
========================Chevrolet BelAir HardTop '57 by Klarnetist===========================

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Sorry for my english...

========================= This car is made specially for site ========================
 ============================ http://spc.gta.com.ua/ ===========================

      If you want to lay out this car on your own site, ask me first about permission!
                     http://spc.gta.com.ua/ (klarnetist@mail.ru)

WARNING!!! If you want to use my car as modification, or use any details and textures
ask me first about permission!!!  (klarnetist@mail.ru)



body: Viewpoint DataLabs from free web site

convert to Vice City: Klarnetist  


Installation.


In game should be necessarily established Dmagic1 WheelMod 3.0 ( ID number 249), differently after
installations of model game can will not be started.

Moreover, it's nesessary to install collision model, which is placed in the hermes.col
file. You will need the Colleditor v1.1b (http://people.freenet.de/steve-m) to do it.
In this program, open the /MODELS/COLL/vehicles.col file in the Vice City folder. Find HERMES
in the model list, select it, and click Replace button. In the open file dialog point the
path of hermes.col file, and then replace model.


For installation of model it is possible to take advantage of program GTA Mod Installer of version 2.1 or
новее (http://www.indigorose.com). It will allow to establish model easily and quickly.
It is possible to put also manually using IMG Tool 1.3. This program lays on any site
about GTA in section of "tools". Having opened it gta3.img (is in a folder models in the catalogue with game),
with command "FIND" find and remove files hermes.dff и hermes.txd and command "ADD" insert files from archive.

Further we open with "Notebook" a file default.ide (a folder data), we find and we replace a trace. A line:

204,	hermes,	hermes,	car,	HERMES,	HERMES,	null,	richfamily,	10,	7,	0,	249,	0.850000

further by the above mentioned program ("Notebook") it is opened handling.cfg and we find and we replace a trace. A line:

HERMES         1950.0	2.00	5.00	2.00	0.00	0.00	0.00	70	0.70	0.75	0.51	5	160.00	20.00	R	P	3.50	0.60	0	28.00	1.00	0.05	0.36	0.42	19000	0.35	-0.12	0.50	0.00	101	1	1

following number in our program installation of colors it in a file carcols.dat:

hermes, 0,1, 43,43, 14,1, 16,16, 21,1, 2,1, 38,38, 17,17

ALL!!!!!! WE START THE GAME AND ENJOY!

Big Thanks to:

-Pumbars                   for details, ideas, help 
                               & friendship            http://spc.gta.com.ua/ 
-Yoyo                      for parts of textures
-brendan62                 for advise
-NechtoSmertelnoe          for details
-website www.3dcafe.com    for details                 http://3dcafe.com/
-and of course Spit811     for friendship              http://spc.gta.com.ua/ 





THE END!















