Neural - The Readme ... Copyright 20.09.04


+[Layer 00 - Information]
  polycount: 15811 undamaged
  model created by Fragdieb
  textures created by Fragdieb
  handling by Cerbera
  special features
  - gullwing doors
  - own wheels
  - 3D engine
  - different wheel diameters on front and back


+[Layer 01 - Requirements]
  GTA: Vice City
  IMG Tool
  dmagic1's wheelmod


+[Layer 02 - Quick Installation]
  (for expirienced GTA modders]

  replaces: banshee (2-door non-convertible cars)

 >default.ide: 
159, 	banshee, 	banshee, 	car, 	BANSHEE,	BANSHEE, 		null,	executive, 	10, 	7,	0,		249, 1.0
 
 >handling.cfg:
;Fragdieb Neural
BANSHEE         1250.0 2.2 4.5 1.1 0.0  0.03 0.12 70 0.88 0.74 0.45 5 275.0 32.5 R P 4.5   0.60 0 22.5  1.50 0.19 0.30 0.50 80000 0.20 -0.18 0.5  0.0 1000183 1  0
;

 >carcols.dat:
banshee,  1,1, 3,3, 36,7, 57,3, 70,35, 77,70



+[Layer 03 - Detailed Installation]

 >!!! ALWAYS BACKUP FILES BEFORE PLAYING AROUND WITH THEM !!!
  
  Start IMG Tool and open \models\GTA3.img in your Vice City folder.
  Use Edit/Find to locate "banshee.dff"
  Rename it to "banshee_old.dff" or something like that
  Add the new "banshee.dff"
  Find "banshee.txd"
  Rename it to "banshee_old.txd" or something like that
  Add the new "banshee.txd"
  
  Use your text editor to open \data\default.ide in your vice city folder
  Find a line beginning with "159, banshee ... " and replace it with this one:
159, 	banshee, 	banshee, 	car, 	BANSHEE,	BANSHEE, 		null,	executive, 	10, 	7,	0,		249, 1.0
  Save the file
 
  Open \data\handling.cfg with your text editor
  Find a line beginning with "BANSHEE ..." and replace it with this one:
;Fragdieb Neural
BANSHEE         1250.0 2.2 4.5 1.1 0.0  0.03 0.12 70 0.88 0.74 0.45 5 275.0 32.5 R P 4.5   0.60 0 22.5  1.50 0.19 0.30 0.50 80000 0.20 -0.18 0.5  0.0 1000183 1  0
;
  Save the file
 
  Open \data\carcols.dat with your text editor
  Find a line beginning with "banshee ..." and replace it with this one:
banshee,  1,1, 3,3, 36,7, 57,3, 70,35, 77,70
  Save the file
  
  Start Vice City and enjoy!

  >Hint: Be sure that you don't add any blank lines to any of those files, GTA: VC reacts quite allergic to that.


+[Layer 04 - Additional]
  This 3D model and the textures are copyright by Fragdieb. It was build 100% from scratch using Zanoza ZModeler. You are allowed to host it on your site if you keep me informed about that. Any modifications of this car that are made acessible to public need my permission. 
  Installation and use of this GTA: VC modification happen at your own risk, I cannot be held responsible for any damages to your computer or to you.
  The Neural shape originally appeared for GTA 1 on the azz.gouranga.com car pages, 2D versions have been done by various people, if you're interested:
  http://azz.gouranga.com/carmanager/CarSearch.shtml?String=Neural&Field=All
  This version is based on Dup's Neural V2 for GTA 1.
  The Neural "N" badge is based on a suggestion by Azz.


+[Layer 05 - Thanks]
  Special Thanks to:
  - Cerbera for the handling
  - all at the gouranga.com board for support, comments, suggestions and beta testing


+[Layer 06 - Communication]
  Unsolvable Problems? Suggestions? critics?
  fragdieb -at- kackreiz -dot- net
  supported languages:
  - english
  - german
