581: toggle_radar 0 
0582: save_hotring_best_result 175@($RACE_INDEX,30i) 450@ 
0587: (unknown) 35@ 0 
0588: (unknown) 65@ 1 
058A: unknown 2193.2681 -1165.441 1031.124 $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORD 
058C: $STAT_PERCENTAGE_COMPLETED = percentage_completed 
0594: (unknown) 289@ 0 
0595: mission_complete 
059C: (unknown) $6705 0 
059D: (unknown) 1 
059E: (unknown) 12@ 
059F: (unknown) 82@(39@,16i) $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_2 
05A1: (unknown) 225@(224@,15i) 0.0 151@ 0.0 
05A2: (unknown) 82@ $TEMPVAR_FLOAT_2 0.0 $TEMPVAR_FLOAT_1 
05A4: (unknown) 9@ 10@ 0.0 -1.0 26@ 
05A6: (unknown) 82@ 49@ 50@ 51@ 
05A7: (unknown) 82@ 253@ 254@ 0.0 
05A8: (unknown) 82@ 48@ 
05A9: s$1167 = 'IE16' // 8-byte strings  // Sunday
05AA: 5@s = s$ACTOR_SPEECH_GXT_REFERENCE // 8-byte strings 
05B6: 1 // Debug script. Currently ignored by decompiler
05B9: unknown_action_sequence -1 1 
05BA: AS_actor 2@ chew_gum -1 ms 
05BB: AS_actor -1 fall_down 0 time_on_ground 500 
05BC: AS_actor -1 jump 1 
05BD: AS_actor 71@ tired 60000 ms 
05BE: AS_kill_actor 54@ 
05BF: AS_actor 66@ look_at_actor $PLAYER_ACTOR 30000 ms 
05C0: AS_actor 66@ look_at_car 51@ 4000 ms 
05C1: unknown_action_sequence -1 230 
05C2: AS_actor 98@ show_the_finger 
05C3: actor 35@ hands_cower 
05C4: AS_actor $PLAYER_ACTOR hands_up 15000 ms 
05C5: AS_actor 34@ cower -1 ms 
05C7: AS_actor -1 use_atm 
05C8: AS_actor -1 look_around 
05C9: AS_actor -1 on_guard 2000 ms 
05CA: AS_actor $ACTOR_SMOKE enter_car 41@ passenger_seat 0 10000 ms 
05CB: AS_actor $PLAYER_ACTOR enter_car_as_driver 41@ 10000 ms 
05CD: AS_actor -1 exit_car 22@ 
05CF: (unknown) 102@ 73@ 2316.3999 -1519.2 24.3 
05D1: AS_actor 149@ drive_car 148@ to 152@ 153@ 154@ speed 15.0 0 0 0 
05D2: unknown_action_sequence 50@ 51@ 20.0 2 
05D3: AS_actor $PLAYER_ACTOR go_to 681.8004 -474.1063 15.5363 speed 4 3000 ms 
05D4: AS_actor -1 rotate_angle 77.0 
05D6: clear_scmpath 
05D7: add_point_to_scmpath 372.0 -120.1 1000.5 
05D8: AS_assign_scmpath to_actor $PLAYER_ACTOR flags 6 0 
05D9: unknown_action_sequence 87@(216@,5i) $PLAYER_ACTOR 5000 3.0 
05DA: (unknown) 133@ 1646.3318 -1053.7207 23.385 100.0 15000 
05DB: unknown_action_sequence -1 $PLAYER_ACTOR 50.0 -1 
05DC: unknown_action_sequence 94@ 2336.3994 -18.3093 25.4766 30.0 8000 
05DD: AS_actor $ACTOR_SMOKE fear_actor $PLAYER_ACTOR from_origin_radius 100.0 10000 ms 
05DE: unknown_action_sequence 54@ 
05E2: AS_actor 65@ kill_actor 50@ 
05E9: (unknown) 35@ 152 
05EB: assign_vehicle 35@ to_path 706 
05EC: (unknown) 51@ 
05ED: (unknown) 71@ 
05EE: (unknown) 71@ 
05F1: (unknown) 37@ 35@ 
05F2: (unknown) 36@ 35@ 
05F5: unknown_action_sequence 43@ 2516.686 -1675.8606 13.1227 4 5500 
0603: unknown_action_sequence 65@(48@,3i) 2493.8201 -1669.91 12.8 7 -1 
0604: (unknown) $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_ANGLE 
0605: actor -1 perform_animation_sequence "M_SMKLEAN_LOOP" from_file "LOWRIDER" 4.0 loop 1 0 0 0 -1 ms 
0606: (unknown) -1695.1 587.6 -1771.3 -1310.0 
0607: (unknown) 
060A: unknown_create_entity 0 207@ 
060B: unknown_actor_use_entity 1@ 65543 
060D: draw_text_shadow 0 color 0 0 0 alpha 255 
060F: (unknown) 102@(42@,9i) 100.0 
0612: (unknown) 66@ "SHP_HANDSUP_SCR" 0 
0613: 26@ = actor 2@ animation "LRGIRL_IDLE_TO_L0" time 
0614: (unknown) 215@ "POOL_SHORT_SHOT" 247@ 
0615: define_action_sequences 15@ 
0616: define_action_sequences_end 15@ 
0618: assign_actor 2@ to_action_sequences 15@ 
0619: set_actor 164@ collision_detection 0 
061A: (unknown) $PLAYER_ACTOR "LAPDAN_P" 23@ 
061B: remove_references_to_action_sequences 15@ 
061D: unknown_sequences_packs 950.9462 2114.9719 1011.5 180.0 15.0 206@ 205@ 
061E: unknown_sequences_packs 205@ 
0621: unknown_sequences_packs 5 263 5@ 1466 16@ 
0622: AS_unknown_remove_actor $PLAYER_ACTOR from_car 35@ 
0623: add 1 to_stat 214 
0624: add 40.0 to_stat 160 
0625: (unknown) 184 1 
0626: (unknown) 21 8.0 
0627: change_stat 215 to $1922 
0628: add 17@ to_stat 2 
0629: change_stat 181 to 0 // integer 
062A: change_stat 165 to 800.0 // float 
062E: (unknown) 2@ 1560 17@ 
062F: 192@ = create_group_type 0 
0630: put_actor 423@ in_group 192@ as_leader 
0631: put_actor $ACTOR_RYDER in_group $PLAYER_GROUP 
0632: release_group $PLAYER_GROUP 
0633: AS_actor 50@ exit_vehicle 
0634: unknown_action_sequence 67@ 50@ 4 2000 100 
