 Actor.Dead($853)
 Actor.Driving(2@)
 Actor.DrivingVehicleType($5135, #ANGEL)
 Actor.InCar(13@, 14@)
 Car.Wrecked($727)
 fading 
 Model.Available(#PGA)
 Pickup.Picked_up($PRINT_WORKS_ASSET)
 Player.Controllable($PLAYER_CHAR)
 Player.Defined($PLAYER_CHAR)
 Player.InRemoteMode($PLAYER_CHAR)
 Player.InZone($PLAYER_CHAR, 'GANG1')
 Player.PressingHorn($PLAYER_CHAR)
 wasted_or_busted 
001C:  $396 > $1182 // integer values 
001E:  $2970 > 1@ // integer values 
001F:  17@ > $6722 // integer values 
0024:  $752 > $749 // floating-point values only 
0027:  4@ > $6979 // floating-point values only 
002F:  17@ >= $4785 // integer values 
003A:  $1517 == $1422 // integer values and handles 
0054: store_player $PLAYER_CHAR position_to $899 $900 $901 
0055: put_player $PLAYER_CHAR at 220.3 -1275.5 11.0 
0056:  player $PLAYER_CHAR 0 -1682.2396 -179.9125 -1600.4482 -150.8878 
0057:  player $PLAYER_CHAR 0 -57.7 -1468.8 13.4 -69.1 -1487.2 9.0 
0058: $726 += $769 // integer values 
0059: $765 += $766 // floating-point values 
0060: $857 -= $860 // integer values 
0061: $763 -= $773 // floating-point values 
0067: $4862 -= 0@ // floating-point values 
0068: $747 *= $731 // integer values 
0069: $758 *= $758 // floating-point values 
0070: $3910 /= $3969 // integer values 
0071: $6985 /= $4864 // floating-point values 
0077: 5@ /= $4864 // floating-point values 
0078: $2647 += unknown_inaccurate_float_timer 0.017 // floating-point values 
007E: $2810 -= unknown_inaccurate_float_timer 0.01 // floating-point values 
0084: $723 = $724 // integer values and handles 
0085: 2@ = 3@ // integer values and handles 
0086: $763 = $772 // floating-point values only 
0087: 10@ = 2@ // floating-point values only 
0088: $4862 = 0@ // floating-point values only 
0089: 9@ = $4864 // floating-point values only 
008A: $723 = 0@ // integer values and handles 
008B: 0@ = $723 // integer values and handles 
008C: $769 = float_to_integer $772 
008D: $773 = integer_to_float $769 
0099: $6893 = random_integer_0-to-65535 
009C: set_actor $6408 wander_path_to -1 
009E: set_actor $2126 path $95 $96 $97 unknown 2.0 1 
009F: set_actor $909 objective_to-1 
00A3:  actor $LANCE_VANCE 0 466.1 325.5 448.1 339.2 
00A4:  actor $4800 0 -991.591 261.036 7.775 -983.0 271.96 11.506 
00AE: unknown_set_car $1185 to_ignore_traffic_lights 0 
00B0:  car $5653 0 -1135.2 73.2 -1130.8 67.9 
00B1:  car $26 0 272.9 -1220.6 16.0 212.5 -1280.0 8.0 
00BA: text_styled 'INT_B' 15000 ms 2 
00BB: text_lowpriority 'GEN1_23' 10000 ms 1 
00BC: text_highpriority 'GOAWAY1' 5000 ms 1 
00BE: text_clear_all 
00BF: $9 = current_time_hours, $10 = current_time_minutes 
00C0: set_current_time 22 0 
00C1: $4529 = minutes_to_current_time 7 0 
00D9: $2816 = actor 0@ car 
00DA: $2108 = player $PLAYER_CHAR car 
00DC:  player $PLAYER_CHAR driving 14@ 
00DE:  player $PLAYER_CHAR driving_vehicle_type #HUNTER 
00E0:  player $PLAYER_CHAR driving 
00E1:  key_pressed 0 19 
00E3:  player $PLAYER_CHAR 0 -1235.1 -1235.7 radius 4.0 4.0 
00E4:  player $PLAYER_CHAR 1 69.3 -1455.9 radius 1.0 1.0 
00E5:  player $PLAYER_CHAR 0 $3496 $3497 radius 10.0 15.0 
00E7:  player $PLAYER_CHAR stopped 0 461.4445 -495.2143 radius 2.0 2.0 
00E9:  player $PLAYER_CHAR 0 $723 radius 100.0 100.0 
00EA:  player $PLAYER_CHAR 0 $3517 radius 2.0 2.0 
00EB:  player $PLAYER_CHAR 0 $2423 radius 50.0 50.0 
00EC:  actor $2251 0 466.1 42.7 radius 1.0 1.0 
00ED:  actor 0@ 0 1.8336 -938.0876 radius 1.0 1.0 
00EE:  actor $2507 0 $2661 $2662 radius 3.0 3.0 
00F0:  actor $2291 stopped 0 461.4445 -495.2143 radius 2.0 2.0 
00F2:  actor $2325 near_actor $2295 radius 100.0 100.0 0 
00F3:  actor $4604 near_actor_on_foot $4606 radius 5.0 5.0 0 
00F5:  player $PLAYER_CHAR 0 -926.8099 -327.8378 13.3894 radius 4.0 4.0 4.0 
00F6:  player $PLAYER_CHAR 0 $453 $454 $455 radius 1.4 1.8 1.5 
00F7:  player $PLAYER_CHAR 0 $489 $490 $491 radius 2.0 2.0 2.0 
00F8:  player $PLAYER_CHAR stopped 1 $2309 $2310 $2311 radius 3.0 3.0 1.5 
00F9:  player $PLAYER_CHAR stopped 0 $516 $517 $518 radius 1.0 1.0 2.0 
00FA:  player $PLAYER_CHAR stopped 0 240.4 -1280.2 10.0 radius 4.0 4.0 3.0 
00FB:  player $PLAYER_CHAR 0 13@ radius 20.0 20.0 10.0 
00FC:  player $PLAYER_CHAR 0 0@ on_foot radius 3.0 3.0 2.0 
00FD:  player $PLAYER_CHAR 0 $6785 in_car radius 10.0 10.0 2.0 
00FE:  actor $LANCE_VANCE 0 427.6 -584.7 10.6 radius 1.0 1.0 5.0 
00FF:  actor $2291 0 $2316 $2317 $2318 radius 2.0 2.0 2.0 
0100:  actor $4800 near_point_in_car -649.6716 -1590.7273 40.0 radius 5.0 5.0 5.0 sphere 0 
0101:  actor $2291 stopped_near_point $2309 $2310 $2311 radius 3.0 3.0 1.5 sphere 0 
