07.04.07 Final fixed version 
(fixed some known bags as front license plate, rear lights, 
separately damaged front lights, new size of wheels, new handling, 
some bags of mapping and others)

========================Peterbilt 359 by Klarnetist===========================

                         ====== for GTA SA ======

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Sorry for my english...

========================= This car is made specially for sites ========================
              =============== http://klarny.gta.com.ua/ ====================

               If you wish to host this model on your own web-site, 
                           ask me first about permission!
                      http://klarny.gta.com.ua/ (klarnetist@mail.ru)

                                      ATTENTION!!! 

                     IT IS FORBIDDEN TO MAKE ANY CHANGES TO MODEL 
                   OR TO CONVERT IN OTHER GAMES WITHOUT MY SANCTION!!! 
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author: Klarnetist (klarnetist@mail.ru http://klarny.gta.com.ua/)

Copyright (C) 2004-2007 by Klarnetist. All rights reserved.  

This car - my "scratch-made" work. 
Quantity of polycounts-around 75000, with damaged parts, extras and chassis_vlo
Model without extras, damaged parts and chassis_vlo - 55852

People without whom this model would not be- 

Falkrum - the enormous help in creation of motor Detroit Diesel Series 60, 
And also creation of wires behind a cabin. 

DenX - creation of many textures, optimization, work with TXD. 

History of creation - http://gta.com.ua/forum2/index.php?showtopic=800

It is strictly forbidden to change and/or delete the following files of the given archive: 

1. linerun.dff 
2. linerun.txd 
3. ReadMe_RUS 
4. ReadMe_ENG 

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Big Thanks to:

-m@x for hosting                                             http://gta.com.ua/ 
-Falkrum               for help with creation of engine      http://mct.gta.com.ua/ 
-DenX                  for textures, paintjobs of the cabin
-Lexan                 for textures
-Brend                 for enormous belief in this project
-[H][K][S]             for handling
-Forester              for help and friendship 
-RusLev                for the invaluable help with 3dMax, 
                       advice and support                    http://ruslev.gta.com.ua
-SovietBoy             for texrures of metal and wheels
-Archer                for help with textures                http://gct.gta.com.ua/
-flashTrash            for help with 3dMax
-EgoretZ               for advice  
-Torzer                for advice and help                   http://spc.keiby.com/
-Iris                  for advice
-Thorsten Hill         for friendship                        http://www.gta-classics.de/
-To all visitors of a forum for belief and support (Baikal, , WiLd_Tuning, Soft-gun, Midnighter,
COM, tommu, Shmidt, Rumata, Freestyler, st.Archer, johny, big-q, Mr. FLY, Dimoman, 
princo, Booster, Sabbath Black, Rock_Star and many others...)

Sorry if I forgotten to someone...
_____________________________________________________________________________________________________

!!! ATTENTION!!! 

THIS VERSION IS ONLY FOR GTA SA. IT doesn't work on GTA VC!!!


Features:

- functioning forward and back headlights 
- Two kind of chrome
- Custom collision and shadow
- SA changeable number plates
- damage of fueltank (on the cap of right fueltank)

_____________________________________________________________________________________________________


Installation.

I recommend to use manual installation! Having opened it gta3.img (is in a folder models in the catalogue with game), with IMG Tool 2.0
Use command "FIND" to find and remove files linerun.dff  linerun.txd and command "ADD" insert files from archive.

Further we open with "Notebook" a file handling.cfg (a folder data), we find and it is replaced a next line: 

LINERUN       8000.0 60000.0 2.0 0.0 0.0 -1.1 90 0.92 0.82 0.4 5 140.0 25.0 75.0 R D 8.0 0.30  0  35.0  0.7  0.1  0.1  0.13  -0.16  0.5  0.0  0.1  0.1  35000  226018  00001103   1    1   2

Further we open with "Notebook" a file vehicles.ide (a folder data), we find and it is replaced a next line: 

403, 	linerun, 	linerun, 	car, 		LINERUN, 	LINERUN, 	truck,	worker,	 	6,	0,	0,		-1, 1.15, 1.15,		-1

Further we open with "Notebook" a file carcols.dat (a folder data), we find and delete this line:

linerun, 36,1, 37,1, 30,1, 28,1, 25,1, 40,1, 101,1, 113,1

Further we find  "4colored group" at the end of the list and put this line alphabetically:

linerun, 14,19,106,0, 127,14,36,0, 102,102,102,0, 40,82,99,0, 36,36,36,0, 106,19,91,0, 86,44,19,0, 6,14,36,0

Further we add an additional colour in the colour-list:

200, 0, 0                       # 127 crimson red			red

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THAT'S All!!! We start game and it is enjoyed! 



The end!