0635: unknown_action_sequence -1 $PLAYER_ACTOR 2000 
0637: unknown_action_sequence -1 2075.1499 -1363.85 23.85 6 0.5 5.0 $PLAYER_ACTOR 
0638: AS_actor 429@ stay_put 1 
0639: AS_actor -1 rotate_to_actor 86@ 
0643: (unknown) 15@ 1 
0646: (unknown) $ACTOR_SWEET 64@ 
0647: unknown_action_sequence 164@ 
0648: (unknown) 109@ 150.0 
064B: 62@ = create_particle "PUKE" at 90@ 91@ 92@ 1 
064C: make_particle 62@ visible 
064E: (unknown) 55@ 
064F: (unknown) 167@ 
0650: destroy_particle 177@ 
0652: $STAT_UNLOCKED_CITIES_NUMBER = stat 181 // integer 
0653: $STAT_FAT = stat 21 // float 
0654: (unknown) 114@(50@,7i) 1 
0655: unknown_action_sequence 214@ 82@ 10000 
0656: (unknown) 351@ 351@ 
0657: car 35@ open_component 4 
065B: (unknown) 95@(43@,3i) $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_2 
065C: unknown_create_def_entity $1230 // unknown_destroy 
065D: $6443 "M_STAGE" // same as 0660 
065E: (unknown) $6451 "CUE_BALL_SPEED" 
0662: write_debug_message "AAAAAAAAA" 
0663: write_debug_intvar "IGFIDX" $GIRLFRIEND 
0664: write_debug_floatvar "CHIP_SET_Z" $9387 
0665: (unknown) 88@ 94@ 
0667: unknown_action_sequence -1 969.3931 -1098.3408 22.877 120000 
0668: unknown_action_sequence 35@ 374.2905 -125.681 1001.3077 2000 
0669: 55@ = attach_particle "EXHALE" to_actor $ACTOR_RYDER offset 90@ 91@ 92@ 1 
066A: 137@ = attach_particle "PETROLCAN" to_actor 71@ offset 0.0 0.116 0.048 rotation 95@ 96@ 97@ 1 
066B: 280@ = attach_particle "PRT_SPARK" to_car 152@ offset -1.69 3.607 -0.271 1 
066C: 179@ = attach_particle "CEMENT" to_vehicle 90@ offset 0.0 -4.4 0.0 rotation 0.0 -1.0 0.0 1 
066D: 100@ = attach_particle "SMOKE_FLARE" to_object 94@ offset 0.0 0.0 0.1 1 
066E: (unknown) "COKE_TRAIL" 22@ 0.0 -0.2 -0.1 0.0 0.0 -1.0 1 20@ 
0672: AS_actor -1 attack_car 543@ 
0673: AS_actor 66@ dive_to_offset 1.0 -3.0 time_on_ground 1000 ms 
0674: set_car_model $1070($1149,6i) numberplate "N13_LLF_" 
0676: AS_actor -1 in_car 543@ move_from_passengerseat_to_driverseat 
0677: AS_actor -1 chat_with_actor 80@ 1 1 
0679: put_camera_on_vehicle 161@ offset 0.0 -2.0 $Z_CAMERA rotation 0.0 0.0 204@ 0.0 2 
067A: put_camera_on_car 186@ offset 15.0 15.0 10.0 point_to_car 34@ tilt 15.0 2 
067B: put_camera_on_car $1238 offset -1.5 1.5 1.5 point_to_actor $1237 tilt 6.0 2 
067C: put_camera_on_actor $PLAYER_ACTOR offset 0.0 2.0 -2.0 rotation 0.0 0.0 0.0 0.0 2 
067E: (unknown) 70@ 0.0 -5.0 4.0 70@ 0.0 2 
067F: set_car 35@ headlights 2 
0680: unknown_sequences_packs 205@ 24 
0681: attach_object 71@ to_car 60@ at_offset 0.5 0.3 0.3 rotation 0.0 0.0 0.0 
0682: detach_object 38@(119@,4i) 0.0 0.0 0.0 collision_detection 0 
0683: attach_car 208@ to_car 188@ at_offset 0.0 -4.6 0.65 rotation 15.0 0.0 0.0 
0684: detach_car 208@ 20.0 180.0 0.0 collision_detection 0 
0687: (unknown) $PLAYER_ACTOR 
0688: unknown_action_sequence -1 0 0 0 
0689: car 95@ break_component 1 visible 0 
068A: (unknown) $RYDER_CAR 2 
068B: (unknown) 150@ 
068D: (unknown) $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_2 
068E: (unknown) $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_2 
0697: (unknown) 543@ 4 1 
0698: (unknown) 543@ 4 
0699: (unknown) 34@ 2 
069A: attach_object 39@ to_object 46@ at_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.0 
069B: attach_object 88@ to_actor 38@ at_offset 0.0 0.5 -1.0 rotation 0.0 0.0 0.0 
06A2: (unknown) 163@ $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_2 
06A3: (unknown) 90@ 46@ 
06A5: (unknown) 324@ 10000 
06A7: put_actor $PLAYER_ACTOR into_turret_on_car 386@ at_car_offset -0.2 0.5 0.0 position 1 shooting_angle 110.0 70.0 with_weapon 43 
06A8: unknown_action_sequence -1 $PLAYER_ACTOR -1 0.5 90.0 
06A9: AS_actor -1 look_at_point $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_2 999999 ms 
06AB: (unknown) 213@ 1 
06AC: $TEMPVAR_FLOAT_1 = actor $PLAYER_ACTOR movement_speed 
06AD: unknown_group_use_entity $PLAYER_GROUP 42@ 
06AE: unknown_group_creator 0 42@ 
06B0: AS_actor 41@ sit_down 400000 ms 
06B1: 383@($7257,6i) = create_searchlight_at 0.0 0.0 0.0 radius 0.0 target 0.0 0.0 0.0 radius 0.0 
06B2: destroy_searchlight 58@ 
06B4: set_searchlight 58@ path_to 2228.3601 -1171.48 25.82 2215.4099 -1142.51 25.5 speed 0.5 
06B6: set_searchlight 58@ follow_actor $ACTOR_SWEET speed 0.2 
06BA: unknown_action_sequence $PLAYER_ACTOR 2313.4141 -1150.093 25.7997 