0102:  actor $5285 stopped_near_point_on_foot -693.58 1213.1801 23.16 radius 1.0 1.0 2.0 sphere 0 
010C: change_player_into_rc_buggy $PLAYER_CHAR at 739.924 712.5853 11.1484 262.9725 
011A: set_actor $1038 flags 1 
011C: actor $PLAYER_ACTOR clear_objective 
0121:  player $PLAYER_CHAR in_zone 'BEACH3' 
0123:  actor 0@ spotted_player $PLAYER_CHAR 
0126:  actor $2125 walking 
0129: 2@ = create_actor 4 #SPECIAL10 in_car 0@ driverseat 
012A: put_player $PLAYER_CHAR at 91.2 -1460.9 10.0 and_remove_from_car 
014B: $87 = init_parked_car_generator #DELUXO -1 -1 1 alarm 0 door_lock 0 0 10000 at -1022.6 -868.6 12.2 angle 175.0 
014C: set_parked_car_generator $87 cars_to_generate_to 0 
014E: set_timer_to $3677 type 1 
014F: stop_timer $3402 
0151: remove_status_text $2299 
0152: set_zone_car_info 'STREET4' 1 13 0 0 0 0 0 0 0 0 0 50 
0154:  actor 5@ in_zone 'VICE_C' 
0157: camera_on_player $PLAYER_CHAR 15 2 
015C: set_zone_gang_info 'STREET2' 1 14 0 0 0 0 0 0 0 0 0 1000 
015D: set_gamespeed 0.3 
0162: tie_marker $2344 to_actor $2320 4 2 
0166: set_marker $4082 brightness_to 1 
0167: $3132 = create_marker_at -1219.969 8.543 10.44 1 3 
0168: show_on_radar $2344 2 
0169: set_fade_color 0 0 0 
016C: restart_if_wasted at 493.5 703.1 11.1 90.0 
016D: restart_if_busted at 508.9 506.8 10.3 174.0 
016E: override_restart at -1102.4 1331.2 19.0 271.2 
0170: $975 = player $PLAYER_CHAR z_angle 
0171: set_player $PLAYER_CHAR z_angle_to 100.0 
017A: set_player $PLAYER_CHAR weapon 17 ammo_to 100 
0180: set_on_mission_flag_to $ONMISSION 
0184:  actor $1020 health >= 95 
0185:  car $2816 health >= 269 
0189: $66 = unknown_create_checkpoint_at 240.4 -1280.2 10.0 
018A: $19 = create_checkpoint_at $2113 $2114 $2115 
018B: show_on_radar $221 2 
018C: play_sound 1 at 0.0 0.0 0.0 
018D: 6@ = create_sound 0 at -923.4324 -333.2397 14.3816 
018E: stop_sound 6@ 
018F:  unknown_car_check $3495 
0190: unknown_car $3092 
0191: unknown_car $3092 
0192: set_actor $PLAYER_ACTOR objective_to_stand_still 
0193: set_actor 5@ objective_to_act_like_ped 
0194: set_actor $3517 objective_to_go_to_point 388.3 -473.9 11.34 
01AD:  car $1185 0 $1204 $1214 3.0 3.0 
01AF:  car $1004 0 95.3 -1468.3 9.5 radius 1.5 1.5 3.0 
01B0:  car $4342 stopped 1 -871.6 -469.5 9.9 radius 7.0 7.0 7.0 
01B1: give_player $PLAYER_CHAR weapon 17 ammo 68 // Load the weapon model before using this 
01B2: give_actor $723 weapon 23 ammo 9999 // Load the weapon model before using this 
01B5: force_weather 0 
01B7: release_weather 
01B8: set_player $PLAYER_CHAR armed_weapon_to 17 
01B9: set_actor $2295 armed_weapon_to 0 
01BC: put_object $1778 at 298.0 -313.6 11.0 
01BD: $860 = current_time_in_ms 
01BE: set_actor $2251 to_look_at_spot 474.7 29.9 11.07 
01C1:  car 5@ stopped 
01C5: remove_actor_from_mission_cleanup_list $723 
01C8: $2293 = create_actor 10 #CLB in_car $2296 passenger_seat 0 
01C9: actor $2324 kill_actor $2291 
01CA: actor $853 kill_player $PLAYER_CHAR 
01CB: actor $4107 kill_actor $4129 
01CC: actor $909 kill_player $PLAYER_CHAR 
01CE: actor $2503 avoid_player $PLAYER_CHAR 
01CF: unknown_actor $6225 actor $6153 
01D0: actor 0@ avoid_player $PLAYER_CHAR 
01D1: actor $4372 follow_actor $PLAYER_ACTOR 
01D2: actor 0@ follow_player $PLAYER_CHAR 
01D3: actor $1189 leave_car $1185 
01D4: actor $PLAYER_ACTOR go_to_car 0@ and_enter_it_as_a_passenger 
01D5: actor 13@ go_to_and_drive_car 14@ 
01D8: unknown_actor 0@ unknown_fire_at_target 4@ 
01D9: actor $2475 run_away_from_car $4790 
01DE: tie_actor $2308 to_actor $2307 
01DF: tie_actor $723 to_player $PLAYER_CHAR 
01E0: clear_leader $2099 
01E1: set_actor $2978 follow_route 0 3 
01E2: add_route_point 0 at $2983 $2984 $2985 
01E3: text_1number_styled 'REWARD' $790 6000 ms 6 
01E4: text_1number_lowpriority 'HJ_IS' $747 2000 ms 1 
01E5: text_1number_highpriority 'G_COST' 100 1000 ms 1 
01E7: remove_forbidden_for_cars_cube -291.0 -287.0 0.0 208.0 648.0 35.0 
01E8: create_forbidden_for_cars_cube -291.0 -287.0 0.0 208.0 648.0 35.0 
01E9: $4395 = car $4379 num_passengers 
01EA: $4387 = car $4371 max_passengers 
01EB: set_car_density_to 0.1 
01EC: make_car $2159 very_heavy 1 
01ED: reset_actor $723 flags 
01F0: set_max_wanted_level_to 4 
01F3:  car $727 airborne 
01F4:  car $2816 flipped 
01F6: cancel_override_restart 
01F7: set_player $PLAYER_CHAR ignored_by_cops_state_to 1 
01F9: init_rampage 'PAGE_00' $1519 120000 $1520 $1511 $1512 $1513 $1514 0 
01FA: $908 = rampage_status 
01FB: $761 = square_root $760 
01FC:  player $PLAYER_CHAR near_car $2159 radius 30.0 30.0 0 
