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************** Use Wheels Modeled On Cars *********************************
**************** by DMagic1 **********************************************
*************** dmagic1dc@yahoo.com **************************************
******************* 09/16/02 *********************************************

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I AM NOT RESPONSIBLE FOR ANY NEGATIVE EFFECTS CAUSE BY USING ANYTHING FROM
THIS FILE.

This will allow you to add wheels to the car models to be used with GTA3.
Every car can now have a different wheel.

MAKE A BACKUP of wheel.dff and default.ide files incase of error.

If you don't have any custom 3D wheels in your wheel.dff file then you can just
replace the wheel.dff file that's in the GTAIII\models\Generic folder with the
one from the zip and skip step 1.

1. Using GTA3ResHack(gta3headquarters.cjb.net)extract all the textures
   from the misc.txd file which is located in the GTAIII\models directory, to the directory
   where your wheel.dff file is. Using Zmodeler(www.zmodeler.com)
   import your wheel.dff file which is located in your GTA3 directory in the
   GTAIII\models\Generic folder. Now import the nowheel.dff file. DO NOT 
   change, move, or rename anything. Now export the wheel.dff file back to its
   directory.
   
2. Go to the GTAIII\data folder and open the default.ide file with any text
   editor. Find this area:
   
   # wheels
   160, wheel_sport, generic, 2, 20, 70, 0
   161, wheel_saloon, generic, 2, 20, 70, 0
   162, wheel_lightvan, generic, 2, 20, 70, 0
   164, wheel_alloy, generic, 2, 20, 70, 0
   166, wheel_smallcar, generic, 2, 20, 70, 0
   
   Add this line below that 166 line:
   
   167, wheel_lightmod, generic, 2, 20, 70, 0
   
   That area should now look like this:
   
   # wheels
   160, wheel_sport, generic, 2, 20, 70, 0
   161, wheel_saloon, generic, 2, 20, 70, 0
   163, wheel_classic, generic, 2, 20, 70, 0
   165, wheel_lighttruck, generic, 2, 20, 70, 0
   166, wheel_smallcar, generic, 2, 20, 70, 0
   167, wheel_lightmod, generic, 2, 20, 70, 0
   
   Save the file. You are now ready to use a car that has its own wheels.
   
3. When ever you want to use a car that has it's own wheels then you will need
   to set the wheel type to 167 in the default.ide file. Here is an example:
   
   92, 	stinger, 	stinger, 	car, 	STINGER, 	STINGER, 		executive, 	10, 6,	2ff0,	166, 0.8
   
   The stinger above has it's wheel type set to 166. That means that the wheel_smallcar
   will appear on the stinger ingame. If you added wheels to the stingers model then 
   you would need to change the wheel type to 167. That way your wheels that are on the
   stinger model will be there ingame. If you set a cars wheel type to 167 and it doesn't
   have any wheels modeled on, it will appear with no wheels.
   
4. This area is for adding wheels to car models. Wheels added to a model will need to be
   the same size as one of the wheels from the wheel.dff file. You can check this by
   importing the wheel.dff file into your cars.dff file. Use this only to get the correct
   scale for the wheel. The wheel will appear to be way too big for the car. This is ok.
   Make sure you don't leave those extra items in your car.dff file. Place the wheels you plan 
   to add where your wheel_dummys are. Be sure to center the axis for each wheel. The axis for 
   your wheels should be the same as the axis for your wheel dummys. DO NOT change the axis for
   your wheel dummys. You will have to ROTATE the left wheels 180 degrees on its Y axis so that
   they face the same way as the right wheels. Name each wheel to correspond to each dummy. If
   it is the wheel is near wheel_lf_dummy then name the wheel wheel_lf. Once all that is done goto
   the hierarchy browser. In the hierarchy browser place each wheel inside of its corresponding dummy.
   The wheels are textured just as any other part of the car is.
   
   
   
I hope to see lots of car for GTA3 now coming with their own wheels.
   

   