06BB: AS_assign_scmpath_to_actor -1 in_car 64@ speed 10.0 
06BC: (unknown) 2193.2681 -1165.441 1031.124 $TEMPVAR_X_COORD $TEMPVAR_Y_COORD $TEMPVAR_Z_COORD 1 
06BE: 274@ = car 95@ y_angle 
06C1: create_searchlight 58@ on_vehicle 40@ offset 0.0 1.0 -0.5 radius 0.4 target 2228.3601 -1171.48 25.82 radius 5.0 
06C2: unknown_action_sequence -1 -1762.3694 951.1278 23.7487 4 1.0 1.0 37@ 0.0 0.0 0.0 
06C3: (unknown) 282@ 283@ 284@ 1.2 215@ 
06C4: (unknown) 383@ 407@ 
06C5: (unknown) 62@ 
06C7: unknown_action_sequence $PLAYER_ACTOR $TEMPVAR_ACTOR_CAR 6 2000000 
06C8: toggle_riot 0 
06C9: remove_actor $ACTOR_RYDER from_group 
06CA: attach_searchlight 383@ to_tower 389@ to_housing 395@ to_bulb 401@ at_offset 0.0 1.181 0.768 
06CF: (unknown) 0 
06D0: (unknown) 1 
06D1: v$1225 = "NIL" // 16-byte strings 
06D2: 28@v = "LAPDAN1" // 16-byte strings 
06D5: 449@ = create_racing_checkpoint_at $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_2 type 205@ radius 6.0 
06D6: destroy_racing_checkpoint 449@ 
06D7: toggle_train_traffic 0 
06D8: 36@ = create_train_at 2285.1523 -1257.4998 23.0 type 13 direction 1 
06D9: (unknown) 
06DA: (unknown) 
06DB: (unknown) 
06DC: set_train 36@ acc 0.0 
06DD: set_train 36@ speed 0.0 
06DE: 163@ = car_handle_from_train_handle 129@ 
06E1: unknown_action_sequence 50@ 51@ 69@ 29 30.0 2 
06E2: (unknown) 54@(119@,4i) 38@(119@,4i) -1 1.0 
06E3: AS_actor -1 roll_sideways 1 
06E4: (unknown) 55@(141@,9i) $PLAYER_ACTOR 
06E5: (unknown) $CARMOD_CAR $10449($2515,16i) $10465($2515,16i) 
06E6: (unknown) $10188 $10189 
06E7: 276@ = add_car_component #WHEEL_OR1 to_car 47@ 
06E9: request_car_component #WHEEL_OR1 
06EB: release_car_component #WHEEL_OR1 
06EC: (unknown) $CARMOD_CAR $10446 
06ED: set_car 34@ paintjob 0 
06F0: set_group $PLAYER_GROUP separation_range 30.0 
06F5: create_coordinate 290@ 292@ 294@ from_fire 142@(213@,21i) 
06F8: (unknown) 62@ 63@ 64@ 1 342@ 343@ 344@ 345@ 
06FD: (unknown) 77@ 1.0 
0701: end_scene_skip 
0702: $27 = get_tags_paint_value_at 89@ 90@ 91@ 88@ 
0703: set_tags_paint_at 88@ 89@ 90@ 91@ value 0 
0704: (unknown) 17@ $X_BCE2_CHECKPOINTS(26@,85f) $Y_BCE_CHECKPOINTS(26@,85f) $Z_BCE2_CHECKPOINTS(26@,85f) 
0705: (unknown) 54@ 342 
0706: (unknown) 108@ 1.0 
0707: start_scene_skip_to @INTRO_3132 
0708: unknown_add_entity_item $1256 27 
0709: unknown_set_entity_item $1230 36 1022 0.0 100.0 0.0 0.0 1 0 
070A: unknown_action_sequence 358@ 359@ 0.0 0.0 0.0 6 16 "NULL" "NULL" 1 
070B: (unknown) 164@ 0 
070C: (unknown) 41@ 
070E: (unknown) 126@(48@,2i) $PLAYER_CHAR 10.0 
070F: (unknown) 38@ 180.0 200.0 200.0 
0710: (unknown) 146@(50@,3i) $PLAYER_ACTOR -1 70.0 
0713: unknown_action_sequence 52@ -1 -1 952.92 -1102.99 22.85 100.0 4 1 90 
0714: (unknown) 38@ 1 
0715: put_player $PLAYER_CHAR in_RC_mode_in_car 70@ // on foot version 
0717: (unknown) 55@ 
0719: (unknown) 
071E: (unknown) 102@ 103@ 
071F: set_object 109@(214@,5i) mass 1 
0723: break_object $1754 intensity 1 
0724: flying_vehicle 114@ follow_and_attack_player $PLAYER_CHAR radius 50.0 
0726: helicopter 40@ follow_actor $PLAYER_ACTOR follow_car -1 radius 20.0 
0727: (unknown) 377@ $PLAYER_ACTOR -1 20.0 
0729: AS_actor $PLAYER_ACTOR hold_cellphone 1 
072A: (unknown) $ACTOR_SWEET $SWEET_CAR 
072B: (unknown) $ACTOR_OG_LOC 36@ -1 
072C: (unknown) 0 
072F: (unknown) 96@ 1.0 2000 1 1 1 -1 
0730: (unknown) 280@ 1 
0731: (unknown) 34@ 73@ 
0732: (unknown) 567 
0733: (unknown) 567 
0734: (unknown) 
073B: (unknown) 62@ 1 
073C: (unknown) 280@ 0 
073E: (unknown) -1577.9417 52.6333 16.3281 4.0 -1 $TEMPVAR_ACTOR_CAR 
073F: (unknown) 4@ 7@ 10@ 20.0 1 1 1 27@ 
0742: (unknown) 35@(328@,10i) -0.8 
0743: (unknown) 37@ -2244.48 129.14 34.56 0.0 0.0 
0745: (unknown) 35@(328@,10i) 
0746: (unknown) 1 8 0 
0747: (unknown) 4 99@ 0 
0749: unknown_group_add_item 42@ 54 
074A: unknown_group_set_item_params 146@ 54 1513 100.0 100.0 100.0 100.0 1 1 
074B: texture 20 position 428@ 429@ scale 430@ 431@ rotation $TEMPVAR_ANGLE color 220 220 220 alpha 404@ 
074C: unknown_action_sequence -1 unknown_sequences_pack 205@ 
074D: unknown_action_sequence -1 37@ -2 
074E: (unknown) 40@ 5.0 1 
0750: (unknown) $1248 0 
0751: unknown_action_sequence 71@ $PLAYER_ACTOR 100000.0 999999 1 3000 5000 50.0 
0752: (unknown) 244@ 
0754: (unknown) 
0755: (unknown) 1289.988 -766.581 1084.063 "NONE" "NONE" 
075B: (unknown) 0 