01FE:  player $PLAYER_CHAR near_car_in_car $4788 radius 20.0 20.0 0 
01FF:  player $PLAYER_CHAR near_car $2470 radius 8.0 10.0 3.0 unknown 0 
0202:  actor $LANCE_VANCE near_car 0@ radius 20.0 20.0 unknown 0 
0203:  actor $3166 near_car_on_foot $3184 radius 35.0 35.0 unknown 0 
0205:  actor $3311 near_car $3327 radius 7.0 7.0 6.0 unknown 0 
0208: $1102 = random_float 0.0 360.0 
0209: $1367 = random_int 1 15 
020A: set_car $26 door_status_to 1 
020B: explode_car $2505 
020C: create_explosion_with_radius 1 at 69.42 -371.249 30.28 
020D:  car $727 flipped 
020E: actor $PLAYER_ACTOR look_at_actor $1369 
020F: actor 13@ look_at_player $PLAYER_CHAR 
0210: player $PLAYER_CHAR look_at_actor $853 
0211: actor $PLAYER_ACTOR walk_to 204.3 -1288.7 
0217: text_styled 'USJ' 5000 ms 5 
0219: $681 = create_garage_type 5 door -914.129 -1263.54 10.706 to -906.3 -1266.9 14.421 depth -907.137 -1246.626 
021B: set_garage $689 to_accept_car $2470 
021C:  car_inside_garage $688 
0221: set_player $PLAYER_CHAR trapped_in_car 1 
0222: set_player $PLAYER_CHAR health_to 200 
0225: $1370 = player $PLAYER_CHAR health 
0229: set_car 0@ color_to 84 84 
022A: remove_forbidden_for_peds_cube 354.9 -483.1 21.0 406.0 -490.0 0.0 
022B: create_forbidden_for_peds_cube 354.9 -483.1 21.0 406.0 -490.0 10.0 
022C: set_actor $2125 to_look_at_actor $PLAYER_ACTOR 
022D: set_actor $853 to_look_at_player $PLAYER_CHAR 
022E: set_player $PLAYER_CHAR to_look_at_actor 13@ 
022F: set_actor $854 stop_looking 
0230: set_player $PLAYER_CHAR stop_looking 
0235: set_gang 2 models_to #ARMY #ARMY 
0236: set_gang 4 car_to #BAGGAGE 
0237: set_gang 2 primary_weapon_to 26 secondary_weapon_to 26 
0239: actor $1036 run_to 65.8 -1444.0 
023C: load_special_actor 21 'SAM' 
023D:  special_actor 6 loaded 
0243: set_actor $723 ped_stats_to 16 
0244: set_cutscene_pos 69.5133 -1444.6984 9.5255 
0245: set_actor $2099 walk_style_to 46 
024A: $292 = create_phone_at 36.9038 -1023.3002 
024E: disable_phone $292 
024F: create_corona 5.5 6 0 with_color 255 0 0 at_point $4010 $4011 $4012 
0253: save_current_time 
0254: restore_current_time 
0291: unknown_actor $1037 unknown_behavior_flag 1 
0293: $18 = current_controls 
0294: unknown_car $5282 flag 0 
0296: unload_special_actor 21 
0297: clear_rampage_kills 
0298: $5564 = rampage_kills 83 
029F:  player $PLAYER_CHAR stopped 
02A3: toggle_widescreen 1 
02A7: $223 = create_icon_marker_and_sphere $417 at $456 $457 $458 
02A8: $374 = create_marker 27 at $705 $706 $707 
02A9: set_actor $2147 immune_to_nonplayer 1 
02AB: set_actor 2@ immunities 1 1 1 1 1 
02AD:  player $PLAYER_CHAR in_area 64.8222 613.6588 96.7488 550.3496 radius 20.0 sphere 0 
02B3:  player $PLAYER_CHAR in_cube 399.0 -474.5 11.0 394.3 -470.8 14.5 radius 2.5 sphere 0 
02B4:  player $PLAYER_CHAR in_cube_on_foot 393.174 -470.686 10.0 386.992 -478.052 15.0 radius 8.2 sphere 0 
02B5:  player $PLAYER_CHAR in_cube_in_car 393.174 -470.686 10.0 386.992 -478.052 15.0 radius 8.2 sphere 0 
02BF:  car $789 sunk 
02C0: set $2661 $2662 $447 to_ped_path_coords_closest_to $445 $446 $447 
02C1: set $3134 $3135 $3136 to_car_path_coords_closest_to $3137 $3138 $3139 
02C2: car $1185 drive_to_point $1204 $1214 $1224 
02CA:  car $5282 bounding_sphere_visible 
02CB:  actor 0@ bounding_sphere_visible 
02CE: $98 = ground_z $953 $954 50.0 
02CF: 14@ = create_fire_at 347.5 417.4 20.6 
02D0:  fire $6817 extinguished 
02D1: unknown_remove_fire $6817 
02D3: boat $2696 drive_to 171.0578 942.3843 6.0 
02D4: unknown_turn_off_car $2696 engine 
02D5:  player $PLAYER_CHAR firing_weapons_in_rectangle -1208.7 42.5 -1077.4 126.0 0 
02D7:  player $PLAYER_CHAR currentweapon == 22 
02DB: set_boat $2696 speed_to 10.0 
02DD: set_actor $6711 creation_zone 'VICE_C' 1 1 1 
02DE:  player $PLAYER_CHAR driving_taxi_vehicle 
02DF:  player $PLAYER_CHAR aggressive 
02E0:  actor $2291 aggressive 
02E1: 1@ = create_cash_pickup 500 at -965.2795 -334.6384 15.0 
02E2: set_actor $723 weapon_accuracy_to 80 
02E3: $831 = car $789 speed 
02E4: load_cutscene_data 'STRIPA' 
02E5: $125 = create_cutscene_object #SPECIAL01 
02E6: set_cutscene_anim $125 'CSPLAY' 
02E7: start_cutscene 
02E8: $CUT_SCENE_TIME = cutscenetime 
02EA: end_cutscene 
02EC: put_hidden_package_at 479.6 -1718.5 15.6 
02ED: set_total_hidden_packages_to 100 
02F2:  unknown_actor $4643 flag 1 
02F3: load_object #CUTOBJ01 'SVNTRAY' 
02F6: $972 = cosine $981 // sinus swapped with cosine 
02F7: $973 = sinus $981 // cosine swapped with sinus 
02F8: unknown_car $4788 unknown_cosine $6976 
02F9: unknown_car $4788 unknown_sinus $6977 
