Nissan R390 GT1
Scratch made by Travis S

Features and and junk:

 -Fully 3D engine/exhaust/turbos/transmission
 -Fully 3D pushrod suspension
 -Custom 20 spoke wheels (low poly: 785 per/wheel)
 -Custom racing seat and interior
 -Usage of alphas: Rear wing gets alpha'd, as does brake rotors
 -Racing seat inset and wheel lugs change color (secondary)
 -Total poly count (with wheels) is 22301
 -Approx 4 months to complete :p



Installation:
~This car requires Dmagic's wheel mod. If you do not have this, you can find it at  http://dmagic1wheelmod.main-page.com/. 

~You must also have IMG tool, or some other program that will allow you to replace .dff and .txd files. You should be able to find IMG tool at www.gta3mods.com. An excelent program to use is GTA Mod Installer and can be found at http://www.gta3hq.com/main.htm

~The .txd file that is included in this directory will work for both GTA3 and Vice city. The individual .dff files can be found in their respective game foler.

~If for some reason you decide not to use the provided handling line, you MUST replace the 'X' field (passenger seat offset) with the value '1.0'. If you do not do this, there is a very large possibility that you will not be able to enter the car.

~When altering the default.ide file (for wheel mod) use a wheel size of 0.80. Any larger and there may be small graphical glitches.

~Handling: It would be a wise idea to use the provided handling line (found in their respective game version folder) for the best results :)

~Carcols: Simply find the matching car and replace it's line with the provided. Not necessary, but HIGHLY reccomended.




Bugs:

-=In Vice City it would appear as though replacing the banshee gives no rear end damage... odd=-
-=It is quite possible the wheels will pop up through the fenders, but they shouldn't=-
-=The rear glass was giving odd transparency errors, so it is now actually an alpha. Not really a problem :) =-
-=Thanks to dual-sided polys in game, with damage the 'inside' of the car may look weird=-



Thanks to:
Cerbera for providing the handling line (I tweaked it a bit :p)
GTNemo for, um... beta testing?
GTForums for providing a little support and needed help :)



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*                                                                                      *
* Special notes:                                                                       *
* This car is NOT to be modified in any way, shape, or form unless:                    *
* It is for personal use only, or if I am asked for permission to release it.          *
* This includes converting the model to another game, or modifying it's appearance     *
* in any way. The .dff is locked for this reason, if you request it, I will send the   *
* original .z3d file and textures.                                                     *
*                                                                                      *
* It may NOT be hosted without this readme file, and it may NOT be hosted on GTA3.net  *
* If you wish to host it (and you are not GTA3.net) feel free, but please let me know. *
*                                                                                      *
* Any comments/concerns/questions/praises may be directed to the_travis_s@hotmail.com  *
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* Finalized and released July 10, 2003                                                 *
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