075D: (unknown) "CLOTHES" 
075E: (unknown) $9921($9872,12s) 
075F: (unknown) $AMMU_AVAILABLE_WEAPONS 
0760: (unknown) $9597 $AMMU_SELECTED_WEAPON 
0761: (unknown) $AMMU_SELECTED_WEAPON $AMMU_WEAPON_COST 
0762: (unknown) 1@ 
0763: (unknown) 34@ 
0767: (unknown) 'MARKST' 14  // Market Station
076A: set_zone 'CHC1A' to_pedgroup 4 
076B: (unknown) 17@s 16@ 
076C: set_zone 'ELCO1' controlled_by_gang 2 density 40 
076D: (unknown) 'GAN1' 1 35@ 
0770: (unknown) 37@ 1 
0771: (unknown) 424 2 
0772: unknown_action_sequence -1 79@(43@,4i) 60000 5.0 
0776: init_objects_in_object_group "CRACK" 
0777: destroy_objects_in_object_group "BARRIERS1" 
0778: (unknown) "TRUTHSFARM" 
077A: (unknown) 1@ 4 0 
077B: (unknown) $PLAYER_ACTOR 4 24 
077C: (unknown) $ACTOR_RYDER 4 
077D: $7513 = car 35@ x_angle 
077E: $ACTIVE_INTERIOR = active_interior 
0780: (unknown) 75@ $PLAYER_ACTOR -1 15.0 170.0 
0781: (unknown) $AMMU_SELECTED_WEAPON $AMMU_SELECTED_WEAPON_MODEL 
0782: (unknown) $AMMU_SELECTED_WEAPON $AMMU_SELECTED_WEAPON_WEAPON_GROUP 
0783: (unknown) $SELECTED_MENU_ITEM 0 $2510 
0784: (unknown) $PLAYER_CHAR 0 0 17 
0786: (unknown) 289@ 291@ 293@ 290@ 292@ 294@ 214@ 
0788: enable_heli 34@ magnet 1 
0789: unknown_drop_car_from_magnet 34@ 
078A: 43@ = create_carriage_on_train 40@ position 1 
078B: 126@ = car_on_heli 34@ magnet unknown 127@ 128@ 
078C: (unknown) $AMMU_SELECTED_WEAPON s$AMMU_WEAPON_NAME 
078F: unknown_action_sequence -1 1 
0790: (unknown) $AMMU_SELECTED_WEAPON 
0792: (unknown) $PLAYER_ACTOR 
0793: (unknown) 
0794: (unknown) 
0796: (unknown) $CRANE_MAGNET $CRANE_ROPE_LENGTH 
0797: (unknown) $CRANE_MAGNET 0.7 
0798: (unknown) $CRANE_MAGNET 17@ 18@ 19@ 
0799: (unknown) $CRANE_MAGNET 
079D: (unknown) 
079E: (unknown) 
079F: (unknown) 
07A0: (unknown) 41@ 114@ 0 3 
07A1: set_walk_speed 4 
07A3: (unknown) $10516(12@,8i) $PLAYER_ACTOR 5.0 10.0 
07A4: (unknown) 41@ 119@ 120@ 
07A5: unknown_action_sequence -1 $PLAYER_ACTOR 1500 
07A6: (unknown) 2100.8401 -1648.71 12.42 78@ 79@ 80@ 
07A7: put_jetpack_on_actor $PLAYER_ACTOR 
07A8: toggle_area69_sam 0 
07AC: (unknown) 37@ 34@ 
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
07B0: (unknown) s$CURRENT_SHOP_GXT_NAME 
07B1: (unknown) -1 20@ 21@ 22@ 
07B3: (unknown) 147@ 2 
07B4: (unknown) $PLAYER_CHAR 0 
07BB: (unknown) 75@ 10 
07BC: unknown_action_sequence -1 236@ 
07BD: destroy_train 41@ 
07BE: release_train 40@ 
07BF: (unknown) 443@($7257,8i) 1 
07C0: load_path 706 
07C3: (unknown) 281@ 332@ 333@ 334@ 335@ 
07C4: (unknown) 281@ 332@ 333@ 334@ 335@ 
07C6: (unknown) 90@ -0.0448 0.0178 1.003 -0.0611 
07C7: put_train 40@ at 1880.0601 -1953.67 12.44 
07C9: unknown_action_sequence -1 52@ 
07CB: (unknown) $ACTOR_RYDER 0 
07CC: player $PLAYER_CHAR disable_key_15 0 
07CD: unknown_action_sequence 80@ 362.2674 -2035.8441 6.836 270.0 4.0 
07D0: $WEEKDAY = weekday 
07D3: 'HOUSE' = init_external_script_named_handle 23 (BURG_BRAINS) 
07D5: (unknown) 0@ 9@ 10@ 0.0 0.0 0.0 0.0 
07DA: (unknown) 46@ 0.0 -0.35 0.2 
07DB: knock_car 189@ intensity 3.5 7.3999 8.1003 
07DD: (unknown) 50@ 30 
07DF: (unknown) -963.0789 1006.7465 -1152.8236 1105.1549 
07E0: set_marker $61 type_to 1 
07E1: (unknown) $ACTOR_RYDER 191@ 192@ 193@ 
07E4: (unknown) 4@ $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_2 7@ 8@ 9@ 
07E5: unknown_copy_entity 65543 $1256 
07E6: unknown_copy_group -1 268@ 
07E7: AS_assign_scmpath_to_actor -1 in_car 102@ speed 25.0 flags 1 0 1 
07EE: car 35@ enable_tire_marks 1 
07EF: (unknown) 83@ 84@ 85@ 58@ 
07F3: move_racing_checkpoint 48@ to 59@ 60@ 61@ 
07F5: car 1@ control_hydraulics $1023 $1024 $1025 $1026 
07F6: get_group_info 260@ 262@ 261@ 
07F8: car 74@ follow_vehicle 72@ radius 27.0 
07F9: (unknown) 
07FA: (unknown) 
07FB: set_interior 'GYM1' accessible 1  // Ganton Gym
07FC: (unknown) 145.0 275.0 'BOAT_7' 241@ 2  // Finish Time:
07FE: set_actor 39@ fighting_style_to 5 6 
0801: (unknown) 146@ 
0804: unknown_action_sequence 95@ 2351.97 -1170.26 27.013 0.0 0.2 "GRLFRD_KISS_03" "BD_FIRE" 4.0 0 0 0 0 -1 
0806: (unknown) $PLAYER_CHAR 0@ 
080A: (unknown) 0@ 2 2@ 3@ 4@ 
080E: (unknown) 251@(97@,6i) 96@ 
0810: (unknown) -1760.1785 972.2405 16.1633 -1679.6055 1064.2927 24.8629 $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_2 
0811: $TEMPVAR_ACTOR_CAR = actor $PLAYER_ACTOR car 
0812: unknown_action_sequence -1 "LRGIRL_IDLELOOP" "LOWRIDER" 4.0 0 0 0 0 -1 