02FA: garage $687 change_to_type 9 
02FD: text_2numbers_lowpriority 'RACETM' $4094 $4096 5000 ms 1 
02FF: text_3numbers 'WHEEL02' $726 $771 $768 time 3000 ms 1 
0302: text_4numbers 'WHEEL01' $726 $769 $770 $768 3000 ms 1 
0308: text_6numbers 'HJSTATW' $736 $735 $729 $734 $733 $739 5000 ms 5 
030C: set_mission_points += 1 
030D: set_total_mission_points_to 154 
030E: save_jump_distance $761 
030F: save_jump_height $749 
0310: save_jump_flips $733 
0311: save_jump_rotation $739 
0312: save_jump_type 1 
0313: increment_unique_jumps_found 
0314: set_total_unique_jumps_to 36 
0315: increment_taxi_dropoffs 
0316: save_taxi_earnings_from $6715 
0318: set_latest_mission_passed 'LAW_1' 
0319: set_actor $723 wander_state_to 1 
031A: remove_all_fires 
031D:  actor $853 hit_by_weapon 47 
031E:  vehicle $2467 hit_by_weapon 39 
031F:  unknown_actor $4897 hit_by_actor $4895 
0320:  actor $2291 in_range_of_player $PLAYER_CHAR 
0321: kill_actor $2295 
0322: kill_player $PLAYER_CHAR 
0323: unknown_car $2696 flag 1 
0324: set_zone_pedgroup_info 'STREET4' 1 7 
0325: $6814 = create_car 1@ fire 
0326: $6817 = create_actor 4@ fire 
0327: $4238 = create_random_car_with_actors -1 in_area $4323 $4324 $4326 $4327 
0329:  garage $684 respray_done 
032A: unknown 0 
032B: $941 = create_weapon_pickup $921 3 ammo $934 at $972 $973 $974 
032C: car $7160 ram $7161 
0331: set_player $PLAYER_CHAR fast_reload 1 
0332: set_actor 0@ bleeding_to 0 
0335: set_free_paynspray_to 1 
0336: (unknown) $PLAYER_CHAR 0 
0337: unknown_actor $2294 flag 0 
033E: text_draw 32.0 302.0 'HOTR_19' 
033F: set_text_draw_letter_width_height 0.8 2.0 
0340: set_text_draw_color 0 0 0 255 
0341: unknown_text_stuff 1 
0342: (unknown) 0 
0343: set_text_linewidth 500.0 
0345: set_text_draw_in_box 0 
0348: set_text_draw_proportional 1 
034D: unknown_rotate_object $1805 unknown_angle 160.0 160.0 0 
034E: unknown_move_object $1793 to -837.134 -901.672 12.03 unknown_angle 0.0 0.0 0.025 0 
0350: unknown_actor $853 not_scared_flag 1 
0352: set_actor $PLAYER_ACTOR skin_to 'PLAYER' 
0353: refresh_actor $PLAYER_ACTOR 
035C: place_object $3335 relative_to_car $3327 offset 0.0 0.0 -0.4 
035D: make_object $2200 targetable 
035E: set_player $PLAYER_CHAR armour_to 200 
035F: set_actor $5511 armour_to 100 
0360: open_garage $689 
0361: close_garage $690 
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 136.457 -817.37 9.44 
0363: toggle_model_render_at 231.4 -1277.7 19.0 radius 50.0 object #MOB_MOBROOM2 1 
0365: set_actor $6711 objective_to-29 
0366:  object 12@ blown_up 
0369: put_player $PLAYER_CHAR in_car $2683 
036A: put_actor $1186 in_car $1185 
036D: text_2numbers_styled 'IN_ROW' $6712 $6723 5000 ms 6 
0372: set_actor $723 anim 24 wait_state_time 60000000 ms 
0376: $1186 = create_random_actor $1198 $1199 30.0 
0377: set_actor 0@ objective_to-32 
037E:  unknown_cube_checking -30.3157 -896.563 17.3676 -55.192 -880.0 37.84 
0383:  player $7831 car_horn_activated == true 
0384: text_1string 'F_START' 'VICE_C' 5000 ms 1 
038B: load_requested_models 
038C: object $3502 scatter $1599 $1600 $1601 
0394: play_music 1 
0395: clear_area 1 at 220.3 -1275.5 range 11.0 1.0 
0396: 1 useless_flag 
039C: (unknown) $3996 1 
039D: scatter_particles 17 0.2 0 0 0 30000 at -375.4 -595.8 25.75 0.05 0.05 0.05 
039E: (unknown) $2099 1 
039F: car $3996 race_to $4002 $4003 
03A1: unknown_clear_point 475.5 30.3 11.0 radius 3.0 
03A2: (unknown) $2702 4 
03A3:  (unknown) $6785 
03AA: play_suspect_last_seen_at $6954 $6955 $447 
03AB: (unknown) $2816 1 
03AC: clear_route 0 
03AD: set_rubbish 0 
03AE: remove_objects_from_cube -406.8 -552.0 25.0 -437.9 -569.4 10.0 
03AF: set_streaming 0 
03B1:  garage $689 door_closed 
03B6: replace_model_at 117.991 -362.461 10.179 radius 80.0 from #BLDNGST2MESH to #BLDNGST2MESHDAM 
03B7: process_cut_scene_only 0 
03B8: clear_weapons_from_player $PLAYER_CHAR 
03BA: clear_cars_from_cube 342.4 1259.1 21.5 302.5 1153.3 26.0 
03BB: set_garage $682 door_type_to_swing_open 
03BC: 6@ = create_sphere 14@ 15@ 12@ 0.75 
03BD: destroy_sphere 6@ 
03BF: set_player $PLAYER_CHAR ignored_by_everyone_to 1 
03C1: $727 = player $PLAYER_CHAR car 
03C3: set_timer_with_text_to $3402 type 1 text 'RACES' 
03C4: set_status_text_to $2520 1 'DETON' 
03C5: create_random_car_for_carpark 310.2 1234.8 16.2 90.2 
03C7: unknown_maby_cops_density 0.1 
03C8: rotate_player-180-degrees 
03CA:  object $5886 exists 
03CC: car $3092 add_to_stuck_car_check 0.5 = 3000 
03CD: car $3092 remove_from_stuck_car_check 
03CE:  car $3092 stuck 
03CF: load_wav 'MOB_52A' as $1177 
03D0:  wav 1 loaded 
03D1: play_wav $1177 
03D2:  wav 1 ended 
03D3: point $4323 $4324 $4325 get_nearby_vector $4323 $4324 $4325 $4328 
03D4:  garage $687 contains_neededcar 1 
03D5: remove_text 'INT3_D' 
03D6: remove_big_text 'BJM2_6' 
03D7: set_wav 1 location $445 $446 $447 
03D8: show_save_screen 
03DA: set_garage $689 camera_follows_player 
03DC: 11@ = create_marker_above_pickup 10@ 
03DE: set_pedestrians_density_multiplier_to 0.0 
03DF: all_random_peds $1510 
03E1: $1306 = packages_found 
03E2: actor $PLAYER_ACTOR exit_car 
03E4: set_text_draw_align_right 0 
03E5: text_box 'CUNTY' 
03E6: remove_text_box 
03E7: flash_hud 8 
03EA: generate_cars_around_camera 1 
03EB: clear_small_messages_only 
03ED: (unknown) $3996 1 
03F0: text_draw_toggle 1 
03F1: pedtype 9 add_threat 1 
03F2: pedgroup 9 remove_threat 1 
03F3: get_car $2108 color 3@ 4@ 
03F4: 1 cars_can_be_damaged 
03F5: unknown_prepare_car $4406 for_explosion flag 1 
03F9: make_actors $2147 $2149 converse_in 999999999 ms 
03FD: set_player $PLAYER_CHAR handling_responsiveness $4360 
03FE: set_actor $2972 money 200 
0400: create_coordinate $448 $449 $450 from_object $714 offset -0.277 -16.662 3.152 
0401: increment_people_saved_in_ambulance 
0402: increment_criminals_stopped 
0403: save_highest_ambulance_level $6756 
0404: increment_fires_extinguished 
0405: enable_phone $292 
0407: create_coordinate $1202 $1203 $1200 from_car $1185 offset 0.0 -20.0 0.0 
0408: set_total_rampages_to 35 
0409: blow_up_rc_buggy 
040C:  is_german_game 
040D: unload_wav $1177 
0411: (unknown) $LANCE_VANCE 0 
0414: (unknown) $PLAYER_CHAR 1 
0418: (unknown) $207 1 
0419: $852 = player $PLAYER_CHAR weapon 17 ammo 
041D: set_camera_near_clip 0.1 
041E: set_radio_station 9 -1 
0423: car $3996 improve_handling 1.5 
0424:  metric 
0425: meters $774 to_feet $772 
0428: unknown_car $4226 flag 1 
042B: clear_peds_from_cube 316.5 207.966 9.23 335.8277 190.5509 11.3988 
042C: set_total_missions_to 88 
042D: $736 = metric_to_imperial $736 
042E: 1 $4096 
042F: save_record 0 $3968 
0431:  car $4896 car_passenger_seat_free 0 
0433: (unknown) $6891 1 
0434: show_credits 
0435: end_credits 
0437: scatter_particle 23 0.3 at $4171 $4172 $4173 $4174 $4175 $4176 
043C: unknown_set_game_sounds 0 
043F: play_cutscene_music 
0440: stop_cutscene_music 
0441: $2109 = car $2108 model 
0442:  player $PLAYER_CHAR in_car $2424 
0443:  player $PLAYER_CHAR in_a_car 
0445:  improved_handling_cheat_used 
0446: (unknown) $723 0 
0448:  actor $1186 in_car $1185 
0449:  actor $2423 in_a_car 
044A:  (unknown) $PLAYER_CHAR 
044B:  (unknown) $PLAYER_ACTOR 
044D: load_splash 'INTRO1' 
0450: car $4880 warp_to_player 
0451: load_end_of_game_audio 
0453: object $889 set_rotation 0.0 8.0 0.0 
0457:  player $PLAYER_CHAR aiming_at_actor $854 
045A: text_draw_1number 32.0 317.0 'HOTR_26' $1596 
045B: text_draw_2numbers 32.0 232.0 'HOTR_15' $7457 $7458 
045F: unknown_car 0@ 4 
0460: set_camera_pointing_time 0.0 1500 
0464: put_actor $2485 into_turret_on_car $2468 at_car_offset 0.4242 -0.0679 1.1322 unknown 3 angle 270.0 with_weapon 27 
0465: remove_actor $2493 from_turret_mode 
0466: unknown_car $2467 flag 0 
0467: unknown_actor $2147 
0468: $2467 
0469: create_actor $4118 in area -919.5 -329.8 -901.5 -351.45 unknown 0 1 0 0 0 
046B: unknown_actor $4793 car $4787 
046C: $3267 = car $3184 driver 
046D: $6898 = unknown_actor $4869 car car_seats 
046E: put_player $PLAYER_CHAR in_RC_mode_at $3328 $3329 $3330 angle $3331 RC_model #RCGOBLIN 
046F: store_player $PLAYER_CHAR currently_armed_weapon_to 13@ 
0470: $3125 = actor $PLAYER_ACTOR armed_weapon unknown 
0472:  unknown_actor $8014 near_pizza $7976 radius 2.0 2.0 unknown 0 
0477: set_car 5@ animation 6 200 ms 
047A:  $PLAYER_ACTOR 
047E:  player $PLAYER_CHAR driving_a_motorbike 
0480:  unknown_actor $4696 pedgroup 11 
0481: 6.0 
0482: 6.0 
0483: unknown_actor $2693 1500 
0489: unknown_actor 0@ flag 1 
048A: 0 
048B: unknown_car $6876 timer $6893 
048C:  unknown_pickup_exists_at $972 $973 $974 
048F: 0@ 
0490:  player $PLAYER_CHAR has_weapon 18 
0493: unknown_car $2470 0 
0494: unknown 0 $880 $881 $882 $883 
0495:  unknown_car_check $2389 
0496:  unknown_car_check $3996 4 
049C: $722 = scripted_path_file 0 width 90.0 
049D: attach_scripted_file $722 with_object $714 
049E: set_scripted_file $722 speed_to 0.0 
049F: set_scripted_file $722 distance_along_path_to 3250.0 
04A1: release_scripted_file $722 
04A2: heli $2691 fly_to 314.2827 993.9822 40.0 speed 30 
04A3:  $1518 290 
04A6: $616 = create_asset_money_pickup_at 93.3 -1472.14 $572 money $617 $617 