0814: define_unique_jump start 1939.1357 -1968.052 17.6649 radius 2.5 2.728 3.17 land 1989.9585 -1971.9513 28.7249 radius 11.134 5.398 7.23 camera 1960.5447 -1963.5712 25.3229 reward 500 
0815: (unknown) 0@ 20@ 21@ 22@ 
0816: (unknown) 37@(36@,6i) 1 
0817: (unknown) 38@ 4 3 
0819: 162@ = actor $PLAYER_ACTOR distance_from_ground 
081A: actor $ACTOR_SMOKE weapon_skill 1 
081C: draw_text_outline 2 0 0 0 255 
081D: (unknown) $10934 1 
0822: (unknown) 0 
0823: AS_actor $ACTOR_RYDER greet_actor 35@ 0.5 5 
0825: (unknown) 40@ 
0826: toggle_hud 1 
0827: (unknown) $2722 $2725 
0828: (unknown) 1 
0829: unknown_action_sequence 49@ "CRCKDETH3" "CRACK" 4.0 0 
082A: (unknown) $PLAYER_CHAR 0 
0830: (unknown) 98@ 100@ $TEMPVAR_FLOAT_2 99@ 101@ $TEMPVAR_FLOAT_2 
0834: (unknown) -2.2 1.7 
0835: (unknown) $5345 $5346 
0836: (unknown) 359@ "POOL_XLONG_SHOT_O" 0.0 
0839: (unknown) 119@(214@,3i) "BD_FIRE1" 295@ 
083A: (unknown) 359@ "POOL_XLONG_SHOT_O" 42@ 
083C: (unknown) $PLAYER_ACTOR 0.0 0.0 0.0 
083D: (unknown) $PLAYER_ACTOR $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_2 
083E: (unknown) $PLAYER_ACTOR 0.0 0.0 1@ 
083F: (unknown) 35@ $7522 
0840: link_car 379@(253@,16i) to_interior 221@ 
0841: flying_vehicle 114@ use_secondary_gun 1 
0842: $CURRENT_TOWN_NUMBER = player $PLAYER_CHAR island_variable 
0843: (unknown) 146@ 147@ 148@ s$8216 
084D: (unknown) 0 
084E: flying_vehicle 149@ use_primary_gun 1 
0850: (unknown) 95@ $PLAYER_ACTOR 
0851: (unknown) $PLAYER_ACTOR 10 1 
0852: (unknown) $RYDER_CAR 0 
0853: (unknown) 40@ 3 
0855: (unknown) -1 160@ 161@ 162@ 166@ 
0856: (unknown) 98@ 0 
0858: (unknown) $PLAYER_CHAR 225.0 225.0 
0859: (unknown) 0@ $PLAYER_ACTOR 
085A: (unknown) 407 2340.6372 -1152.7217 25.9686 
085B: unknown_action_sequence -1 1 
085E: assign_vehicle 60@ to_looped_path 347 
0860: link_actor $PLAYER_ACTOR to_interior 6 
0864: (unknown) 2165.72 -1673.14 10.0 1 
0866: (unknown) 63@ 64@ 65@ 5.0 49@ 
086A: nop 
0871: init_jump_table $VIDEO_GAME total_jumps 8 0 @END_CASE_VIDEO_GAME jumps 0 @MS_GAME_THEYCRAWLEDFROMURANUS 1 @MS_GAME_DUALUTY 2 @MS_GAME_GOGOSPACEMONKEY 3 @MS_GAME_LETSGETREADYTOBUMBLE 4 @MS_GAME_POKER 5 @MS_GAME_POOL 6 @MS_GAME_LOWRIDER 
0872: jump_table_jumps 7 @MS_GAME_BEEFYBARON -1 @END_CASE_VIDEO_GAME -1 @END_CASE_VIDEO_GAME -1 @END_CASE_VIDEO_GAME -1 @END_CASE_VIDEO_GAME -1 @END_CASE_VIDEO_GAME -1 @END_CASE_VIDEO_GAME -1 @END_CASE_VIDEO_GAME -1 @END_CASE_VIDEO_GAME 
0873: release_path 201 
0874: (unknown) 'CHC1A' 9 
0875: (unknown) 51@ 1 
0876: (unknown) 2682.4202 1420.2371 28.0 -2630.365 1411.6986 28.0 3 0 
0878: (unknown) $1118 0.0 
0879: toggle_gang_wars 1 
087C: (unknown) 
087D: assign_sequence $PLAYER_GROUP to_group 147@ 
087E: set_actor 35@ weapon_droppable 0 
087F: (unknown) 263@ 1 
0881: (unknown) $PLAYER_CHAR 0 
0883: (unknown) 55@ $ACTOR_RYDER 5 
0884: 'DANCER' = init_external_script_named_handle 52 (DANCER) 
0887: (unknown) $PLAYER_ACTOR 0 60.0 
0888: (unknown) 284@ 285@ 
0889: (unknown) 75@ $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_2 
088A: (unknown) 34@ "RAIL_FALL" "SWAT" 8.0 0 0 0 1 -1 0 1 
088B: (unknown) 62@ 0.1 
088C: (unknown) 34@ $TEMPVAR_FLOAT_1 75@ $TEMPVAR_FLOAT_2 
088D: (unknown) 2312.5779 -7.4347 25.75 4.5 -196 0 
088E: (unknown) 
0890: (unknown) $253 3 
0893: put_trailer 37@ on_cab 34@ 
0898: (unknown) 0 0 0 
089C: (unknown) 0@ 1 
089E: (unknown) 3@ 4@ 5@ 5.0 11@ 
089F: (unknown) 35@(37@,2i) 519@ 
08A0: (unknown) 0@ 100.0 0 0.0 0.0 0.0 "PCUSTOM" 
08A2: (unknown) 146@(48@,3i) $PLAYER_CHAR 30.0 
08A3: (unknown) 1 
08A4: car 90@ manipulate_extra_parts 46@ 
08A5: (unknown) 122@ 0 
08A6: (unknown) 98@ 0 0.0 
08A8: (unknown) 1 
08A9: load_external_script 66 (CARMOD1) 
08AC: (unknown) 1 
08AD: (unknown) $PLAYER_ACTOR -2240.8535 129.3346 1.5 
08AF: (unknown) $ACTOR_RYDER 500 
08B1: toggle_night_vision 0 
08B2: toggle_thermal_vision 0 
08B3: (unknown) 'GLN1' 
08BA: set $377 bit 1 
08BB: set $1210 bit $GIRLFRIEND 
08BC: set $390 bit 3@ 
08BD: set 54@ bit 10 
08BF: set 54@ bit 49@ 
08C0: clear $391 bit 31 
08C1: clear $1210 bit $GIRLFRIEND 
08C2: clear $391 bit 3@ 
08C3: clear 54@ bit 11 
08C6: set_actor 65@ stay_on_bike 1 
08C7: (unknown) $PLAYER_ACTOR 2469.7 -1657.0 12.3 
08C8: (unknown) $SELECTED_MENU_ITEM 0 
08C9: (unknown) $SELECTED_MENU_ITEM 
08CA: (unknown) 
08CB: (unknown) 99@ 0 0 0 
08D2: object 347@(39@,10i) scale_model 0.3 
08D3: (unknown) 26@ 
08D4: $1153 = create_panel_with_title 'IE09' position 29.0 170.0 width 180.0 columns 1 interactive 1 background 1 alignment 0  // Imports
08D6: set_panel 144@ column 0 alignment 1 
08D7: $1148 = panel $1153 active_row 
08D8: $9637 = panel $2419 selected_row 
08D9: set_panel 206@ row 34@ enable 0 
08DA: remove_panel $1153 
08DB: set_panel $1153 column 0 header 'DUMMY' data 'IE16' 'IE10' 'IE11' 'IE12' 'IE13' 'IE14' 'IE15' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 
08DC: (unknown) $582 2026.6028 1007.7353 20.0 
08DD: keep_stuff_after_wasted 0 
08DE: keep_stuff_after_busted 0 
08DF: override_restart_if_wasted_at -2570.5107 1139.5815 54.8547 within_radius 1500.0 angle 160.0 
08E0: override_restart_if_busted_at -1379.8428 2635.7395 54.4315 within_radius 1500.0 angle 170.6194 
08E1: $STAT_TAGS_SPRAYED = tags_sprayed 
08E2: $GS_GANG_TURF_CONTROLLED = gang_turf_controlled 
08E5: (unknown) 27@ 28@ 29@ 50.0 0@ 
08E6: plane 35@ change_landing_gear 1 
08E7: set_entrance_markers 1 
08E8: assign_external_script_handle 'DEALER' to_actor_model #BMYDRUG 
08E9: set_object 117@(34@,7i) liftable 1 
08EA: (unknown) 0 
08EB: (unknown) 1580.85 -1752.3199 12.91 0.0 0.0 1.0 60 
08EC: $TEMPVAR_CAR_TYPE = car $TEMPVAR_ACTOR_CAR type 
08ED: (unknown) 55@ 
08EE: set_panel $1154 column 1 row 4@ text_1number 'DOLLAR' $1119  // $~1~
08EF: set_panel 206@ column 2 row 34@ text_2numbers 'DES1_66' 48@ 49@  // ~1~:0~1~
08F0: (unknown) 'GANGRL3' 'GFRIEND' 
08F1: (unknown) 3@ 4@ 5@ s$9451 
08F2: (unknown) 36@ 0 
08F3: (unknown) $198 0 
08F4: (unknown) 0 
08F5: (unknown) 
08F6: (unknown) 
08F7: get_player $PLAYER_CHAR clothing id 0 model $9665 item $9666 
08F8: (unknown) 1 
08FB: set_checkpoint 48@ type_to 2 
08FD: (unknown) 0 
0900: (unknown) 82@(39@,16i) 
0901: (unknown) $PLAYER_CHAR 0 
0904: (unknown) 6 $COLOR_RED $COLOR_GREEN $GAMBLES_CASHWIN $3400 
0905: set_door 111@ openable 1 
0906: (unknown) 62@(42@,25i) 1000.0 
0907: (unknown) 116@ 118@ 
0908: (unknown) 82@(39@,16i) 650@ 
090C: (unknown) 'GLN1' 
090D: (unknown) 
090E: set_panel $1153 active_row $1148 
090F: end_external_script 66 (CARMOD1) 
0912: (unknown) 1 355 370 
0913: run_external_script 66  
0914: init_external_script 0 (PLAYER_PARACHUTE) 
0915: (unknown) 
0916: (unknown) 92@ 0 
0917: audio_zone 'LOWRIDE' enable_sound 1 
0918: (unknown) 34@ 0 
0919: (unknown) 36@ 1 
091A: (unknown) v$1221 
091B: nop 
091C: (unknown) $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_2 1.5 -4 "PEDSLOT" 16@ 
091D: (unknown) 2793.814 -1987.9346 15.3045 2754.324 -1900.3694 9.8752 
091E: (unknown) 2380.6816 -1274.528 22.0 2375.9453 -1239.3557 26.0 
091F: (unknown) 35@ 151@ 
0920: point_camera 2359.5212 -1246.8428 28.7047 transverse_to 2359.2756 -1247.1285 28.7047 7000 ms unknown 1 
0922: (unknown) 70.0 100.0 10000 1 
0923: (unknown) 0 
0924: set_world_lighting 1 -1 ms 
0925: (unknown) 
0926: $SCRIPT_STATUS = external_script_status 66 (CARMOD1) 
0928: init_external_script_with_actor_trigger 19 (DEALER) actor_model #BMYDRUG priority 100 
0929: init_external_script_with_object_trigger 4 (SLOT_MACHINE) object #KB_BANDIT_U priority 100 6.0 1 
092B: 8@ = group $PLAYER_GROUP member 6@ 
092E: (unknown) 195@ 196@ 0 200@ 
092F: (unknown) 1 
0930: (unknown) 1 
0931: (unknown) 1 
0936: set_camera 2358.6562 -1246.3481 28.7884 position_to 2358.6562 -1246.3481 28.7884 7000 ms unknown 1 
0937: (unknown) 62@ 74@ 86@ 98@ 'DUMMY' 0 
0939: attach_car 84@ to_object 106@ at_offset 0.0 0.0 -0.8 rotation 0.0 0.0 180.0 
093A: set_paynspray 'MICHDR' type_to_girlfriend 1 
093B: (unknown) $ACTOR_SMOKE 1 
093D: (unknown) 1 
093E: (unknown) $PLAYER_ACTOR 0.3 
0940: (unknown) 260@ 1 
0941: (unknown) 58@ 1 
0944: (unknown) $ACTOR_SMOKE 
0945: (unknown) $PLAYER_CHAR $9595 
0946: (unknown) 101@ 1 
0947: (unknown) $PLAYER_ACTOR 353 $2563 
0948: (unknown) $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_2 11 5.0 
0949: link_wav 3@ to_actor 0@ 
094A: (unknown) $GS_GANG_MONEY_PICKUP $GS_GANG_CASH 
094B: v$1252 = get_active_interior_name_from_actor $PLAYER_ACTOR 
094C: (unknown) $PLAYER_ACTOR 69@ 70@ 71@ 72@ 
094E: (unknown) 0@ 1 
094F: (unknown) 0@ 
0950: trip_skip 2263.3779 -2226.3301 12.4 angle 47.416 
0951: (unknown) 
0952: (unknown) 10 
0953: (unknown) 17@ 
0954: (unknown) 
0955: (unknown) 