04A8:  unknown_player_driving_boat $PLAYER_CHAR 
04AD:  actor $5256 sunk 
04AE: unknown $421 radar_icon_or_model 4 
04B8: get_weapon_data player $PLAYER_ACTOR weapon_group 4 weapon $869 ammo $852 model $870 
04B9: unknown_stuff $6942 $6943 10.0 12.0 500.0 $6942 $6943 $6944 $6945 $6946 $6947 $447 
04BA: set_car 0@ speed_instantly 20.0 
04BC: 'LCFAN' 
04BD: unknown_car $4613 1 
04BE: unknown_reset_player $PLAYER_CHAR chaos_level 
04BF: $5277 = unknown_player $PLAYER_CHAR chaos_level 
04C0: create_police_roadblock_at 556.5 763.3 10.2 538.5 763.3 10.2 
04C1: unknown 0 $4680 3 0 $4683 1 
04C2: $2291 $PLAYER_ACTOR 
04C4: create_coordinate $896 $897 $898 from_actor $854 offset 0.0 1.2 0.0 
04C5:  actor $4455 photographed 
04C6: actor $PLAYER_ACTOR do_kung_fu_stance_towards_actor $2127 
04C7: toggle_camera_green_scanlines 1 
04C9:  unknown_player_driving_plane $PLAYER_CHAR 
04CE: $433 = create_icon_marker_without_sphere 16 at $531 $532 $533 
04CF: 50 
04D0: heli $2821 turn_to_angle 270.0 
04D1: $2821 
04D2: unknown_RC_car $8459 race_to $8437 $8438 $8439 30 
04D3: unknown_race_stuff $4017 $4018 $4019 2 $4017 $4018 $4019 
04D5: create_corona_at $7483 $7484 $7485 radius 5.5 type 6 flare 0 RGB 150 0 0 
04D6: 0 
04D8: $5135 0 
04D9: object $3335 set_scripted_collision_check 0 
04DA:  has_object $3335 collided 
04DB: (unknown) 
04DD: $873 = actor $PLAYER_ACTOR armour 
04DF: $2821 1 
04E0: car $2302 abandon_path_radius 3 
04E1: open_trunk_of_car_fully $4612 
04E2: $PLAYER_CHAR 1 
04E3: unknown_player $PLAYER_CHAR 2 60000 
04E4: unknown_refresh_game_renderer_at 83.0 -849.8 
04E5:  unknown_object $714 near_point -277.999 614.19 radius 25.0 25.0 unknown 0 
04E6: unknown_object $3335 near_point $3367 $3368 $3369 radius 3.5 3.5 3.5 unknown 1 
04E7:  object $3335 in_water 
04EA:  unknown_object $5886 in_cube -554.2964 -277.5887 0.0 -492.513 -212.6366 20.0 unknown 0 
04EB: actor $854 crouch 0 9999999 ms 
04EC: set_zone_car_class_info 'STREET4' 1 300 0 350 200 0 0 100 50 0 500 500 
04ED: load_animation 'RIOT' 
04EF: release_animation 'RIOT' 
04F1:  unknown_car_check $6876 
04F3: move_actor $LANCE_VANCE from_car_passengerseat_to_driverseat 
04F4: unknown_align_actor $2684 with_scripted_file_path_object $714 offset -2.5 -1.996 4.179 0 360.0 27 
04F5: unknown_actor $723 kiss_player $PLAYER_CHAR on 1 
04F7: status_text $2299 1 line 1 'GEN3_22' 
04F8: unknown_path 1 225.0 -1244.0 227.4 -1248.5 249.0 -1255.0 246.0 -1250.6 208.4 -1238.4 209.6 -1243.5 
04F9: interiour_colors 2 0 
04FA: reset_interior_colors 0 
04FC: store_stunt_data $PLAYER_CHAR two_wheels: $768 $772 wheelie: $775 $779 stoppie: $782 $786 
04FE: unknown_car $2159 flag 0 
04FF:  $2493 
0500:  player $PLAYER_CHAR skin == 'PLAYER6' 
0501: unknown_pizza_mission_command player $PLAYER_CHAR flag 1 
0502: unknown_actor 0@ sprint_to 1.7873 -928.6034 
0503: create_gas_smoke -907.307 -336.618 26.0 
0506: vehicle_model 163 set_next_variation -1 1 
0507: set_camera_interference 1 
0508: $2691 
0509: unknown $6085 = distance between point $6070 $6071 and point $6079 $6080 
050B: open_trunk_of_car $2159 
050D:  unknown_actor $2147 dead 
050E: $3335 $3327 
0512: permanent_text_box 'GUN_H1' 
0514: unknown_actor $2295 3 0 
0517: $PRINT_WORKS_ASSET = create_unavailable_asset_pickup 'PRNT_NO' at $549 $550 $551 
0518: $662 = create_available_asset_pickup 'NBMN_L' at $573 $574 $575 price $661 
051A:  unknown_actor $2295 hit_by_actor $PLAYER_ACTOR 
0521:  $PLAYER_ACTOR 
0522: (unknown) 
0523:  unknown_glass_window_at 459.9 1004.1 19.7 broken 
0524: unknown_cutscene_command $2894 $161 24 
0525: unknown_cutscene_command $141 $207 'MERCBOD' 
0526: unknown_actor $2099 1 
0528: add 100 to_money_spent_on_weapons_stats 
0529: add $635 to_money_spent_on_property_stats 
052B: actor $PLAYER_ACTOR hold_cellphone 1 
052C: set_player $PLAYER_CHAR drunk_visuals 255 
0531: increment_stores_knocked_off_by 1 
0533: 1 
0534: $8020 
0536: $7855 
053C: $4372 0 
053D: $723 
053E: $2471 = get_random_car_with_actors -1 in_area $2657 $2658 $445 $446 
053F: set_car $2159 tires_vulnerable 0 
0540: unknown_player $PLAYER_CHAR window_washer_credibility 0 
0541: fire_guns_on_vehicle $2689 
0542: add_property 1 to_property_own_stats 
0543: $7195 
0544: save_longest_time_in_bloodring $7199 
0545: (unknown) 
0546:  unknown_player $PLAYER_CHAR angel_bike $5144 
0548:  unknown_player $PLAYER_CHAR near_peds #HNA or #HNB radius 10.0 10.0 10.0 
0549: $5027 
054A: unknown_actor $723 flag 0 
054B: $125 $64 
054C: use_GXT_table 'INTRO' 
054D: display_message_at_stadium 0 
054E: $2295 
0551: 1 
0552: $2199 
0556: create_cab -1047.6639 -298.188 11.0 266.28 512.591 -74.9 9.573 189.24 
0557: (unknown) 
055A: 1 
055B: $1352 = create_clothes_pickup 12 at -382.6 -585.9 25.3 
055D: make_player $PLAYER_CHAR fireproof 1 
055E: set_player $PLAYER_CHAR max_health += 50 
055F: set_player $PLAYER_CHAR max_armour += 50 
0560: 1@ 5@ 
0561: unknown_create_actor_handle $1189 from car $1185 passenger 1 
0562: $2693 1 
0563: set_player $PLAYER_CHAR driveby_ammo_to 300 
0564: $2691 
0565: create_temporary_explosion_fire 69.42 -371.249 30.28 2 
0566: object $1809 set_interior 12 
0568: $723 1 
0569: 'AIRPLAN' 
056A:  (unknown) 
056B: $1369 1 
056C:  actor $PLAYER_ACTOR driving_police_vehicle 
056D:  unknown_actor $2125 dead_but_valid 
0570: $660 = create_asset_radar_marker_with_icon 25 at $573 $574 $575 
0571:  $4895 
0572: set_taxi_boost_jump 1 
0573: $5511 1 
0574: $4226 1 
0578: $6938 
0579: stop_actor $PLAYER_ACTOR 
057A: set_garage $655 max_cars_to 1 
057B:  wanted_level_suspended 
057C: 0 
057D: play_bridge_status_mp3 0 
057E: make_radar_grey 1 
057F: $PLAYER_CHAR $1197 
0580: $7840 = distribution_mission_status distribution_actor $7839 distribution_car $7831 
0581: 0 
0582: 0 $7441 
0585:  (unknown) 
0586:  $7839 
0587: $4791 0 
0588: $4799 0 
058A: unknown -684.222 -1577.189 12.384 -695.416 -1576.626 12.415 
058B:  $7839 
058C: $102 = percentage_completed 
058D: set_restart_mission_taxi_start 407.6 725.3 10.5 angle 177.0 
058E: set_restart_mission_taxi_destination 110.6 -824.2 9.6 327.9 
058F: unknown_create_distribution_actor $7839 at $7835 $7836 or_at $7837 $7838 flag 1 0 1 
0591: unknown_clear_birds_from_airspace 466.1 325.5 448.1 339.2 
0592: unknown_gang 2 flag 1 
0593: 0@ 1 
0594: $1185 0 
0595: (unknown) 
0598: unknown_cutscene_command $148 10.0 8 
0599: set_highest_firefighter_mission_level $6848 
059A:  false 
059B: $4135 
801C:  not $6898 > $4939 // integer values 
803A:  not $2527 == $2618 // integer values and handles 
8056:  not player $PLAYER_CHAR 0 12@ 13@ 14@ 15@ 
8057:  not player $PLAYER_CHAR 0 -1118.978 1326.515 19.076 -1108.978 1335.515 23.076 
80A3:  not actor 0@ 0 -1234.15 -1.0 -1367.51 250.33 
80A4:  not actor $5027 0 -386.507 -600.089 24.286 -370.542 -583.413 31.667 
80B0:  not car $8048 0 -1881.576 -1612.496 -979.9678 -582.2634 
80B1:  not car $26 0 272.8 -1341.5 16.0 212.5 -1280.0 8.0 
80C2:  not sphere_onscreen 10@ 11@ 12@ 1.0 
80DC:  not player $PLAYER_CHAR driving $1185 
80DE:  not player $PLAYER_CHAR driving_vehicle_type #AMBULAN 
80E0:  not player $PLAYER_CHAR driving 
80E1:  not key_pressed 0 15 
80E3:  not player $PLAYER_CHAR 0 460.7 27.5 radius 0.5 0.5 
80E4:  not player $PLAYER_CHAR 0 $5839 $5840 radius 3.0 3.0 
80E9:  not player $PLAYER_CHAR 0 $2126 radius 120.0 120.0 
80EB:  not player $PLAYER_CHAR 0 $6785 radius 20.0 20.0 
80EC:  not actor $3165 0 $3204 $3205 radius 1.5 1.5 
80ED:  not actor $2099 0 97.0 -1471.4 radius 0.4 0.4 
80F2:  not actor $4895 near_actor $4897 radius 20.0 20.0 0 
80F5:  not player $PLAYER_CHAR 0 -585.8 -1506.8 5.0 radius 14.0 14.0 4.0 
80F6:  not player $PLAYER_CHAR 1 $531 $532 $533 radius 1.0 1.0 2.0 
80F7:  not player $PLAYER_CHAR 1 -1072.6 70.3 10.2 radius 4.0 4.0 4.0 
80F8:  not player $PLAYER_CHAR stopped 1 $2110 $2111 $2112 radius 2.5 2.5 3.0 
80FA:  not player $PLAYER_CHAR stopped 1 $2113 $2114 $2115 radius 4.0 4.0 4.0 
80FB:  not player $PLAYER_CHAR 0 $2099 radius 30.0 30.0 10.0 
80FD:  not player $PLAYER_CHAR 0 $6711 in_car radius 7.0 7.0 2.0 
80FE:  not actor $2099 1 $2110 $2111 $2112 radius 2.5 2.5 3.0 
80FF:  not actor $2125 0 433.7 -575.9 9.7 radius 8.0 8.0 3.0 
8101:  not actor $3510 stopped_near_point -829.62 -898.8 10.11 radius 3.0 3.0 6.0 sphere $123 
8104:  not actor $3165 near_actor $3166 radius 30.0 30.0 30.0 sphere 0 
8121:  not player $PLAYER_CHAR in_zone 'STARI' 
8126:  not actor $PLAYER_ACTOR walking 
8183:  not player $PLAYER_CHAR health > 99 
8184:  not actor $909 health >= 90 
8185:  not car $2159 health >= 700 
81AD:  not car $2467 0 -838.3314 -1490.4927 50.0 50.0 
81AF:  not car 0@ 0 132.6 -818.278 9.446 radius 3.0 3.0 4.0 
81B0:  not car $5282 stopped $123 -596.63 658.2 10.06 radius 4.0 4.0 4.0 
81C1:  not car $4788 stopped 
81F3:  not car $789 airborne 
81F4:  not car $4135 flipped 
81FC:  not player $PLAYER_CHAR near_car $2424 radius 65.0 65.0 0 
81FE:  not player $PLAYER_CHAR near_car_in_car $5883 radius 450.0 700.0 0 
81FF:  not player $PLAYER_CHAR near_car $2470 radius 8.0 10.0 3.0 unknown 0 
8203:  not actor $3166 near_car_on_foot $3245 radius 35.0 35.0 unknown 0 