0956: $47 = get_respect 
0957: (unknown) 95@ 0 
0958: $2932 = create_photo_at -2511.28 -672.99 195.75 
0959: $2882 = create_horseshoe_at 1224.0 2617.0 11.0 
095A: $2982 = create_oyster_at 979.0 -2210.0 -3.0 
095C: (unknown) 144@ 145@ 146@ 147@ 148@ 149@ 150@ 151@ 152@ 153@ 154@ 155@ 
095E: (unknown) 47@ 4 1 -1.0 
095F: (unknown) 152@ 6 161@ 
0960: (unknown) $PLAYER_CHAR 0 
0961: (unknown) 42@ 1 
0964: (unknown) 'CARM1' 29.0 145.0 25.7 8 1 1 1 $CARMOD_MENU_COLORS  // Colors
0966: (unknown) $PLAYER_ACTOR 285@ 
0967: actor 0@ move_mouth 10000 ms 
0968: actor 0@ stop_mouth 
096A: (unknown) 0 
096B: (unknown) 
096C: (unknown) 
096D: get_car 0@ car_component 7 on_slot 17@ 
0970: (unknown) 
0971: (unknown) 
0972: (unknown) $PLAYER_ACTOR 2509.8916 -1672.4692 13.5032 
0974: (unknown) 
0976: (unknown) 139@ 
0978: unknown_fill/merge_entity 65540 $1230 
097A: (unknown) $X_WANG_CARS $Y_WANG_CARS $Z_WANG_CARS 1149 
097B: (unknown) 0@ 1011 
097C: (unknown) 3 85@ 
097D: (unknown) $CARMOD_CAR $10084 
0980: (unknown) -973.759 1077.1519 1350.3988 200.0 
0982: (unknown) 102@ 1 
0983: (unknown) 1 
0985: (unknown) 2816.8572 -1169.0747 1028.1719 4.0 -150 0 99@ 
0986: (unknown) 
0987: (unknown) $1867 $VALET_CAR 
0988: get_car $CARMOD_CAR paintjob $10085 
0989: (unknown) 200 
098A: (unknown) 15.0 
098D: get_car 46@ extra_parts_angle $7936 
098E: (unknown) 'FDPIZA' 512 1  // Pizza Stack
0991: (unknown) 1 
0992: set_player $PLAYER_CHAR weapons_scrollable 0 
0994: (unknown) 76.6 -1527.6 4.1 
0995: (unknown) 
0996: (unknown) 102@(56@,20i) 60@(56@,20f) 
0997: (unknown) 1339 
0998: add_respect 3 
099A: (unknown) 35@ 0 
099C: (unknown) 1 20000.0 3.0 
099E: (unknown) 0 
099F: unknown_action_sequence -1 1 
09A0: (unknown) $PLAYER_ACTOR 26@ 0.0 0.0 0.0 5 16 "NULL" "NULL" -1 
09A1: (unknown) $PLAYER_ACTOR 0 
09A2: (unknown) 17@ 
09A3: (unknown) 1 
09A4: (unknown) 'DEAL1' 'DEAL2' 'DEAL3' 192 77 78  // Fuck you man!
09A6: (unknown) 1 
09A7: (unknown) 11@ 1 
09A9: (unknown) "TSHIRTLOCGREY" $10031 
09AA: (unknown) 'DEAL2' 79  // Take it easy man.
09AB: (unknown) $1290 37 
09AC: (unknown) 1 
09AD: vehicle_camera_mode 3 
09AF: (unknown) 2097.0093 1728.2845 9.8203 169.1748 
09B0: (unknown) 95@ 0 
09B2: (unknown) 1 150@ 151@ 
09B3: get_car $CARMOD_CAR door_status $10448 
09B4: (unknown) 345.5621 306.2212 10.0 16384 0 
09B5: (unknown) $ACTOR_RYDER 0 
09B6: (unknown) 0@ 0 
09B7: (unknown) 'GAN1' 1 
09B8: create_blood_gush_at $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_2 offset 207@ 208@ 209@ density 20 on_actor $ACTOR_RYDER 
09B9: (unknown) 0 
09BA: (unknown) 0 
09BC: (unknown) $PLAYER_ACTOR $X_BUY_MARKER $Y_BUY_MARKER $Z_BUY_MARKER 
09BD: (unknown) 1 
09BF: (unknown) 459 
09C0: 37@ = get_random_car_in_area 79@ 81@ 80@ 82@ 1.0 with_actors -1 
09C1: (unknown) 0 
09C4: (unknown) 188@ 0 
09C9: (unknown) $ACTOR_CESAR 36@ 
09CF: set_train 40@ flag 0 
09D2: (unknown) 0 
09D4: (unknown) 
09D5: (unknown) 35@ 345 1 0 0 256@ 
09D6: (unknown) 26@ $3817($3400,3i) 1 1 0 
09D7: (unknown) $PLAYER_CHAR 1 
09D8: (unknown) 1 
09D9: (unknown) 
09DB: set_panel 144@ column 0 width 192 
09DD: (unknown) 1 
09E0: (unknown) 1526.9 -1654.5 12.1 180.0 37@ 
09E1: get_vehicle_model $1070(4@,6i) monetary_value $1119 
09E2: $2830 = parked_car_generator_w_numberplate #EUROS -1 -1 0 alarm 50 door_lock 0 0 10000 plate "IMPEXP__" at 0.0 0.0 0.0 angle 180.0 
09E4: toggle_aircraftcarrier_sam 0 
09E5: (unknown) 225@ 226@ 227@ 255 255 255 200.0 
09E6: set_burglary_houses_accessible 1 
09E8: $720 = actor $PLAYER_ACTOR active_interior 
09E9: (unknown) 34@ 
09EB: (unknown) $PLAYER_CHAR 0 
09EC: (unknown) 0 
09EE: (unknown) 1 
09EF: (unknown) 468 1.0 1.0 0.12 
09F0: (unknown) 
09F1: (unknown) $PLAYER_ACTOR 1169 
09F4: (unknown) $ACTOR_OG_LOC 1 
09F5: (unknown) 1 
09F6: (unknown) $ACTOR_RYDER 0 
09F7: (unknown) $SWEET_CAR 1147 
09FB: $154 = unknown_get_display_mode_or_gxt_file_used 
09FD: (unknown) 'XSELECT' 455@  // ~k~~PED_SPRINT~ Select
09FE: (unknown) 68@ 
09FF: (unknown) $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_2 
0A02: (unknown) 35@(165@,7i) 0 
0A07: (unknown) $TRAINS_TRAIN_HANDLE 
0A08: (unknown) 'COMMA' 39@ 41@  // ~1~,
0A09: (unknown) 0@ 1 
0A0A: (unknown) 0@ 1 
0A0B: (unknown) 2493.3623 -1734.295 12.3828 258.7583 
0A0E: (unknown) 1 
0A10: (unknown) 161 1 
0A11: (unknown) 316@ 237@ 238@ 