820D:  not car $727 flipped 
823D:  not special_actor 21 loaded 
82AD:  not player $PLAYER_CHAR in_area 453.5544 -461.5191 441.1417 -531.2878 radius 33.5 sphere 0 
82B3:  not player $PLAYER_CHAR in_cube -643.2 -1495.3 12.0 -679.1 -1481.3 18.0 radius -19.5 sphere 0 
82B4:  not player $PLAYER_CHAR in_cube_on_foot 376.66 -453.85 9.0 328.91 -504.02 20.0 radius 50.0 sphere 0 
82BF:  not car $64 sunk 
82CA:  not car $3996 bounding_sphere_visible 
82CB:  not actor $2295 bounding_sphere_visible 
82CC:  not unknown_object $3502 bounding_sphere_visible 
82D0:  not fire $6813 extinguished 
82D7:  not player $PLAYER_CHAR currentweapon == 2 
82D8:  not actor 0@ currentweapon == 23 
82DE:  not player $PLAYER_CHAR driving_taxi_vehicle 
82E9:  not cutscene_reached_end 
831D:  not actor $6312 hit_by_weapon 47 
831E:  not vehicle $6313 hit_by_weapon 47 
831F:  not unknown_actor $4795 hit_by_actor $4793 
8320:  not actor $723 in_range_of_player $PLAYER_CHAR 
8339:  not objects_in_cube 380.0 -491.64 8.0 375.62 -493.57 16.0 0 1 1 0 0 
834D:  not unknown_rotate_object $1805 unknown_angle 360.0 1.0 0 
834E:  not unknown_move_object $1778 to 304.0 -313.6 11.0 unknown_angle 0.1 0.1 0.0 0 
8366:  not object $1809 blown_up 
838A:  not car_in_cube -238.2693 -1361.3296 7.0786 4.0 4.0 4.0 
83B0:  not garage $690 door_open 
83B1:  not garage $690 door_closed 
83CA:  not object $5885 exists 
83CE:  not car $3495 stuck 
83D0:  not wav $1177 loaded 
83D2:  not wav $1177 ended 
83D9:  not save_done 
840B:  not is_french_game 
840C:  not is_german_game 
8431:  not car $4788 car_passenger_seat_free $4813 
8436:  not reached_end_of_credits 
8442:  not player $PLAYER_CHAR in_car $3308 
8443:  not player $PLAYER_CHAR in_a_car 
8448:  not actor $LANCE_VANCE in_car $26 
8449:  not actor $4373 in_a_car 
844A:  not (unknown) $PLAYER_CHAR 
844B:  not (unknown) $PLAYER_ACTOR 
8471:  not unknown_actor $PLAYER_ACTOR near_object $3502 radius 15.0 15.0 unknown 0 
847A:  not $2099 
847E:  not player $PLAYER_CHAR driving_a_motorbike 
8490:  not player $PLAYER_CHAR has_weapon 26 
8495:  not unknown_car_check $6313 
84A3:  not $869 0 
84A8:  not unknown_player_driving_boat $PLAYER_CHAR 
84AA:  not $PLAYER_CHAR 
84AD:  not actor 0@ sunk 
84C9:  not unknown_player_driving_plane $PLAYER_CHAR 
84EE:  not animation 'RIOT' loaded 
84F0:  not unknown_actor_check 0@ 
8500:  not player $PLAYER_CHAR skin == 'PLAYER6' 
850D:  not unknown_actor $6343 dead 
8510:  not unknown_actor $2126 on_path $95 $96 $97 radius 4.0 
856A:  not (unknown) 
856C:  not actor $PLAYER_ACTOR driving_police_vehicle 
8596:  not $PLAYER_CHAR 
859A:  not false 
Actor.DestroyInstantly($853)
Actor.DestroyWithFade($1037)
Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
Actor.PutAt($PLAYER_ACTOR, 482.2, -69.9, 9.9)
Actor.RemoveReferences($723)
Actor.SetCarWeapon($6479, 23, 3000)
Actor.StoreDeadActorPos($2125, $2143, $2144, $2145)
Actor.StorePos($854, $896, $897, $898)
Camera.OnPed($2291, 15, 2)
Camera.OnVehicle($789, 15, 2)
Camera.PointAt(218.872, -1282.988, 12.392, 2)
Camera.Restore
Camera.Restore_WithJumpCut
Camera.SetAtPos(83.0, -849.8, 9.3)
Camera.SetBehindPlayer
Camera.SetPosition(219.726, -1282.485, 12.53, 0.0, 0.0, 0.0)
Camera.Shake(2500)
Car.Destroy($1004)
Car.DriveTo(0@, 103.1, -832.3, 9.317)
Car.ImmuneToNonPlayer($2302) = True
Car.LockInCurrentPosition($2159) = True
Car.PutAt(0@, 132.6, -818.278, 9.446)
Car.RemoveReferences($1121)
Car.SetDriverBehaviour($2424, 10)
Car.SetImmunities(0@, 1, 1, 1, 1, 1)
Car.SetMaxSpeed($1185, 15.0)
Car.SetToNormalDriver(0@)
Car.SetToPsychoDriver($2421)
Car.StorePos($727, $750, $751, $752)
Car.ToggleTaxiLight($6709) = True
create_thread @O4X4_1 
create_thread_wb @HJ 
else_jump @MAIN_5272 
end_thread 
end_thread_named 'LAW1' 
fade 0 0 
gosub @HELP_2883 
if 
increment_mission_attempts 
jump @MAIN_5272 
Marker.Disable($223)
Marker.SetColor($4408, 2)
Marker.TieToCar($2459, $2424, 0, 1)
mission_cleanup 
Model.Destroy(#ARMY)
Model.Load(#ARMY)
Object.CollisionDetection($1824) = False
Object.Destroy($6)
Object.KeepInMemory($3422) = True
Object.RemoveFromMissionCleanupList($ARENA_DOOR_1)
Object.RemoveReferences($2692)
Object.StorePos($714, $448, $449, $450)
Object.Throw($3335, 0.0, 0.0, -1.0)
Object.ToggleInMovingList($889) = False
Pickup.Destroy(1@)
Player.CanMove($PLAYER_CHAR) = True
Player.ClearWantedLevel($PLAYER_CHAR)
Player.InfiniteRun($PLAYER_CHAR) = True
Player.MakeSafe($PLAYER_CHAR)
Player.SetMinWantedLevel($PLAYER_CHAR, 4)
return 
select_interior 0 
set_wb_check_to 0 
set_weather 0 
start_mission 0 
thread 'MAIN' 
wait 0 