0A12: (unknown) 316@ 237@ 238@ 
0A13: (unknown) 
0A14: (unknown) 1 
0A16: (unknown) 3 59@ 
0A17: (unknown) $2786 1 
0A18: (unknown) 281@s 283@s 285@s 291@ 292@ 293@ 
0A19: display_zone_text 'MARKS'  // Saint Mark's
0A1A: unknown_action_sequence 88@ "HIKER_POSE_L" "MISC" 4.0 0 0 0 1 -1 
0A1C: (unknown) 77@ 1 
0A1D: (unknown) 8@ $PLAYER_ACTOR 
0A1E: dump_screen 1 
0A1F: set_stat 24 max_to 196@ 
0A20: (unknown) $PLAYER_CHAR 1 
0A21: (unknown) 72@ 0 
0A22: (unknown) $CARMOD_MENU_COLORS $CARMOD_CAR 1 $10440 
0A23: (unknown) $2423 $2515 0 
0A24: toggle_military_zones_wanted_level 1 
0A25: (unknown) 0.031 -2.152 
0A26: set_radio_to_favorite_station 
0A27: (unknown) 44@ 1 
0A28: (unknown) $ACTOR_RYDER 2.3 
0A2C: (unknown) 0 
0A2D: (unknown) 0 
0A2E: (unknown) 914@(759@,12i) 854@(759@,12f) 866@(759@,12f) 878@(759@,12f) 7 -2 8.0 
0A2F: (unknown) 0 
0A30: repair_car 316@ 
0A31: (unknown) $PLAYER_CHAR 1 
0A33: (unknown) 0@ 1@ 
0A35: (unknown) 2453.8 -1305.0 22.5 0.0 37@ 
0A37: (unknown) 1 
0A39: (unknown) 60@ 
0A3B: (unknown) $PLAYER_CHAR 
0A3C: (unknown) 285@s 297@ 
0A3D: toggle_prostitutes_pay_you 1 
0A3E: (unknown) $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_2 0.6 0.6 1.0 17@ 
0A3F: (unknown) 0 
0A40: $795 = create_entrance_marker_at 1685.7 -2238.8999 14.0 color 14 
0A41: destroy_entrance_marker $795 
0A43: (unknown) 
0A44: (unknown) 1 
0A45: (unknown) 0.3 
0A46: (unknown) 1 0 
0A47: (unknown) 
0A48: (unknown) 1 
0A4A: store_joystick_offset_to 201@ 202@ 
Actor.DestroyInstantly(18@)
Actor.DestroyWithFade(2@)
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 345.5621, 306.2212, 998.4484)
Actor.RemoveFromMissionCleanupList(1@)
Actor.RemoveReferences(2@)
Actor.SetCarWeapon($PLAYER_ACTOR, 38, 200000)
Actor.SetImmunities(2@, 0, 0, 1, 1, 0)
Actor.StoreDeadActorPos(72@(43@,4i), $TEMPVAR_FLOAT_1, $TEMPVAR_FLOAT_2, $TEMPVAR_FLOAT_2)
Actor.StorePos($PLAYER_ACTOR, $TEMPVAR_FLOAT_1, $TEMPVAR_FLOAT_2, $TEMPVAR_FLOAT_2)
Camera.OnPed(215@, 15, 2)
Camera.OnVehicle(34@, 18, 2)
Camera.PointAt(665.8948, -479.5685, 16.4175, 2)
Camera.Restore
Camera.Restore_WithJumpCut
Camera.SetAtPos(2488.5623, -1666.8645, 13.3757)
Camera.SetBehindPlayer
Camera.SetPosition(664.9277, -479.6112, 16.1668, 0.0, 0.0, 0.0)
Camera.Shake(40)
Car.Destroy(22@)
Car.DoorStatus(0@) = 4
Car.DriveTo(99@, 252@, 253@, 254@)
Car.ImmuneToNonPlayer(69@) = True
Car.LockInCurrentPosition(22@) = True
Car.PutAt(22@, -1577.9417, 52.6333, 40.0)
Car.RemoveReferences($1118)
Car.SetAnimation(77@, 3, 6000)
Car.SetDriverBehaviour(62@, 5)
Car.SetImmunities(0@, 1, 1, 1, 1, 1)
Car.SetMaxSpeed(36@, 10.0)
Car.SetSpeedInstantly(34@, 0.0)
Car.SetToNormalDriver(54@)
Car.SetToPsychoDriver(44@)
Car.StorePos(0@, 3@, 4@, 5@)
Car.ToggleHydraulics(69@) = True
Car.ToggleTaxiLight(87@) = False
create_thread @MS_BIKE_MISSIONS 
create_thread_wb @NONAME_1 
else_jump @MAIN_4068 
end_thread 
end_thread_named 'INT' 
fade 0 0 
Garage.Activate('VECMOD')
Garage.ChangeType('MICHDR', 5)
Garage.Close('MICHDR')
Garage.Deactivate('BEACSV')
Garage.Open('BURG_LK')
Garage.SetToAcceptCar('HBGDSFS', $1867)
gosub @SUB_FADEOUT 
if 
increment_mission_attempts 
jump @MAIN_177 
Marker.Disable($MARKER_CATALINA)
Marker.SetColor(42@, 1)
Marker.SetIconSize(45@, 2)
Marker.TieToCar(341@, 340@, 0, 1)
mission_cleanup 
Model.Destroy($1070($1149,6i))
Model.Load($1070($1149,6i))
Object.CollisionDetection(0@) = True
Object.Destroy($1147)
Object.Indestructibility($1242) = False
Object.KeepInMemory(0@) = True
Object.PutAt(0@, $TEMPVAR_FLOAT_1, $TEMPVAR_FLOAT_2, $TEMPVAR_FLOAT_2)
Object.RemoveFromMissionCleanupList(27@)
Object.RemoveReferences(82@(39@,16i))
Object.SetImmunities($1242, 1, 1, 1, 1, 1)
Object.StorePos(0@, $TEMPVAR_FLOAT_1, $TEMPVAR_FLOAT_2, $TEMPVAR_FLOAT_2)
Object.Throw(0@, 23@, 24@, 25@)
Object.ToggleInMovingList(0@) = True
Pickup.Destroy($BUY_ASSET_PICKUPS)
Player.Build($PLAYER_CHAR)
Player.CanMove($PLAYER_CHAR) = True
Player.ClearWantedLevel($PLAYER_CHAR)
Player.InfiniteRun($PLAYER_CHAR) = False
Player.MakeSafe($PLAYER_CHAR)
Player.SetClothes($PLAYER_CHAR, "VEST", "VEST", Torso)
Player.SetDrunkVisuals($PLAYER_CHAR, 100)
Player.SetHandlingResponsiveness($PLAYER_CHAR, 145@)
Player.SetMinWantedLevel($PLAYER_CHAR, 2)
Player.SprintMode($PLAYER_CHAR) = False
return 
select_interior 0 
set_wb_check_to 0 
set_weather 1 
start_mission 0 
thread 'MAIN' 
wait 0 
